For distances over these, think out for yourself which point is half-way to the object. Estimate how far this may be from you, and then double it to obtain the distance. Another way is to estimate the farthest distance that the object can be away, and the very nearest it could be, and strike a mean between the

two.

Objects appear nearer than they really are when the light is bright and shining on the object; when looking across water or snow; when looking uphill or down. Objects appear farther off when in the shade; when across a valley; when the background is of the same colour; when the observer is lying down or kneeling; when there is a heat haze over the ground.

TOMMY THE TENDERFOOT No. 3 — TOMMY BUILDS A BRIDGE

Your knots give the strength to a bridge, as you know. But Tommy’s weak lashings just ruined the show.

Distance Across a River

The way to estimate the distance across a river is to notice an object X, such as a tree or rock, on the bank opposite to where you stand at A (see diagram). Start off at right angles to A X, and walk, say, ninety yards along your bank. On arriving at sixty yards, plant a stick or stone, B. On arriving at C, thirty yards beyond B and ninety yards from the start at A, turn at right angles and walk inland, counting your steps until you bring the stick and the distant tree in line. The number of steps you have taken from the bank, C D, will then give you the half distance across A X.

By laying out the triangles as shown i n the diagram, you can deter mi ne the width of a river with fair accuracy.

Estimating Heights

A Scout must also be able to estimate heights, from a few inches up to three thousand feet or more. He ought to be able to judge the height of a fence, the depth of a ditch, or the height of an embankment, of a house, tree, tower, hill, or mountain. It is easy to do when you have practiced

it a few times, but it is very difficult to teach it by book.

To find the height of an object, such as a tree or house, walk a distance of eleven feet or yards or any unit you like and set up a staff with

another Scout to hold it. Now walk one more unit of your chosen measurement, making twelve in all. Get your eye down to ground level at this spot and look up at the tree. The second Scout then slides his hand up or down the staff until your eye, his hand, and the top of the tree are all in

line.

Measure the distance in inches along the staff from the ground to the Scout’s hand; call these inches feet, and that is the height of the object in feet. You can use any unit of measurement you find suitable as long as you make it eleven to one, and you call inches on the staff, feet.

You can deter mine the height of a tree with the aid

of a Scout staff, which you have marked in inches.

Weights and Numbers

You should also know how to estimate weights—a letter of an ounce, or a fish or a potato of one pound, or a sack of bran, and also the probable weight of a man from his appearance. These, again, are only learnt by practice.

Learn also to judge numbers—to tell at a glance approximately how many people are in a group, or on a bus, or in a big crowd.; how many sheep in a flock; how many marbles on a tray, and so on. You can practice for yourself at all times in the street or field.

PATROL PRACTICES IN PIONEERING

Practice knot tying against time, by having races between the Scouts in pairs. The losers pair off again for further races, until the slowest knot tier is found. In this way (which can be used for practice in other Scoutcrafts also), the worst performers get the most practice—and the competition is just as great to avoid being the worst as it would be in striving to be the best, and win a prize.

A parbuckle is an effective way for moving a heavy log—or some other kind of heavy object.

A Patrol hut may be made by placing slender trees together, and by covering the framework with sods.

Knot tying races in the dark are fun. The Patrol Leader turns out the lights for a few seconds after naming the knot to be tied. Instead of turning off the lights, the competitors may be blindfolded. Make models of bridges with Scout staffs, tying them together with cord or rope.

GAME

Scouting Race

The umpire stations three individuals or groups, each group differently clothed as far as possible, and carrying different articles (such as stick, bundle, paper, etc.), at distances from 300 to 1,200 yards from starting point. If there are other people about, these groups might be told to kneel on one knee, or take some such position to distinguish them from passers-by. The umpire makes out a circular course of three points for the competitors to run, say, about ? mile, with a few jumps if possible.

The competitors start and run to No. 1 point. Here the umpire tells them the compass-direction of the group they have to report on. Each competitor on seeing this group writes a report showing—

1. How many in the group.

2. How clothed or how distinguishable.

3. Position as regards any landmark near them.

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