'Any idea what the problem is?'
'Yeah. I got a good idea. I ran some low-level diagnostics. Some of the ROM microcode was rewritten. Just like when the pumps went haywire. Rewritten randomly, in bursts of a regular Fourier pattern.'
'I'm not following you.'
'Basically, it's
'You can't tell me it's not possible. I mean, you saw it happen. You just don't know why yet.'
'Oh, I know why. The frigging Ragged Island curse.'
Hatch laughed, then saw Wopner was not smiling.
The programmer unwrapped the ice cream and took a massive bite. 'Yeah, yeah, I know. Show me another reason, and I'll buy into it. But everyone who's come to this goddamn place has had things go wrong. Unexplainable things. When you get right down to it, we're no different from the rest. We just have newer toys.'
Hatch had never heard Wopner talk like this. 'What's gotten into you?' he asked.
'Nothing's gotten into me. That priest explained the whole thing. I ran into him at the post office yesterday.'
His thoughts were interrupted when St. John appeared in the doorway. 'There you are,' he said to Hatch.
Hatch stared back. The historian was dressed in a bizarre combination of muddy Wellingtons, old tweed, and Maine oilcloth. His chest was heaving from exertion.
'What is it?' Hatch asked, rising instinctively, expecting to hear that there had been another accident.
'Why, nothing serious,' said St. John, self-consciously smoothing down the front of his sou'wester. 'Isobel sent me to bring you to our dig.'
'Our dig?'
'Yes. You probably know I've been helping Isobel with the excavation of the pirate encampment.'
St. John turned to Wopner. 'Did the program finish executing on the
Wopner nodded. 'No errors. No luck, either.'
'Then, Kerry, there's no choice but to try—'
'I'm not going to rewrite the program for polyalphabetics!' Wopner said, giving the ruined CPU a childish kick. 'It's too much work for nothing. We're running out of time as it is.'
'Just a minute,' Hatch said, trying to defuse the argument before it started. 'St. John was telling me about polyalphabetic codes.'
'Then he was wasting his breath,' Wopner replied. 'They didn't become popular until the end of the nineteenth century. People thought they were too error-prone, too slow. Besides, where would Macallan have hidden all his code tables? He couldn't have memorized the hundreds of letter sequences himself.'
Hatch sighed. 'I don't know much about codes, but I know a little about human nature. From what Captain Neidelman's been saying, this Macallan was a real visionary. We know he changed codes halfway through in order to protect his secret—'
'So it stands to reason he would have changed to a more difficult code,' St. John interrupted.
'We know that, dummy,' Wopner snapped. 'What do you think we've been trying to crack for the last two weeks?'
'Hush up a minute,' Hatch went on. 'We also know that Macallan switched to a code containing all numbers.'
'So?'
'So Macallan wasn't only a visionary, he was also a pragmatist. You've been approaching this second code as just a technical problem. But what if there's more to it than that? Could there be some pressing reason why Macallan used
There was a sudden silence in the hut as the cryptologist and the historian fell into thought.
'No,' Wopner said after a moment.
'Yes!' St. John cried, snapping his fingers. 'He used numbers
'What are you talking about?' Wopner grumbled.
'Look, Macallan was ahead of his time. He knew that polyalphabetics were the strongest codes around. But to use them, he needed several cipher alphabets, not just one. But he couldn't leave a lot of alphabet tables lying around where they might be discovered. So he used numbers! He was an architect and an engineer. He was