She picked up the game piece, and flipped it. It snugged into her hand like a norbear.
'The usual rules apply,' she said. 'Let's go.'
SALTATION
Forty-ONE
Volmer
Reading about it, though, was nothing like being there. Theo had in hand already the hard-copy printout and three reader versions of the ship's details, down to replacement part numbers, lists of shops that had worked on it in the last century, and the promised pinbeam info as well.
They'd toured the ship first, inspecting it externally on the way in as Dulsey piloted the minishuttle belonging to Crystal Energy Consultants.
For the initial runthrough, Theo sat second seat, Dulsey demonstrating the few nonstandard board-set items the antique retained with the ship quiet. Some of the surfaces were polished metal, some were clearly refits, but the entirety made the ships she trained on at the academy look old and grubby, and
Theo frowned, the memory of her last visit to
Mayko . . . had not been pleased. She demanded to know who had hired her, and how she felt, after Hugglelans had taken her aboard and trained her, to be signing with another company. Until Rig told her to put it in a can, that was, and Theo was left to pack in peace.
The intro time flew by; and on the morrow Theo would—
Theo snatched for the comm—but it wasn't lit! She looked to Dulsey, who pointed.
Right, she thought. Pinbeam.
'Test message?'
Dulsey's hands were eloquent:
Theo signed
++Request/require immediate shipment pallet fifteen++new local conditions++arrive shields up++doubled terms arrive on-before Day 201 Standard 1393++haste++purple44+arrival Day 203 Standard 1393/later unacceptable++listening++
Theo glanced to the other pilot, surprised to see reaction on that normally serene face. Dulsey brought the second board live just in time to catch an incoming comm call which she flashed to the open speaker. Uncle's voice was clear.
'Hello,
Dulsey looked to Theo, answered, 'We have done first sequencing and introduction. There should be a dozen more hours or longer—'
'You can do the math; we are attempting a very finite deadline on a unique item.'
'Waitley, can you get the
For a moment Theo flashed on stuffing the Slipper on the plateau; her hands running the board for fine coordinates.
'There's some leeway,' Uncle continued. 'Darkest quarter of the morning before dawn is client preference.'
'Yes,' Theo said, absolutely certain. 'Yes, if the ship's up to spec and we can load within the next two orbits, I can make delivery. If there's food on board. But it'll have to be five Jumps.'
There was a pause and Uncle's voice came through with a hint of something besides calm control.
'I'm bribing the Tower now and will lift soonest. Get clear of the station and intercept. Dulsey, you'll play tug.'
'Waitley, I don't think there's any coffee on board. You'll have to do with whatever tea is in the stasis tins.'
Theo looked to Dulsey. Shrugged. Replied:
'I'll manage.'
In the middle of the third Jump—the longest one—Theo broke open the second stasis tin, not because she was out of tea in the first tin, but because she'd never had Supa Oong Dark