Carr’s planet were readying two more warships as fast as they could—they were a small colony, and not wealthy in resources. Even if the two ships could be made ready in time, they would hardly be a match for a berserker.
When Carr had taken his plan to the leaders of his planet, they had thought him mad. Go out and talk to it of peace and love. Argue with it? There might be some hope of converting the most depraved human to the cause of goodness and mercy, but what appeal could alter the built-in purpose of a machine?
“Why not talk to it of peace?” Carr had demanded. “Have you a better plan? I’m willing to go. I’ve nothing to lose.”
They had looked at him, across the gulf that separates healthy planners from those who know they are dying. They knew his scheme would not work, but they could think of nothing that would. It would be at least ten days until the warships were ready. The little one-man ship was expendable, being unarmed. Armed, it would be no more than a provocation to a berserker. In the end, they let Carr take it, hoping there was a chance his arguments might delay the inevitable attack.
When Carr came within a million miles of the berserker, it stopped its own unhurried motion and seemed to wait for him, hanging in space in the orbital track of an airless planetoid, at a point from which the planetoid was still several days away.
“I am unarmed,” he radioed again. “I come to talk with you, not to damage you. If those who built you were here, I would try to talk to them of peace and love. Do you understand?” He was serious about talking love to the unknown builders; things like hatred and vengeance were not worth Carr’s time now.
Suddenly it answered him: “Little ship, maintain your present speed and course toward me. Be ready to stop when ordered.”
“I—I will.” He had thought himself ready to face it, but he stuttered and shook at the mere sound of its voice. Now the weapons which could sterilize a planet would be trained on him alone. And there was worse than destruction to be feared, if one tenth of the stories about berserkers’ prisoners were true. Carr did not let himself think about that.
When he was within ten thousand miles it ordered: “Stop. Wait where you are, relative to me.”
Carr obeyed instantly. Soon he saw that it had launched toward him something about the size of his own ship—a little moving dot on his video screen, coming out of the vast fortress-shape that floated against the stars.
Even at this range he could see how scarred and battered that fortress was. He had heard that all of these ancient machines were damaged, from their long senseless campaign across the galaxy; but surely such apparent ruin as this must be exceptional.
The berserker’s launch slowed and drew up beside his ship. Soon there came a clanging at the airlock.
“Open!” demanded the radio voice. “I must search you.”
“Then will you listen to me?”
“Then I will listen.”
He opened the lock, and stood aside for the half-dozen machines that entered. They looked not unlike robot valets and workers to Carr, except these were limping and worn, like their great master. Here and there a new part gleamed, but the machines’ movements were often unsteady as they searched Carr, searched his cabin, probed everywhere on the little ship. When the search was completed one of the boarding machines had to be half-carried out by its fellows.
Another one of the machines, a thing with arms and hands like a man’s, stayed behind. As soon as the airlock had closed behind the others, it settled itself in the combat chair and began to drive the ship toward the berserker.
“Wait!” Carr heard himself protesting. “I didn’t mean I was surrendering!” The ridiculous words hung in the air, seeming to deserve no reply. Sudden panic made Carr move without thinking; he stepped forward and grabbed at the mechanical pilot, trying to pull it from the chair. It put one metal hand against his chest and shoved him across the cabin, so that he staggered and fell in the artificial gravity, thumping his head painfully against a bulkhead.
“In a matter of minutes we will talk about love and peace,” said the radio.
Looking out through a port as his ship neared the immense berserker, Carr saw the scars of battle become plainer and plainer, even to his untaught eye. There were holes in the berserker’s hull, there were square miles of bendings and swellings, and pits where the metal had once flowed molten. Rubbing his bumped head, Carr felt a faint thrill of pride. We’ve done that to it, he thought, we soft little living things. The martial feeling annoyed him in a way. He had always been something of a pacifist.
After some delay, a hatch opened in the berserker’s side, and the ship followed the berserker’s launch into darkness.
Now there was nothing to be seen through the port. Soon there came a gentle bump, as of docking. The mechanical pilot shut off the drive, and turned toward Carr and started to rise from its chair.
Something in it failed. Instead of rising smoothly, the pilot reared up, flailed for a moment with arms that sought a grip or balance, and then fell heavily to the deck. For half a minute it moved one arm, and made a grinding noise. Then it was still.
In the half minute of silence which followed, Carr realized that he was again master of his cabin; chance had given him that. If there was only something he could do—
“Leave your ship,” said the berserker’s calm voice. “There is an air-filled tube fitted to your airlock. It will lead you to a place where we can talk of peace and love.”
Carr’s eyes had focused on the engine switch, and then had looked beyond that, to the C-plus activator. In such proximity as this to a mass the size of the surrounding berserker, the C-plus effect was not a drive but a weapon—one of tremendous potential power.
Carr did not—or thought he did not—any longer fear sudden death. But now he found that with all his heart and soul he feared what might be prepared for him outside his airlock. All the horror stories came back. The thought of going out through that airlock now was unendurable. It was less terrifying for him to step carefully around the fallen pilot, to reach the controls and turn the engine back on.
“I can talk to you from here,” he said, his voice quavering in spite of an effort to keep it steady.
After about ten seconds, the berserker said: “Your C-plus drive has safety devices. You will not be able to kamikaze me.”
“You may be right,” said Carr after a moment’s thought. “But if a safety device does function, it might hurl my ship away from your center of mass, right through your hull. And your hull is in bad shape now, you don’t want any more damage.”
“You would die.”
“I’ll have to die sometime. But I didn’t come out here to die, or to fight, but to talk to you, to try to reach some agreement.”
“What kind of agreement?”
At last. Carr took a deep breath, and marshalled the arguments he had so often rehearsed. He kept his fingers resting gently on the C-plus activator, and his eyes alert on the instruments that normally monitored the hull for micrometeorite damage.
“I’ve had the feeling,” he began, “that your attacks upon humanity may be only some ghastly mistake. Certainly we were not your original enemy.”
“Life is my enemy. Life is evil.” Pause. “Do you want to become goodlife?”
Carr closed his eyes for a moment; some of the horror stories were coming to life. But then he went firmly on with his argument. “From our point of view, it is you who are bad. We would like you to become a good machine, one that helps men instead of killing them. Is not building a higher purpose than destroying?”
There was a longer pause. “What evidence can you offer, that I should change my purpose?”
“For one thing, helping us will be a purpose easier of achievement. No one will damage you and oppose you.”
“What is it to me, if I am damaged and opposed?”
Carr tried again. “Life is basically superior to non-life; and man is the highest form of life.”
“What evidence do you offer?”
“Man has a spirit.”
“I have learned that many men claim that. But do you not define this spirit as something beyond the