the known world, his oldest, most trusted friends scattered, his only companions a band of Rock Trolls, an outcast thief and a vengeful, enigmatic giant. The latter had persuaded the tribunal to place under his command a detachment of Troll warriors, not so much because they believed that the insignificant Valeman accompanying him somehow possessed the ability to destroy the immortal Brona as because their massive kinsman was the holder of the honored Black Irix. The three judges had also revealed the fate of Orl Fane. The Trolls had seized the little fugitive about an hour before his determined pursuers had been taken captive, and he had been marched under guard to the main encampment. The Maturen tribunal had quickly concluded that the Gnome was completely mad. He had babbled insanely to them of secrets and treasures, his wizened yellow face contorted in a hideous fixed grin. At times he had appeared to be talking to the air about him, brushing violently at his bare arms and legs as if living things had fastened there. His sole link with reality seemed to be the ancient sword that was his only possession, the sword he clung to so violently that his captors could not pry it free. They allowed him to keep the worthless piece of metal, binding his clenched yellow hands to its rusted sheath. Within the hour he was taken north to the dungeons of the Warlock Lord.

The canyon wound wickedly through the towering peaks of the Knife Edge, at times dwindling from a broad trailway to little more than a split in the rocks. The burly Trolls scrambled through the twisting passage without resting. A few had been there before, and they led the others at a steady, tiring pace. Speed was essential. If they delayed too long, the Spirit King would hear that Orl Fane and the ancient weapon he refused to release, even for the briefest moment, were safely shut away in the Warlock Lord’s own dungeons.

Shea shuddered at the possibility. It might already have happened — they could be walking straight to their own execution. Each time before on the long journey from Culhaven, the Warlock Lord had seemed to know every move they had made; each time he had been waiting for them. It was madness — this terrible risk! And even if they did succeed, even if Shea finally held the Sword of Shannara within his grasp… why, what then? Shea laughed inwardly. Could he face the Warlock Lord without Allanon beside him, without any idea what would trigger the hidden power of the legendary talisman? No one would even know he had the Sword.

The Valeman had no idea what the others intended, but he had already determined that if by some miracle he could get his hands on the elusive weapon, he was going to run for his life. Everyone else could do as he wished. He was certain that Panamon Creel would have approved of the plan, but the two had scarcely exchanged ten words since the journey to the Skull Kingdom had begun. Shea sensed that for the first time in Panamon’s life, a life composed primarily of narrow escapes and hair–raising escapades, the scarlet–clad thief was frightened. But he had gone with Keltset and Shea — gone because they were his only friends, gone because his pride would let him do no less. His most basic instinct was to survive at any cost, but he would not permit himself to be shamed even to stay alive.

Keltset’s reasons for this dangerous undertaking were less apparent. Shea thought he understood why the giant Troll had quietly insisted that they must retrieve the Sword of Shannara, and it was much more than personal vengeance for the slaughter of his family. There was something about Keltset that reminded Shea of Balinor — a quiet confidence that lent strength to those less certain. Shea had felt it when Keltset indicated that they must go after Orl Fane and the Sword. Those gentle, intelligent eyes told the Valeman that he believed in him, and while Shea could not explain it in rational terms, he knew he had to go with his giant friend. If he turned away now, after the long weeks spent searching for the Sword of Shannara, he would be betraying both his friends and himself.

The cliff walls on either side fell away abruptly, and the canyon opened into a sloping valley that seemed like a wide depression in the rugged interior of the Skull Kingdom, its surface barren and dry, the earth broken by a scattering of rocky hillocks and dry riverbeds. The party halted silently, every pair of eyes involuntarily drawn to the solitary mountain in the bowl of the little valley, the southern face staring sightlessly at them from two huge, empty sockets that resembled the eyes of a skull. The blasted face waited in timeless anticipation for the coming of the Master. Standing at the mouth of the draw, Shea felt the hair on the back of his neck rise and a sudden chill surge through his small frame.

From out of the rocks to either side, a number of misshapen, lumbering creatures shuffled, their great bodies as drab as the dying land, their faces nearly featureless. Once they might have been human, but they were no longer so. They stood upright on two legs and two arms swung aimlessly at their sides, but the resemblance ended there. Their skin was the texture of chalky putty, almost rubbery in appearance, and they moved in the manner of mindless beings. Like apparitions out of some frightening nightmare, the strange creatures came all around the Trolls, staring blankly into their barklike faces as if to be certain what manner of creatures had come to them. Keltset turned slightly and motioned to Panamon Creel.

«The Trolls call them Mutens,” the adventurer whispered quietly. «Stand easy — remember that you are supposed to be a prisoner. Stay calm.»

One of the misshapen beings spoke in rasping tones to the lead Trolls, gesturing briefly at the two bound men. There was a short exchange, and then one of the Trolls said something over his shoulder to Keltset, who immediately motioned for Shea and & Panamon to follow him. The trio detached themselves from the main group. Accompanied by two other Trolls, they silently followed one of the lumbering Mutens as he turned and moved rather unsteadily toward the inner cliff wall to their left.

Shea glanced back once and observed the Trolls scattering idly to either side of the canyon entrance, seemingly waiting for their companions to return. The remaining Mutens had not moved. Looking ahead once more, the Valeman saw that the cliff face was split by a long fissure that ran several hundred feet up and that this gap was a passage to something beyond. The little group moved into the rock wall, their eyes trying to adjust to the sudden darkness. There was a pause as their guide took a torch from a wall rack and lit it, handing it absently to one of the Trolls before proceeding. Apparently his own eyes were accustomed to the inky darkness, for he continued to lead them.

The party passed into a dank, foul–smelling cavern that branched out into several fathomless passageways. From somewhere far away, Shea thought he detected the faint, chilling sound of screams ringing over and over as echoes against the rock walls. Panamon cursed harshly in the flickering torchlight, his broad face streaked with sweat. The silent, heedless Muten shuffled ahead into one of the passages and the faint light from the fissure opening faded into blackness.

The lingering echo of booted feet on rock was the only sound as the men moved down the darkened corridor, their eyes wandering briefly to the windowless iron doors bolted into the face of the rock on both sides of the passageway. The screams still rang faintly in their ears, but they seemed more distant now. There were no human sounds from the cells they were passing. Finally the guide halted before one of the heavy doors, gesturing briefly and speaking in the same guttural tones to the Trolls. He turned to continue down the passage and had taken his first step when the foremost Troll brought his great iron mace crashing down on the creature’s bulky head. The Muten dropped lifelessly to the cave floor. Keltset moved to loosen the ropes binding Shea and Panamon as the two remaining Trolls stood watchfully before the cell door. When his friends were freed, the massive Northlander moved catlike to the iron door and slid the latches clear of their loops. Grasping the bars, he pulled on the ancient door. With a sharp grating sound, the heavy portal swung open.

«Now we shall see,” breathed Panamon harshly. Taking the light from Keltset, he stepped cautiously into the tiny room, his two companions close behind.

Orl Fane sat hunched against the far wall, his scrawny legs shackled in chains that were bolted into the rock flooring, his clothing torn and dirtied almost beyond recognition. He was clearly not the same creature they had captured several days earlier on the Plains of Streleheim. He stared at the three faces with mindless disregard, his thin, yellow face fixed in a hideous grin as he babbled meaninglessly to himself. His eyes were strangely dilated in the bright torchlight, and he glanced all about as he talked, behaving as if there were others in the little cell, creatures invisible to all eyes but his own.

The two men and the giant Troll took in his condition at a glance, their eyes traveling instantly to the bony hands that still clutched possessively the battered leather and metal scabbard that sheathed the elusive object of their long pursuit. The ancient hilt flickered back dully in the torchlight, giving them a shadowy image of the raised hand holding the burning torch. They had found it. They had found the Sword of Shannara!

For a moment no one moved as the maddened Gnome clutched the Sword closer to his emaciated frame, his eyes showing a momentary flicker of recognition as he caught sight of the sharp pike glinting at the stumped end of Panamon’s slowly raising arm. The adventurer stepped forward menacingly and bent close to the Gnome’s thin face.

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