been granted a vision of Kitiara’s selfish soul. Tanis met the death knight’s fiery gaze as he released his grip on his sword. Lord Soth considered killing the half-elf anyway, just for giving Kitiara up without a fight; such a lapse proved again to Soth how unfit Tanis was to wear the armor of a Knight of the Rose.

He will have to live with this cowardice, the death knight decided as he turned to retrieve Kitiara’s corpse.

Her soul was gone.

Though Soth had hoped Kitiara would not try to escape him, he had foreseen this possibility long ago. Even as the death knight gathered her corpse up in Tanis’s bloodstained cloak, his seneschal journeyed across the Abyss to the domain of Takhisis. There the ghostly servant would capture the highlord’s soul and return it to Soth’s home.

Stepping into a shadowed corner of the laboratory, the body in his arms, Soth called a spell to mind that would transport him to his castle. With a single word, he opened a dark chasm at his feet. The void belched a blast of icy air into the room. With one withering glance at Tanis Half-Elven, who had shielded his face from the numbing cold, the death knight stepped into the gate and disappeared from the Tower of High Sorcery.

The dusty plains stretched infinitely in all directions, parched by a hell-born vermilion sun that never set, never moved in the sky. Siroccos that smelled of burned flesh pushed spinning clouds of grit across the blasted landscape. Occasionally these whirlwinds would merge into a shrieking tornado and reach up into the air. Such disturbances never lasted long. The sun beat them down with the same brooding might it used to oppress everything entering the domain of Pazunia.

“Forty-nine thousand and thirty-eight. Forty-nine thousand and thirty-nine.”

A lone being trudged across the wasteland, his shoulders hunched, his head cast down. Caradoc, for that was the poor soul’s name, did not need to lift his eyes to know that spread around him was an endless plain of dust. He had been walking for hours, perhaps days, through this netherworld that served as the threshold to the Abyss. Only three things broke the monotony of the place, and none of them were particularly welcome diversions.

Far from Caradoc, almost at the horizon, the river Styx crawled sullenly across Pazunia. Its banks were as treacherous as the rest of the land, for the river was by nature a thief, not a benefactor. Simply touching water drawn from the Styx robbed a man of all memory, and its swift currents had swept many a traveler in the netherworld to his doom.

“Forty-nine thousand and fifty-four.” Caradoc put his hand to his forehead. “No, wait. Forty-nine thousand and forty — four.”

Weird fortresses wrought of iron jutted from the dead earth in places, too. These were the forward outposts of the most powerful tanar’ri lords that dwelt in the six hundred and sixty-six layers of the Abyss, camps from which they could launch forays into the world of mortals. Horrifying guardians stood watch over these fortresses, protecting them from fiends serving rival tanar’ri lords. Still, attacks were frequent. Sounds from these bloody battles-metal ringing against metal, shrieks of the wounded fiends, and curses vile beyond belief-carried on the wind in Pazunia. Luckily for Caradoc, the fiends involved in the conflicts had little interest in a single traveler on the dusty plains, especially one who was already dead.

“Forty-nine thousand and sixty-eight,” he murmured kicking a small stone in his path.

Glancing down at his high black leather boots, Caradoc shook his head in disgust. The source of his unhappiness was neither Pazunia’s heat nor its stench, but the state of his clothing. His boots had kept their shine for the three and a half centuries he’d been dead. Now they were dull and covered with grit. The heels were worn to nothing from the long march. Caradoc felt his silk doublet plastered to his sweat-soaked back and shook his head again. No doubt it would be stained when he left the Abyss and went back to Krynn.

Before he counted his next step aloud, Caradoc straightened his tunic and brushed off his boots. Then he paused and squinted into the distance. “I should be close,” he said, if only to hear his own once-human voice.

The weary traveler expected to see a hole yawning ahead in the ground, but nothing out of the ordinary was evident. Gaping portals in the ground were a regular feature of the landscape, the third type of landmark that broke the monotony of Pazunia. Caradoc had passed dozens, perhaps hundreds of such holes on his trek. Some leaked thin mist onto the plain. Others spewed forth tortured, anguished screams. Those portals had been unwelcome because they did not lead to the level of the Abyss where Caradoc’s business awaited him.

“Forty-nine thousand and sixty-nine,” he sighed and started off again. He did not hurry. Neither did he cease his counting. Lord Soth, his master, had given clear instructions about that. Ten thousand steady paces should be named for each head of a chromatic dragon, Caradoc repeated to himself. Only then would he stand before the portal that snaked down to Takhisis’s domain.

At last he announced, “Fifty thousand paces.”

As he named the last of the steps he had been ordered to make across the plains, he stopped. No portal stood before him. Caradoc shielded his eyes against the sun and looked into the sky. Perhaps the portal lay above the ground, for such things were not unheard of in Pazunia.

Nothing.

Caradoc stood in utter consternation. The wind gusting around him sounded like mournful moans, and the dust hissed like a dying man’s last breath.

“Fifty thousand,” he repeated. “Where’s the damnable portal?” He grabbed the chain around his neck, pulling the medallion of his office from under his doublet. A twisted rose-once red, now dark with rust-shone on the badge. “I am seneschal to Soth of Dargaard Keep. I seek entrance to the domain of the Queen of Darkness.”

Without warning, the parched plain cracked open, swallowing Caradoc. For a time he was lost in darkness, falling through a lightless void, but that soon passed. With dreamlike slowness, he floated past level after level of the Abyss. The sensation of flying was not so strange to him. The sights, smells, and sounds assailing him most certainly were.

A place of ice followed the layer of absolute darkness. Frozen rain slashed across the air, borne on bone- chilling gales. Cracked floes of ice stretched to the horizon, broken now and then by huge pillars of snow-encrusted rock. The wind howled and curled around the monoliths, making them as smooth as the ice at their feet. The outcroppings stirred. A pair of cold blue eyes slowly opened on each pillar, and the malevolent gazes followed Caradoc as he passed to the next level.

On a plain of rusting steel two armies were arrayed. They met at a vast front where bodies and parts of bodies tore at one another. The air was filled by a low, sickening moan of despair, and the sharp smell of rusted metal overpowered even the stink of blood and decaying flesh on the battlefield.

A multitude of gaunt, squat creatures with rubbery bodies massed on one side of the field. Beings twice their size herded the squat creatures toward the fighting. These larger tanar’ri appeared as giant snakes from the waist down, but they had the faces, shoulders, and breasts of human women. There the similarity ended, though, for they brandished razor-bladed weapons with each of their six arms.

Across the field of metal massed an army of equal proportion. Caradoc shivered as he recognized these pathetic creatures as manes. Mortals who spread chaos and evil while they lived became such things in the afterlife. Their skin was pale white, bloated like corpses left in a fetid river, and tiny carrion-eaters crawled over them. Vacant white eyes staring ahead, the manes were herded toward their enemies by a monstrous general. This towering tanar’ri had deep, dark red skin and wings made of uneven, scabrous scales. Its yellowed fangs dripped venom as it shouted commands. In one hand the general waved a whip with twenty thorny tails, in the other a sword of lightning.

Caradoc knew that, had his evil deeds in life been more heinous than the murder of Lord Soth’s first wife, he might now be part of that army. For the first time in three hundred and fifty years, he was glad he was damned to spend eternity as a ghost on Krynn. He closed his eyes and moved on.

Through places of darkness and places of light he passed, domains of fire, of air, of water. Once Caradoc entered a hot, humid realm. At first it was too dark to see anything, then his eyes adjusted. The world was filled with dripping, slimy fungus. Mushrooms climbed a thousand feet into the murky air, trailing ropes of leprous white vegetation. Puddles of gray slime oozed along the spongy floor, and purple masses sent forth long, groping tendrils. The realm was silent, but the decay filled Caradoc’s nose and mouth. Worst of all was the sense that some magnificent but perpetually evil power was watching from the silence. Though Caradoc never saw a glimmer in the murk, he knew some great being had watched him pass.

At last the seneschal Ceased his descent. He stood upon the roof of a shattered temple, its columns broken,

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