pounding of his pulse in his skull.
Nix dreamed of an ancient, dilapidated mansion. He stood in a long hallway, where dim light flickered. Paint peeled from cracked plaster walls. The lines of the cracks, the whorls and spirals, called to mind the indecipherable script of a madman. Dread settled on him, a heavy, dire foreboding.
'Hello,' he called, his voice small and high-pitched, girlish.
At his utterance the plaster and cracks in the wall wrinkled, shifted, finally coalesced into the outline of a pair of huge eyes. Paint and plaster chips rained to the floor as they opened, bloodshot and terrible. Pupils dilated as they fixed on him, their regard judgmental, terrifying.
He staggered back, reached for a weapon but had none. In fact, he realized to his shock that he was not in his own clothing. He wore a dress, a blue dress like Tesha's, but with a ragged, dirty hem and a torn bodice. For a reason he could not articulate, the attire made him feel vulnerable, and the vulnerability deepened the terror gnawing at his self-control.
He hurried down the hall and the eyes swiveled in their plaster orbits to watch him go. New pairs of eyes formed in the walls as he went, cracking open in the plaster and paint. They were the eyes of men, he knew, judging, planning, plotting. He could not escape them.
Thick wooden doors lined the hall between faded, moth-eaten tapestries. Sounds carried through the doors: a bestial, rhythmic grunting, the pained screams of women. He felt something sticky and warm under his slippers. He looked down and saw bright red blood seeping under the bottom of the doors, soaking the floor, drenching his feet in crimson.
The grunting behind the doors grew more urgent, the screams more pained. He put his hands to his ears, unable to bear more, but he could not escape the terrible sounds. He fled, speeding down the hallway, past an endless processional of doors behind which horrors and bloody violations occurred unchecked.
'Stop it!' he screamed, and banged a fist on one of the doors. 'Stop!'
But it didn't stop. The grunts grew faster, harder, the entire floor shook. A woman screamed desperately. He reached for the handle on the door but there was no handle. He put his shoulder into it, once, twice, but it would not budge.
He whirled to glare accusingly back at the eyes in the wall — it was their fault, he somehow knew — but they were gone. Instead, the cracks in the plaster formed words, a sentence.
This already happened. It will happen again.
The grunts and screams stopped. He blinked, breathing hard.
Down the hall he heard wet respiration, deep and steady. He licked his lips and turned slowly on his heel to face the sound. The hallway ended at another door, larger than the others, and this one with a handle.
The door was breathing, stretching and expanding as it respired, a great wooden lung that exhaled the smell of sweat, sex, and terror. He stared at it a long while, stuck to the ground by his bloody slippers and his fright.
The handle on the door started to turn, a slow rotation that caused him nearly to faint.
Panicked, terrified of the hulking form he knew must lurk on the other side of the wooden slab, he ran down the hall and grabbed the handle with both hands, preventing it from turning. Small, fearful sounds escaped his lips as he tried to hold it still.
'Go away!' he shouted. 'Leave me alone.'
He heard cracking and feared the wood of the door giving way. A titter of laughter sounded in his ears, wispy and otherworldly.
He opened his eyes, his heart a hammer against the cage of his ribs.
The wood of the fire crackled, not the door of his dream. He'd fallen asleep around the fire. Two of the guards lay on the ground near the fire, too, wrapped in their bedrolls. One of the pack horses stirred, whinnied, the sound like laughter.
'Shit,' he whispered, and sat up. His head was pounding, his eyes aching. He dabbed at his nose and it came away bloody. Inexplicably, his mouth tasted vaguely of pepper. He spit out the taste and glanced over at the tent that sheltered Rusilla and Merelda. The eunuch remained in his station, as immovable and expressionless as a mountain. A breeze carried down the cut, stirred the flames, Nix's hair.
He absently poked the still-glowing embers with a stick. Sparks and smoke carried off into the air, and the breeze carried them toward the tents, the carriage. He watched them go, but they didn't go, not directly. Floating embers and swirling smoke gathered in a cloud around the window of Rakon's carriage, as if caught there in a tiny cyclone. For a fleeting moment, Nix thought he saw the outline of an enormous winged form just outside the carriage. Too, he thought he heard the faint titter of laughter in the wind, but the sound and the suggested form lasted only a moment before vanishing into nebulous shapelessness. Fatigue and the stress of traveling the Wastes were making him imagine things.
He lay back before the fire, closed his eyes, and soon fell into dreamless sleep.
The sylph hovered invisibly outside Rakon's carriage, its voice a breeze in his ear, smoke from the fire outlining its winged form for a moment. Open tomes and several ancient, yellowed maps of the Wastes lay on the upholstered bench beside Rakon. He'd pored over them constantly in recent days, confirming and reconfirming his thinking, testing his conclusion.
Each of the maps showed different parts of the Wastes, yet each part showed a road not unlike the road they traveled, which was actually not a road at all.
'Lines, angles, shapes,' said the sylph, its voice rustling the pages.
Layering the maps one on top of each other, though clumsy, had brought revelation, had allowed Rakon to discern the truth of the Wastes, and, he thought, the location of Abrak-Thyss.
'The lines of the roads are as I've described to you?' he said.
The sylph could see the lines from high above, discern the angles, and note the shape.
'They are as you've surmised,' the sylph whispered, the breeze of its voice tickling his ear, stirring his hair.
He replayed the spirit's words in his mind, tested them for ambiguities, saw none that troubled him.
'And the prison of Abrak-Thyss?'
'The winds here say nothing of Abrak-Thyss. His prison is in the earth, and the air knows him not. The winds speak only of a great mirror that covers the earth where a city once stood, not far from the end of the valley you travel even now. The winds whisper of the Vwynn devils whose delves hollow the earth below us. They say the Vwynn do not go to the place of the mirror.'
'A mirror,' Rakon echoed thoughtfully. 'Glass.'
Glass made sense. The mirror had to be it.
The sylph stirred and its winds caused the maps to flutter, flipped pages in the open tome. 'The Vwynn suspect you are here,' the sylph said, and giggled. 'They don't hear the wind, but they smell it, smell the sorcery on it. They're all around you, under you, prowling, stalking. The gusts sing of their hunger.'
'Silence,' Rakon said, but the sylph continued.
'But there is more, master. The breezes from Dur Follin hint that the Norristru pact with Hell is broken. Perhaps your enemies move against you even now. There are sorcerers and witches in Dur Follin gleeful at your fall, even now plotting your demise.'
'I said silence,' Rakon hissed. 'Begone from me, spirit.'
The sylph whirled around the carriage, incensed. 'Perhaps next time you call for me, Rakon Norristru, the King of the Air will not heed and will not order me to come. Perhaps after that the wind will carry word of your death.'
Rakon growled, snatched at the air where he knew the spirit to be but his hand passed through its incorporeal form. He jabbed a finger at empty space.
'And perhaps after I awaken Abrak-Thyss and renew the Pact, when House Thyss of Hell is bound once more to lend its strength to my house, then maybe I shall demand of the King of the Air that he give me you, to imprison in an airless jar with naught for company but your own voice. Forever. Do you think the King of the Air would gainsay me, then, sylph?'
The sylph keened in terror, swirled gently around Rakon. 'A zephyr offered in placation, master. I meant no offense, and of course wish you only good fortune on your quest to find and free Abrak-Thyss.'