another. Lather, rinse, repeat.

However, if you need some further pointers, this section offers some places to go. For starters, check out the Practical Common Lisp Web site at http://www.gigamonkeys.com/book/, where you can find the source code from the practical chapters, errata, and links to other Lisp resources on the Web.

In addition to the sites I mentioned in the 'Finding Lisp Libraries' section, you may also want explore the Common Lisp HyperSpec (a.k.a. the HyperSpec or CLHS), an HTML version of the ANSI language standard prepared by Kent Pitman and made available by LispWorks at http://www.lispworks.com/documentation/HyperSpec/index.html. The HyperSpec is by no means a tutorial, but it's as authoritative a guide to the language as you can get without buying a printed copy of the standard from ANSI and much more convenient for day-to-day use.[333]

If you want to get in touch with other Lispers, comp.lang.lisp on Usenet and the #lisp IRC channel or the Freenode network (http://www.freenode.net) are two of the main online hang- outs. There are also a number of Lisp-related blogs, most of which are aggregated on Planet Lisp at http://planet.lisp.org/.

And keep your eyes peeled in all those forums for announcements of local Lisp users get-togethers in your area—in the past few years, Lispnik gatherings have popped up in cities around the world, from New York to Oakland, from Cologne to Munich, and from Geneva to Helsinki.

If you want to stick to books, here are a few suggestions. For a nice thick reference book to stick on your desk, grab The ANSI Common Lisp Reference Book edited by David Margolies (Apress, 2005).[334]

For more on Common Lisp's object system, you can start with Object-Oriented Programming in Common Lisp: A Programmer's Guide to CLOS by Sonya E. Keene (Addison-Wesley, 1989). Then if you really want to become an object wizard or just to stretch your mind in interesting ways, read The Art of the Metaobject Protocol by Gregor Kiczales, Jim des Rivieres, and Daniel G. Bobrow (MIT Press, 1991). This book, also known as AMOP, is both an explanation of what a metaobject protocol is and why you want one and the de facto standard for the metaobject protocol supported by many Common Lisp implementations.

Two books that cover general Common Lisp technique are Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp by Peter Norvig (Morgan Kaufmann, 1992) and On Lisp: Advanced Techniques for Common Lisp by Paul Graham (Prentice Hall, 1994). The former provides a solid introduction to artificial intelligence techniques while teaching quite a bit about how to write good Common Lisp code, and the latter is especially good in its treatment of macros.

If you're the kind of person who likes to know how things work down to the bits, Lisp in Small Pieces by Christian Queinnec (Cambridge University Press, 1996) provides a nice blend of programming language theory and practical Lisp implementation techniques. While it's primarily focused on Scheme rather than Common Lisp, the same principles apply.

For folks who want a little more theoretical look at things—or who just want to know what it's like to be a freshman comp sci student at M.I.T.—Structure and Interpretation of Computer Programs, Second Edition, by Harold Abelson, Gerald Jay Sussman, and Julie Sussman (M.I.T. Press, 1996) is a classic computer science text that uses Scheme to teach important programming concepts. Any programmer can learn a lot from this book—just remember that there are important differences between Scheme and Common Lisp.

Once you've wrapped your mind around Lisp, you may want to place it in a bit of context. Since no one can claim to really understand object orientation who doesn't know something about Smalltalk, you might want to start with Smalltalk-80: The Language by Adele Goldberg and David Robson (Addison Wesley, 1989), the standard introduction to the core of Smalltalk. After that, Smalltalk Best Practice Patterns by Kent Beck (Prentice Hall, 1997) is full of good advice aimed at Smalltalkers, much of which is applicable to any object-oriented language.

And at the other end of the spectrum, Object-Oriented Software Construction by Bertrand Meyer (Prentice Hall, 1997) is an excellent exposition of the static language mind-set from the inventor of Eiffel, an oft-overlooked descendant of Simula and Algol. It contains much food for thought, even for programmers working with dynamic languages such as Common Lisp. In particular, Meyer's ideas about Design By Contract can shed a lot of light on how one ought to use Common Lisp's condition system.

Though not about computers per se, The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies, and Nations by James Surowiecki (Doubleday, 2004) contains an excellent answer to the question, 'If Lisp's so great how come everybody isn't using it?' See the section on 'Plank-Road Fever' starting on page 53.

And finally, for some fun, and to learn about the influence Lisp and Lispers have had on hacker culture, dip into (or read from cover to cover) The New Hacker's Dictionary, Third Edition, compiled by Eric S. Raymond (MIT Press, 1996) and based on the original The Hacker's Dictionary edited by Guy Steele (Harper & Row, 1983).

But don't let all these suggestions interfere with your programming—the only way to really learn a language is to use it. If you've made it this far, you're certainly ready to do that. Happy hacking!

,

Примечания

1

Perl is also worth learning as 'the duct tape of the Internet.'

2

Unfortunately, there's little actual research on the productivity of different languages. One report that shows Lisp coming out well compared to C++ and Java in the combination of programmer and program efficiency is discussed at http://www.norvig.com/java-lisp.html.

3

Psychologists have identified a state of mind called flow in which we're capable of incredible concentration and productivity. The importance of flow to programming has been recognized for nearly two decades since it was discussed in the classic book about human factors in programming Peopleware: Productive Projects and Teams by Tom DeMarco and Timothy Lister (Dorset House, 1987). The two key facts about flow are that it takes around 15 minutes to get into a state of flow and that even brief interruptions can break you right out of it, requiring another 15-minute immersion to reenter. DeMarco and Lister, like most subsequent authors, concerned themselves mostly with flow-destroying interruptions such as ringing telephones and inopportune visits from the boss. Less frequently considered but probably just as important to programmers are the interruptions caused by our tools. Languages that require, for instance, a lengthy compilation before you can try your latest code can be just as inimical to flow as a noisy phone or a nosy

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