While still some distance from the ancient fortress, he left Artaq in a small grove of spruce where there was good grass and water and proceeded the rest of the way on foot. It was not as it had been in the time of the Warlock Lord. The packs of wolves that had prowled the surrounding forests were no more. The barrier of poison thorns that had walled away the Keep was gone. The woodlands were quiet and peaceful in the early evening dusk, filled with the pleasant sounds of nightfall.

Within minutes, he stood at the foot of the Druid’s Keep. The aged castle sat atop a great mass of rock, rising above the forest trees as if it had been thrust from out of the bowels of the earth by some giant’s hand. It was a breathtaking vision from a child’s fairy tale, a dazzling maze of towers and walls, spires and parapets, their weathered white stones etched starkly against the deep blue of the night sky.

Allanon paused. The history of Paranor was the history of the Druids, the history of his forebears. It began a thousand years after the Great Wars all but annihilated the race of Man and changed forever the face of the old world. It began after years of desolation and savagery as the survivors of the holocaust struggled to subsist in a lethal new world where man was no longer the dominant species. It began after the one race of Man became reborn into the new races of Men, Dwarves, Gnomes and Trolls — after the Elves reappeared. It began at Paranor, where the First Council of the Druids came together in a desperate effort to save the new world from total anarchy. Galaphile called them here — Galaphile, who was the greatest of the Druids. Here the histories of the old world, written and spoken, were set down in the Druid records, to be preserved for all the generations of man yet to come. Here the mysteries of the old sciences were explored, the fragments patched together, the secrets of a few restored to knowledge. For hundreds of years, the Druids lived and worked at Paranor, the wise men of the new world seeking to rebuild what had been lost.

But their efforts failed. One among them fell victim to ambition and ill–advised impatience; tampering with power so great and so evil that in the end it consumed him entirely. His name was Brona. In the First War of the Races, he led an army of Men against the other races, seeking to gain mastery over the Four Lands. The Druids crushed this insurrection and drove him into hiding. They believed him dead. But five hundred years later, he returned — Brona no longer, but the Warlock Lord. He trapped the unsuspecting Druids within their Keep and slaughtered them — to a man — all save one. That one was Bremen, Allanon’s father. Bremen forged an enchanted Sword and gave it to the Elven King, Jerle Shannara, a talisman that the Warlock Lord could not stand against. It won for the Elves and their allies the Second War of the Races and drove the Warlock Lord again from the world of men.

When Bremen died, Allanon became the last of the Druids. He sealed the Keep forever. Paranor became history to the races, a monument of another time, a time of great men and still greater deeds.

The Druid shook his head. All that was past now; his concern must be only with the present.

He began to skirt the stone base of the castle, his eyes studying the deep crevices and jagged outcroppings. Finally he stopped, his hands reaching to the rock and touching. A portion of the stone swung inward, revealing a cleverly concealed passageway. The Druid slipped quickly through the narrow opening, and the stone sealed itself behind him.

There was total blackness within. Allanon’s hands searched until they found a cluster of wall torches set in iron brackets hammered into the rock. Lifting one free, he worked with the flint and stone he carried in a pouch at his waist until a spark ignited the pitch that coated the torch head. Holding the, burning brand before him, he allowed his eyes a moment to adjust. A passage stretched away before him, the faint outline of rough–hewn steps cut into the rock floor disappearing upward into darkness. He began to climb. The smell of dust and stale air filled his nostrils, and he wrinkled his nose in distaste. The caverns were cold, their chill sealed in permanently by tons of rock. The Druid pulled his heavy cloak about him. Hundreds of steps passed beneath his feet; and still the tunnel twisted through the black.

It ended finally at a massive wooden door. Allanon paused and bent close, his eyes studying the heavy iron bindings. After a moment, his fingers touched a combination of metal studs, and the door swung open. He stepped through.

He stood in the furnace of the Keep. It was a round, cavernous chamber that consisted wholly of a narrow walkway encircling a great dark pit. A low iron railing rimmed the pit at its edge. About the walkway, a succession of wooden and ironbound doors were set into the chamber wall, all closed and barred.

The Druid moved to the railing and, holding the torch before him, peered downward into the pit. The faint illumination of the fire danced off blackened walls crusted over with ash and rust. The furnace was cold now, the machinery that once pumped heat to the towers and halls of the castle locked and silent. But far below, beyond the pale glimmer of the torchlight, beneath massive iron dampers, the natural fires of the earth still burned. Even now, their stirrings could be felt.

He remembered another time. More than fifty years ago, he had come to Paranor and the Druid’s Keep with the little company of friends from the Dwarf village of Culhaven: the Ohmsfords, Shea and Flick; Balinor Buckhannah, Prince of Callahorn; Menion, Prince of Leah; Durin and Dayel Elessedil; and the valiant Dwarf Hendel. He had come in search of the legendary Sword of Shannara, for the Warlock Lord had returned to the Four Lands, and only the power of the Sword could vanquish him. Allanon had come with his little band into the Keep and very nearly had not come out again. In this very room, he had battled to the death with one of the Skull Bearers. The Warlock Lord had known he was coming. It had been a trap.

His eyes lifted sharply, and he listened to the deep silence. A trap. The word disturbed him; it triggered some instinct, a sixth sense of warning. There was something wrong. Something…

He stood there for a moment, indecisive. Then he shook his head. He was being foolish. It was the memory, nothing more.

Carrying the torch before him, he moved along the walkway until he reached a tight spiral stairway that led upward. Without a backward glance to the pit or the furnace chamber, he climbed the stairs quickly and entered the upper halls of the Druid’s Keep.

All was as it had been fifty years earlier. Starlight filtered through high windows in thin ribbons of silver, touching softly the heavy wooden panels and polished timbers that framed up the towering corridor. Paintings and tapestries hung the length of the hall, their rich colors muted into grays and deep blues by the nightfall. Statues of stone and iron stood silent watch before massive wooden doors with handles of brass. Dust lay over everything, a thick soft carpet, and long streamers of cobweb fell from ceiling to marble floor.

Allanon moved down the hallway slowly, the torchlight burning through the haze of musty air that hung motionless through the Keep. All was silence, deep and penetrating. His footfalls echoed eerily as he walked, and small puffs of dust rose in the air behind him, stirred by the passing of his feet. Doors came and went to either side, all their metal fittings glinting fire as the torchlight struck the mirrored surface. The hall he traveled intersected another, and he turned right. He walked almost to its end, stopping finally before a smallish door of white oak and iron. A huge lock secured this door. The Druid fumbled for a moment at the pouch about his waist, finally producing a large metal key He placed the key in the lock and turned it twice. The mechanism creaked in protest, its workings rusty with disuse, but the heavy bolt drew back. The iron handle slipped free of its catch. Allanon stepped inside and closed the door behind him.

The room he had entered was small and windowless. It had once been a study. Shelves of fraying, cloth– bound books lined its four walls, the colors of the bindings long since faded, the pages dried almost to dust. Against the far wall were placed two small reading tables with chairs constructed of reed and cane, stiff and solitary, like sentries at attention. Closer to the doorway were two more comfortable–looking armchairs formed of thickly padded leather. An aged, handwoven rug lay loosely across wooden plank flooring hammered down with iron nails. The fabric of the rug was laced with heraldic designs and bits of gold leaf.

The Druid glanced about the room perfunctorily and moved to the wall on his left. Reaching behind the books at the end of the third shelf down, he located two large iron studs. When he touched these, a section of the bookcase swung silently ajar. He pushed the shelving out a bit to allow himself room to pass through, then pulled the casing closed behind him.

He stood within a vault constructed entirely of massive granite blocks cut to interlock with one another and then tightly sealed with mortar. Except for a single long wooden table and half a dozen high–backed chairs, the chamber was bare. There were no windows and no door save the one through which he had entered. The air here was stale with age, but breathable. Not surprisingly, given the chamber’s tight construction, there was an almost total absence of dust.

Using the torch he carried, Allanon lit torches bracketed in the wall to either side of the entry and two squat

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