Several hills later, they found a piece of what they were searching for. Keltset spotted it from atop a small hillock, his sharp eyes picking out the foreign object as it lay half buried in dust at the bottom of a small ravine.

Directing the other two, he slid quickly down the rock–strewn hill and rushed eagerly over to the discarded object, snatchind it and holding it out to them. It was a large strip of cloth that had once been the major portion of a tunic sleeve. They stared at it quietly for a moment, and then Shea looked at Keltset for confirmation that it was indeed Orl Fane’s. The giant Troll nodded solemnly. Panamon Creel impaled the piece of cloth on the end of his pike, smiling grimly.

«So we’ve found him again. This time he won’t get away!»

But they didn’t find him that day, nor did they discover any further signs of his passing. In the heavy dust, the Gnome’s footprints would have clearly shown, yet there were none. Despite Panamon’s earlier opinion, Orl Fane had somehow wandered on during the storm, escaping both mudslides and drowning. The rain had washed away his tracks but, with freakish perversity, had left uncovered the torn sleeve. It could have been washed down from anywhere, so there was no way to tell which direction the Gnome had come from or gone. By nightfall, the blackness shrouding the land was so heavy that it was impossible to see more than several feet, and the search was reluctantly abandoned for the night. With Keltset standing the first watch, Panamon and Shea collapsed in near exhaustion and fell asleep almost instantly. The night air was cool, though the humidity of the day lingered on, and all three wrapped themselves once again in the half–dry hunting cloaks.

The morning returned all too swiftly in the familiar graying haze. This day was not as humid as the previous one, but it was no more cheerful; the sun was still nearly blotted out by the leaden mist that hung immovably overhead. The same eerie silence persisted and the three men stared about with a feeling of complete isolation from the living world. The vast emptiness was beginning to have a noticeable effect on both Shea and Panamon Creel. Shea had grown edgy and nervous in these past several days and the normally cheerful and talkative Panamon had lapsed into almost total silence. Keltset alone retained his usual demeanor, his face as bland and implacable as ever.

A short breakfast was consumed without interest, and the search began again. They resumed the hunt almost with distaste; their common desire was to end this wearing trek quickly. They went ahead partly out of a sense of self–preservation and partly because they had nowhere else to go. Although neither realized it, both Panamon and Shea were beginning to wonder why Keltset continued the pursuit. He was in his own country and could probably have survived alone, had he chosen to go his own way. The two men had tried unsuccessfully to decipher Keltset’s reasons for continuing on with them during the three–day rain, and now, too worn to reason the matter further, they had fallen back on suspicious acceptance of his presence and a growing determination that they would know who and what he was before this journey ended. They plodded on through the dust and the haze as the morning drifted dully into noonday.

It was totally unexpected when Panamon suddenly drew up short.

«Tracks!»

The tall thief let out a wild yell of delight and charged madly into the small draw to their left, leaving both Keltset and Shea staring after him in amazement. Moments later the trio knelt eagerly over a set of clearly defined footprints outlined in the heavy dust. There was no mistakirig their origin; even Shea recognized that they were made by Gnome boots, worn and cracked about the heels. The trail they left was undisguised, leading generally northward, but weaving badly as if the destination of the man passing were no longer certain. It almost appeared as if Orl Fane were wandering aimlessly. They paused a moment longer and then rose hurriedly at Panamon’s urgent command. The tracks were only hours old and, judging from their meandering nature, the elusive Orl Fane could be overtaken easily. Panamon could only thinly disguise the almost vicious glee that surged through his revitalized body as he saw the end of the long hunt in sight. Without speaking further, the three hitched up their cumbersome gear and moved northward in grim resolution. This was the day they would catch Orl Fane.

The trail left by the little Gnome wound in erratically confusing fashion through the dusty hills of the lower Northland. At times the three found themselves traveling almost directly eastward, and once they were turned about entirely. The afternoon wore on with tedious precision, and while Keltset indicated that the footprints were growing fresher, it appeared that they were still not gaining rapidly. If nightfall set in before they had caught up with their quarry, they might very well lose him once again. Twice before they had been on the verge of catching him, and each time an unexpected occurrence had forced them temporarily to abandon the search. They were not in the mood to have this happen a third time, and Shea had inwardly vowed that, if need be, he would track Orl Fane even in total darkness.

The giant peaks of the forbidding Skull Kingdom loomed menacingly in the distance, their black, razor tips jutting knifelike into the horizon. There was a sense of fear in the mind of the Valeman that he could not shake, a fear that had grown steadily stronger as the three men had pushed deeper into the Northland. He had begun to feel that he was undertaking much more than he had originally imagined, that somehow the search for Orl Fane and the Sword of Shannara was only a small part of a much larger scheme of events. He was not yet panicked by what he felt, but he was prodded by an urgent need to finish this insane chase and turn back to his own land.

It was midafternoon when the hilly terrain began to level off into a rolling plainland that enabled the three men to see for greater distances and to walk upright in an almost relaxed manner for the first time since they had passed through the black wall. The country ahead spread out before them with breathtaking starkness, a bleak, empty plain of brown earth and gray rock that rolled unevenly northward toward the tall peaks that bordered the Skull Kingdom and the home of the Warlock Lord. These vast flatlands diminished the farther north the eye traveled, breaking around masses of rock and mountainous ridgeland that led in stepping–stone manner to the awesome peaks beyond. The entire expanse, naked, hot, and desolate, lay masked in the same eerie, deathly silence. Nothing moved, no creature stirred, no insect hummed, no bird flew, not even the wind brushed against the layered dust. Everywhere there was the same blasted emptiness, unmarked by life, shrouded with death. The winding tracks of Orl Fane led into this vastness and disappeared far in the distance. It was as if the land had swallowed him up.

The hunters paused for several long minutes, their faces mirroring their obvious reluctance to proceed into this unfriendly land. But there was little time for weighing the merits of the matter, and they moved ahead. The twisting path was visible for a greater distance in this rolling plainland, and the three pursuers were able to track on a more direct course. They began to make up time quickly. Less than two hours later Keltset indicated that they were no more than an hour behind their quarry. Dusk was rapidly approaching, the sun dipping behind a broken horizon far to the west. The dim twilight was masked further still by the ever–present gray haze, and the terrain was beginning to take on a peculiarly fuzzy appearance.

The trio had followed the Gnome’s trail into a deep draw that was formed by a series of high ridges cropped by sharp overhangs and great, jutting rock formations. The fading sunlight was lost almost entirely in the shadows of the darkened valley, and Panamon Creel, who had eagerly taken the lead sometime earlier, was forced to squint sharply to find the outline of the footprints in the heavy dust. They slowed to a halting walk as the thief bent closer to the earth. So intent was Panamon Creel on studying the tracks immediately before him that it came as a shock when the prints abruptly ended. Shea and Keltset were at his side instantly, and it was only after a careful study of the ground ahead of them that they were able to discover that someone had methodically brushed away all further traces of the little Gnome’s passing.

It was in that same instant that the huge, dark forms began to detach themselves from the shadows of the draw, lumbering ponderously forward in the deepening twilight. Shea saw them first, but believed his eyes were playing tricks on him. Panamon was quicker to realize what was happening. Springing upright, the thief drew out the great broadsword and raised his pike. He might have made a rush to break through the tightening ring, but the normally predictable Keltset did a surprising thing. Springing quickly forward, he pulled the astonished thief back. Panamon stared incredulously at his silent companion, then reluctantly lowered his weapons. There were at least a dozen forms standing guardedly all around the three men, and even in the hazy twilight a terrified Shea realized that they had been discovered by a band of giant Trolls.

The company of weary Elven riders reined in their sweating mounts and gazed absently down the valley slopes into the broad length of the Rhenn. Two miles of empty valley stretched eastward before them, the high slopes to either side cresting in sharp ridges lined with thinning stretches of trees and scrub brush. The legendary pass had served for over a thousand years as the gateway from the lower Streleheim Plains to the great forests of the Westland, a natural door to the homeland of the Elves. It was in this famous pass that the awesome might of

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