friend.”

We cried together then, as we hadn’t given ourselves time in the alley. Reaction set in. Everything we’d seen and lost. She was the only person in the world who knew what it was like in Sheol. At least we still had each other. My nose ran, my eyes swelled, and her sobs rang in my ears.

“I feel old,” she said finally, easing back to wipe her face with her forearm. “Like, ancient. Jesse used to talk about the age gap between us, but between the kidnapping, the time with the Hazo, your rescue…I feel like I lived a whole life there, you know?”

“I think maybe we did. It seemed longer to me too.” A month, Jesse had said.

No, Shan was right. It had been a lifetime.

Exhausted from the emotional catharsis, we napped. I didn’t mean to; it just happened, and I dreamt of Chance again. This time without the blood. This time I saw him in the spray of cherry blossoms, where his father fell in love with Min. He was smiling. Beckoning. I woke smiling, my feet on the floor. Only there was no sunlit orchard waiting, just a cheap rented room and Shannon asleep on her side.

Tia called my cell, startling me. “The money should be there, Corine.”

I thanked her and went off with my cooked passport and my dog, hoping for the best. An hour later, I returned with two thousand dollars, and Shannon was signing for her package down at the front desk. It was large and bulky, due to the antique radio. My heart literally skipped a beat, and then steadied. Her ability drained her, but fortunately, we had snacks in the room, so I could ask Shan to use her gift without feeling guilty.

I had to know.

Upstairs, she unpacked the box and found more than she’d requested. Her radio, her fake passport, some clothing—T-shirts and underwear mostly—her phone, which ha’d a picture of Jesse Saldana as the wallpaper when she booted it up, and a prepaid MasterCard. As a cop, Jesse would know it was illegal to send cash via FedEx, so he’d tried to help Shannon as much as he could without knowing the specifics of her predicament. It had to help, just knowing she was safe.

“I already know what you’re going to ask,” she said.

I produced the adapter, plugged the radio into it, and then connected it to the wall in confirmation. “It’s killing me. I can’t sleep, can’t do anything without knowing. I dream about him, Shan.” My voice broke.

“It’s okay,” she said. “Let’s do this.”

She clicked on the radio that let her summon and talk to the dead. At once, a chill swept through the room, so strong I saw my breath. I tucked my hands beneath my arms as I folded them and waited for Shannon to work her magick. I’d seen her in action before, but it had never mattered so much.

“Chance, Corine needs to hear from you.”

Like always, she fiddled with the tuning dial as the tension rose in the room, until the hair on the back of my neck stood on end. It felt like fingers stroking, stroking, and a shiver ran down my spine. At 1122 on the AM dial— also Chance’s birthday—the static resolved. I bit down on my lower lip.

“Are you here?” Shannon asked. “Chance, can you hear me?”

Those fingers stroked down my nape again. The radio spoke in a hauntingly familiar voice: “Even death will not keep me from you.”

The gem at my throat blazed with heat—and this time I wept tears of joy.

DEMON CASTES

Aronesti—the Snatchers. They feast on the flesh of the dead, and when summoned will often manifest in cannibal killers. They are winged, humanoid with withered features and terrible claws. Most likely, they gave rise to the Harpies of legend.

Birsael—the Bargainers. They are the most commonly summoned demons. They love making deals with humans; they thrive on mischief and misfortune. In Sheol they are shape-shifters and can take whatever form they desire.

Dohan—the Drinkers. These demons can be summoned only via blood magick. They require a sacrifice, and can be bound to enhance a dark practitioner’s power. They appear human, apart from their unusual eyes. On the rare occasions when they passed into the human world corporeally, they gave rise to vampire lore, as they subsist on human blood.

Eshur—the Judges. They do not respond to summonings of any kind. They are outside the other castes and sit in judgment of their peers. The Eshur cannot be bribed; they are emotionless and bound to duty. They are tall and thin, blue-skinned, with vestigial horns.

Hazo—the Warriors. They can be summoned only to sites where great battles have taken place. A human possessed by a Hazo spirit becomes a berserker, incapable of stopping short of dismemberment, impervious to pain. The Vikings perfected a rite that guaranteed possession by a Hazo, and by all accounts, the warrior enjoyed a symbiotic relationship with his demon—the only known circumstance in which the possessed does not lose all control of his or her form. In Sheol they are enormous, red-skinned with black shoulders, ridged skulls, and faintly ursine features. They have fangs that are almost tusks and razor-sharp talons. They favor heavy weapons, are fiercely aggressive, and can be gated if sufficient power is expended at the summoning site.

Imaron—the Soul-stealers. Honorable. Law-abiding. They have the ability to drain skills, thoughts, experiences, memories, all the way up to life itself. If an Imaron drains a victim, only a husk remains. They are gray-skinned, with narrow skulls, double rows of teeth, and a distinctly alien appearance. It is not possible to discern gender via visual inspection.

Klothod—the formless legion. These are the only demons that have no physical form, even in Sheol. They were cursed by King Solomon to live solely as shadows. If a demon is summoned from its physical form and remains in the human world too long, it is possible for its physical body to die, at which point it becomes a Klothod. This is the only circumstance in which a demon can change its caste, but it takes centuries for the summoning-stasis magick to go inert, permitting it to occur.

The Knights—high-ranking individuals who command in Sheol. Each named knight comes from a particular caste, ruling over the rest of the demons in a functional oligarchy.

Luren—the Tempters. These are the most beautiful of all the demons, preternaturally seductive. Their skin is more burnished; they do not grow body hair. They possess pheromones to tempt their prey and feed on sexual energy. They are rumored to have Nephilim blood—meaning that they are the result of interbreeding between demons and angels. They respond only to summonings involving sex magick, and will not possess an unattractive host. The Luren gave rise to legends about incubi and succubi.

Mhizul—the Miserable. They feed on all negative emotions, their favorite being despair. Their appetites reflect in their appearance, as they have the look of wretched lepers, with pale, peeling skin, yellow eyes, and long, dirty nails. They are the lowest of the low, even more despised than the Klothod. In summonings, they respond to practitioners who have suffered a recent loss, not any particular type of magick. Often a summoner who is clinically depressed finds himself unable to summon any other type of demon because the Mhizul find the call irresistible.

Noit—the Dark Brood. These demons are like evil children. They are small, no more than four feet high, and have skin that varies in tone from pale to brown, with shadings of green in between. Their heads are oversize, eyes protuberant. They thrive on mischief and misfortune as much as the Birsael, but they do not bargain. A Noit, once summoned, will do whatever it can to wreak havoc for its summoner, choosing the worst possible interpretation of any order or request. A host possessed by a Noit demon may be diagnosed as a manic depressive who never falls into the depressive stage. Oddly, they love cats. These demons gave rise to the lore regarding brownies and gnomes.

Obsir—the Hidden. These demons do not respond to summonings. They serve the Eshur, investigating crimes within Sheol. Other demons find it difficult to describe the Obsir because it is hard to hold on to the memory of an encounter with them. It is known that they exist, but nothing else has been recorded, other than their notes pertaining to various trials.

Phalxe—the Liars. They are of average height and build, pale-skinned, rather innocuous-

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