Whistle Signals

When a Scoutmaster wants to call the Troop together he whistles “The Scout’s Call”, or uses a special Troop call.

Patrol Leaders thereupon call together their Patrols by giving their Patrol call. Then they take their Patrol “on the double” to the Scoutmaster.

Here are some whistle signals for Scout field games:

1. One long blast means “Silence”, “Alert”, “Look out for my next signal”.

2. A succession of long, slow blasts means “Go out”, “Get farther away”, or “Advance”, “Extend”, “Scatter”.

3. A succession of short, sharp blasts means “Rally”, “Close in , “Come together”, “Fall in”.

4. A succession of short and long blasts alternately means “Alarm”, “Look out”, “Be ready”, “Man your alarm posts”.

5. Three short blasts followed by one long one from Scoutmaster calls up the Patrol Leaders—i.e., “Leaders come here!”

Any signal must be instantly obeyed at the double as fast as you can run—no matter what other job you may be doing at the time.

Hand Signals

Hand Signals—which can also be made by Patrol Leaders with their Patrol flags when necessary: Hand waved several times across the face from side to side, or flag waved horizontally from side to side opposite the face means “No”, “Never mind”, “As you were'.

Hand or flag held high, and waved very slowly from side to side, at full extent of arm means “Extend”, “Go farther out”, “Scatter”.

Hand or flag held high, and waved quickly from side to side at full extent of arm means “Close in”, “Rally”, “Come here”.

Hand or flag pointing in any direction, means “Go in that direction'.

Clenched hand or flag jumped rapidly up and down several times, means “Run”. Hand or flag held straight up over head, means “Stop”, “Halt”.

When a leader is shouting an order or message to a Scout who is some way off, the Scout, if he hears what is being said, should hold up his hand level with his head all the time. If he cannot hear, he should stand still, making no sign. The leader will then repeat louder, or beckon to the Scout to come in nearer.

Make up your own signals for other commands to your Patrol.

PATROL PRACTICES IN SIGNALLING

Practice laying, lighting and use of signal fires of smoke or flame. Practice whistle and drill signals.

Have a competition in the Patrol in concealing dispatches on the person: Give each Scout a small piece of paper and allow him to hide it on himself. Pair Scouts off and let each search the other. The one whose paper takes longest to find is winner.

Each Patrol invents its own secret code. The other Patrols try to decipher it.

Patrols compete in finding most ingenious way of sending a Morse message without use of special apparatus.

All signalling practices should be as real as possible. From the beginning separate letters can be sent and read across as wide a space as may be available, preferably out-of-doors.

Here is an English sentence you can use for practice in signalling: “The quick brown fox jumps over the lazy dog”. It contains all the letters of the alphabet.

GAME IN MESSAGE CARRYING

Dispatch Running

A Scout is chosen to carry a dispatch to a “besieged” place—which may be a real village, farm or house, or someone stationed at an appointed spot. The dispatch-runner must wear a coloured rag, at least two feet long, pinned to his shoulder, and with this in its proper place he must reach

his goal.

The enemy besieging the place must prevent him reaching it, but cannot, of course, go within the lines of the supposed defenders, that is, within 300 yards of the besieged place—boundaries for this should be decided upon beforehand. Anyone found within that limit by the umpire will be ruled out as shot by the defenders.

To catch the dispatch-runner the enemy must take the rag from his shoulder. They know he starts from a certain direction at a certain time— the spot should be a mile or so from the besieged town—and they may take any steps to capture him they like, except that they may not actually witness his departure from the starting-place.

The game may be played in a town with two houses chosen as starting-place and besieged town respectively, and the dispatch-runner can adopt any disguise (except that of a woman), as long as he wears the rag pinned to his shoulder.

The people of old had their own signals. Here’s one that has meant “Attention” through all ages.

CHAPTER III

CAMP LIFE

CAMP FIRE YARN NO. 8

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