among the people of the other races, and it was only with some difficulty that they managed to endure such closures. The locks and dams at Capaal were necessary to their existence, vital in the regulation of the waters of the Silver River as they flowed westward to their homeland, and so the sacrifice was made — but never for long and never more frequently than was required. Brief shifts to monitor the machinery that they had built to serve their purposes were followed by hasty exits back into the world of light and air above.

So it was that the few faces the four companions did come upon as they made their way downward bore a look of stoic endurance that barely masked an abiding distaste for this most unpleasant of duties.

Elb Foraker evidenced a trace of this, though he bore his discomfort well. His fierce, dark face was turned forward into the maze of corridors and stairwells, and his solid frame was erect and purposeful as he took his companions through lamplight and shadow toward the storage room yet further down. As they went, he told Jair and Edain Elessedil the story, of the Mwellrets.

They were a species of Troll, he explained in beginning his tale. The Trolls had survived the Great Wars above the earth, exposed to the terrible effects of the energies those wars had unleashed. Mutated from the men and women they had once been, they had altered in form, their skin and body organs adapting to the frightening conditions the Great Wars had created over almost the whole of the earth’s surface. Northland Trolls had survived within the mountains, grown huge and strong, their skin toughened until it had taken on the appearance of rough tree bark. But the Mwellrets were the descendants of men who had sought to survive within forests that the Great Wars had turned to swamp, the waters poisoned, the foliage diseased. Assuming the characteristics of creatures for whom swamp survival was most natural, the Mwellrets had taken on the look of reptiles. When Slanter called them lizards, he was describing them in truth as they now appeared — scaled over where skin had once been, arms and legs grown short and clawed, and bodies grown as flexible as snakes.

But there was a greater difference yet between the Mwellrets and the other species of Trolls that occupied the dark corners of the Four Lands. The Mwellrets’ climb back up the ladder of civilization had been more rapid, and it had been marked by a strange and frightening ability to shape–change. Survival had made fearful demands upon the Mwellrets, as upon all of the Trolls; in the process of learning the secrets of that survival, they had undergone a physical transformation that enabled them to alter body shape with the pliability of oiled clay. Not so advanced in their art as to be able to disguise their basic characteristics, they nevertheless could shorten or elongate all of the parts of their bodies and could mold themselves in ways that would allow them to adapt to the demands of any environment in which they found themselves. Little was known as to how the shape–changing was done. It was enough to know that it could be done and to know that the Mwellrets were the only creatures who had mastered it.

Few beyond the borders of the Eastland knew of the Mwellrets, for they were a reclusive and solitary people who seldom ventured beyond the shelter of the deep Anar. No Mwellrets had come forth in the time of the Councils at Paranor. No Mwellrets had fought in the Wars of the Races. Withdrawn into their dark homeland, within forest, swamp, and mountain wilderness, they had kept themselves apart.

Except where the Gnome people were concerned, that was. Sometime after the First Council at Paranor, a time more than a thousand years earlier, the Mwellrets had migrated up from swampland and broken forest into the wooded heights of the Ravenshorn. Leaving the dank and fetid mire of the lowlands to the creatures with whom they had shared those regions since the destruction of the old world, the Mwellrets had drifted into the higher forestlands inhabited by scattered tribes of Gnomes. A superstitious people, the Gnomes had been terrified of these creatures who could change shape and who seemed to command elements of the dark magic that had been brought to life with the advent of the Druids. In time, the Mwellrets began to take advantage of that fear and to assert their authority over the tribes living within the Ravenshorn. Mwellrets assumed the role of chieftains, and the Gnomes were reduced to slaves.

At first, there was resistance to these creatures — these lizards, as they were called — but after a time all resistance ceased. The Gnomes were not strong enough or organized enough to fight back, and a few terrifying examples of what would be done to those who failed to submit made a lasting impression on the others. Under the rule of the Mwellrets, the fortress at Graymark was constructed — a massive citadel from which the lizards governed the tribes inhabiting the immediate region. Years passed, and the whole of the Ravenshorn fell under the sway of the Mwellrets. Dwarves to the south and Gnome tribes to the north and west stayed out of those mountains, and the Mwellrets in turn showed no inclination to venture beyond their newly adopted home. With the coming of the Warlock Lord in the Second War of the Races, it was rumored that a bargain had been struck in which the lizards offered a number of their Gnome subjects to serve the Dark Lord — but there was never anyone who could prove it for a fact.

Then with the conclusion of the aborted Third War of the Races — the war in which Shea Ohmsford had gone in search of the mystic Sword of Shannara and the Warlock Lord had been destroyed — the Mwellrets had unexpectedly begun to die out. Age and sickness began to deplete their numbers and only a handful of young were born into the world. As their numbers declined, so did their sway over the Gnome tribes in the Ravenshorn. Bit by bit, their small empire crumbled away until at last it was limited to Graymark and the few tribes that still remained within that region of the world.

«And now it seems that these last few, too, have been driven back into the swamps that bred them,” Foraker concluded his tale. «Whatever their power, it was no match for that of the walkers. Like the Gnomes they ruled, they would become slaves as well, were they to remain within the mountains.»

«Better they had been wiped from the face of the earth!» Slanter interjected bitterly. «They deserve no less!»

«Do they in truth possess the power of the dark magic?» Jair asked.

Foraker shrugged. «I’ve never seen it. The magic is in the shape–changing, I think. Oh, there are stories of the ways in which they affect the elements — wind, air, earth, fire, and water. Maybe there is some truth to that simply because they have developed an understanding of how the elements react to certain things. But for the most part, it is just superstition.»

Slanter muttered something unintelligible and gave Jair a dark look that suggested he wasn’t in complete agreement with the Dwarf.

«You will be safe enough, Ohmsford.» Foraker smiled gravely. The dark brows lifted. «If he were foolish enough to use the magic within these walls, he would be dead quicker than you could blink!»

Ahead, the darkened corridor grew suddenly light, and the four approached an intersecting passageway and a line of doors stretching down to their right. A pair of sentries stood watch before the closest door. Hard eyes turned to oversee their approach. Foraker spoke a quick word in greeting and ordered that the door be opened. The sentries glanced at each other and shrugged.

«Take a light,” the first said, passing Foraker an oil lamp. «The lizard keeps it black as pitch in there all the time.»

Foraker lighted the lamp from the wick of one hanging beside the door, then glanced over at his companions. «Ready,” he told the sentries.

Latch bolts released and a crossbar lifted. With a mournful groan, the ironbound door swung open into total blackness. Foraker started forward wordlessly, the other three a step behind. As the faint circle of the oil lamp penetrated the gloom, the humped and shadowed forms of crates, packing cases, and sack stores came into view. The Dwarf and his companions stopped.

Behind them, the door swung closed with a bang.

Jair glanced about the darkened room apprehensively. A rank and fetid odor permeated the air, a smell that whispered of things dying and fouled. Shadows lay over everything, deep and silent about their little light.

«Stythys?» Foraker spoke the name quietly.

For a long moment, there was no answer. Then from the shadows to their left, from out of a corner of crates and stores, a stirring broke the silence.

«Who iss it?» something hissed.

«Foraker,” the Dwarf answered. «I’ve come to talk. Radhomm sent word to you that I would come.»

«Hss!» The voice rasped like chain being dragged over stone. «Sspeak what you would, Dwarf.»

Something moved within the shadows — something huge and cloaked like death itself. A shape appeared, vague and shadowy, rising up beside the stores. Jair felt a sudden, overwhelming repulsion for what was there. Keep very still, a voice within him warned. Say nothing!

«Little peopless,” the figure murmured coldly. «Dwarf and Elvess and Gnome. Musstn’t be frightened, little

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