...who I am, on the improbably remote chance that my scribblings do survive. I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost the standard in battle. I am keeping unofficial Annals because Croaker is dead, One-Eye won’t, and hardly anyone else can read or write. I was the heir Croaker trained. I will do it even without official sanction.

I will be your guide for a few months or weeks or days, however long it takes the Shadowlanders to force our present predicament to its inevitable end.

Nobody inside these walls is going to get out of this. There are too many of them and too few of us. Our sole advantage is that our commander is as mad as theirs. That makes us unpredictable. Don’t add much hope, though.

Mogaba will not give up as long as he personally is capable of hanging onto something with one hand while he throws rocks with the other.

I expect my writings to blow away on a dark wind, never to be touched by another eye. Or they might become the tinder Shadowspinner uses to light the pyre under the last man he murders after taking Dejagore.

If anyone does find this, brother, we begin. This is the Book of Murgen, last of the Annals of the Black Company. The long tale winds down.

I will die lost and frightened in a world so alien I cannot understand a tenth of it when I focus all my soul. It is so old.

Times lies heavily here. Two thousand-year-old traditions underpin incredible absurdities taken completely for granted. Dozens of races and cultures and religions exist in a mix that should be volatile but has persisted so long that conflicts are just reflexive twitches in an ancient body mostly too tired to bother anymore.

Taglios is only one large principality. There are scores more, mostly now in the Shadowlands, all pretty similar.

The major peoples are the Gunni, the Shadar, and the Vehdna, names which which define religion, race and culture all at once. The Gunni are the most numerous and widespread. Gunni temples, to a bewilderingly broad pantheon, are so numerous you’re seldom out of sight of one.

Physically, Gunni are small and dark but not black like the Nar. Gunni men wear toga-like robes, weather permitting. Their bright mix of colors declare caste, cult, and professional alliances. Women, too, dress brightly, but in several layers of wraparound cloth. They veil their faces if unmarried, though marriages are made early. They wear their dowries as jewelry. Before they go out they illustrate their foreheads with the caste/cult/professional markings of both their husbands and their fathers. I will never decipher those hieroglyphs.

Shadar are paler, like heavily tanned whites from the north. They are big, usually over six feet. They do not shave or pluck their beard, unlike the Gunni. Some sects never cut their hair. Bathing is not forbidden but it is a vice seldom indulged. Shadar all dress in grey and wear turbans to define their status. They eat meat. Gunni do not. I have never seen a Shadar woman. Maybe they find their babies under cabbage leaves.

The Vehdna are the least numerous of the major Taglian ethnic groups. They are as light as the Shadar but smaller, more lightly built, with ferocious features. They share none of the Shadar’s spartan values. Their religion forbids almost everything, rules honored in the breach quite often. They like a little color in their costume, though not bright like the Gunni. They wear pantaloons and real shoes. Even the poorest conceal their bodies and wear something atop their heads. Low-caste Gunni wear nothing but loincloths. Married Vehdna women wear only black. You can see nothing but their eyes. Unmarried Vehdna women you don’t see at all.

Only the Vehdna believe in an afterlife. And that only for men except for a few female warrior saints and daughters of prophets who had balls big enough to be honorary men.

Nyueng Bao, rarely seen, usually wear loose-fitting long-sleeve pullover shirts and baggy lightweight pants, generally black, men and women alike. Children go naked.

Any city down here is glorious chaos.

It is always a holy day for somebody.

5

From the citadel tower it is obvious that Dejagore is a complete contrivance. Of course, most walled cities are shaped by the probability that, part of the time, neighboring states will be managed by thugs. Your own city’s masters will never be worse than benevolent despots, of course, and their worst ambition will be to heighten the hometown glory.

Until the appearance of the Shadowmasters one short generation ago war was an alien concept throughout this part of the world. It had seen neither armies nor soldiers in all the centuries since the Black Company’s departure.

Into this improbable paradise came the Shadowmasters, lords of darkness from the far reaches of the earth who brought with them all the wolves of the old nightmare. Soon inept armies were about. They stalked unprepared kingdoms like great cruel behemoths even the gods could not stay. The dark tide spread. Cities crumbled. A lucky few the Shadowmasters chose to rebuild. The peoples of the newly-founded Shadowlands were given their options: obedience or death.

Jaicur was reborn as Stormgard, seat of the Shadowmaster Stormshadow, she who could bring the winds and thunder howling and bellowing in the darkness. She who had borne the name Stormbringer in another age and place.

First Stormshadow raised a mound forty feet high on top of the ruins of captured Jaicur, at the heart of a plain she had flattened absolutely by slaves and prisoners of war. Earth for the mound came from the ring of hills completely surrounding the plain. With the mound complete and faced on its outer sides with several layers of imported stone, Stormshadow built her new city up top. And that she surrounded with walls another forty feet high. She did not overlook the latest theories about towers for enfilading fire and barbicans to protect her elevated gates.

All the Shadowmasters seemed driven by a paranoid need to make themselves safe in their home places.

Never once in her planning, though, did she take into account the possibility that she might have to resist the onslaught of the Black Company.

I wish we were half as wicked as I talk.

Dejagore has four gates. Each stands at one point of the compass rose. Each is at the end of a paved highway running straight in from the hills. Only the road from the south carries any traffic these days.

Mogaba has sealed three gates, leaving only sally ports which are guarded by his Nar at all times. Mogaba is determined to fight. He is just as determined that not one of our raggedy-ass Taglian legionnaires will run off and not go down with him.

None of us, be we Black Company Old Crew, Nar, Jaicuri, Taglian, Nyueng Bao, or someone else who had the bad luck to get caught here, is going to get out alive. Not unless Shadowspinner and his gang get so bored they go looking for someone else to bully. Right. You’ve got the eight and ten of swords and to go down you’re going to bet your ass on pulling the nine.

Your chances of pulling that nine are better than ours of getting out of here.

The fortified encampment of the Shadowlanders stands south of the city. It is so close we can reach it with our heavy artillery. You can see charred timbers where we tried to burn them out the day of the big battle. We have raided them a few times since then, too, but no longer have the strength to risk.

We can’t seem to discourage Shadowspinner, though.

Like most warlords he doesn’t let reality get in the way of his doing whatever he wants to do.

The artillery gives them a wake-up five nights out of five, pick a random time. That keeps them cranky and tired and a lot less effective whenever they attack. Trouble is, so much effort keeps us tired and cranky, too. And we have other projects going as well.

Shadowspinner is a puzzle. He is not the first of his kind in Company experience. The heavyweight killers in our past, though, when faced with a situation like this, would have stomped on Dejagore like jumping on an anthill before looking for a real challenge. But here lightweights Goblin and One-Eye can slide around quickly and

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