Jesse started to leer, then thought better of it. Trouble said it for him, “No, not even his own hot body. Not my type.”
“Agreed. I’ll need a deposit—earnest money.”
“I’ll give you three hundred now,” Trouble said, “and another two hundred over the commission if you can make the deal before I leave.”
Jesse nodded, and typed something into his desktop. A chime sounded faintly. Trouble reached into her pocket, pulled out a second folder of bearer cards. She found one that rated two hundred and fifty, then paged through a half-empty book of foils until she came up with the remaining fifty, and passed them together across the desktop.
“I’m trying to contact him now,” Jesse said, and made the money vanish into a pocket without looking up from his screens. “You said there was more?”
“Second thing,” Trouble said. “I need to go to Seahaven, Jesse. Can I walk out through your nodes?”
There was a little silence, Jesse busying himself with the desktop. “Seahaven’s changed some,” he said at last.
When he didn’t say anything more, Trouble lifted an eyebrow at him. “What do you mean?”
“It’s changed.” Jesse grimaced, looked annoyed with himself for having betrayed anything like uncertainty. “The Mayor—he’s gotten a little more autocratic these days, and the interface is a lot slicker, a lot more IC(E) in it, nasty IC(E). There was an incident last year that caused a lot of talk. The Mayor turned in somebody who was working out of Seahaven—he said the guy was cracking without good sense, screwing around where he couldn’t possibly make a profit, but a lot of people thought it was personal.”
“I heard some of that,” Trouble said. There had been a rumor last year that someone, not a cracker, had been shopped to the cops for screwing around with someone else’s pillow-friend. If that was from Seahaven— well, it had to have been a nasty quarrel, and wide-ranging, for its echoes to have reached her in the bright lights.
“So a lot of people are off Seahaven these days,” Jesse went on, “or at least they’re watching their step.”
Trouble shrugged, only partly out of bravado. Whatever truth was behind the rumors, Seahaven was still the only place left that you could do certain kinds of business, the only place that had successfully defended itself against the various agencies whose job it had become to police the nets. “I need to get a message out,” she said, and Jesse sighed.
“Then you want to go to Seahaven,” he agreed. “Try through Eleven’s Moon. You’re welcome to use a node, any room you want. But—be careful, Trouble.”
“Thanks,” Trouble said. “Is there someplace I can be private? Not just for me,” she added, seeing Jesse’s mouth curl into a grin, “but to keep you people out of it.”
Jesse sobered instantly. “Yeah.” He touched more controls, and Trouble heard a chime sound in some distant part of the building. “You can have the little room upstairs.”
That brought back memories, all right—she had worked there before, done some of her best work in that little, blue-walled space, both when she was starting out and then later, when she and Cerise had needed to do a job on the fly—but she said nothing.
“Ah,” Jesse said, and looked down at his screens. “I found the kid.”
“Offer him two-thirds,” Trouble said.
“Don’t you trust me?” Jesse asked, rhetorically, and his fingers danced over the keyboard. There was a little pause, and then he smiled. “Done deal. That’s another fifteen hundred, Trouble.”
“Rounded up?” Trouble asked, but reached for her money.
“Rounded down. I’m wounded.”
Trouble slid a short stack of bearer cards across the table, added a booklet of citiscrip. “Where is the trike?”
“Out back,” Jesse answered. “You can have it whenever you want it—” He broke off as the curtain slid back and Elhibri appeared in the doorway.
“Annie. Trouble’s going to be working upstairs.”
Elhibri nodded, and Trouble followed the other woman out of the room and up the narrow back stairway to the blue-painted room. It was empty except for the node, its box mounted in the center of the floor like an inside- out drain, and a patched foam-core armchair.
“You want coffee?” Elhibri said, grudgingly, and Trouble nodded.
“Yeah, I’d appreciate it.”
“I’ll bring you a pot,” Elhibri answered, and disappeared, closing the door behind her. Left to herself, Trouble began setting up her system, main box, data drives, the specialized add-ons that interpreted the net, then plugged the cord into her dollie-slot, careful to keep the power low for now. She loaded the new programs, ran the installation routines, and sat back to run a quick diagnostic scan. Elhibri reappeared halfway through, a small, two-cup thermos and a mug on a tray, and Trouble thanked her abstractedly, barely aware of her presence or her departure. The scan showed green, a multibranched tree of indicators; more than that, she could feel the system in tune, a gentle harmony, and she shut down the scan.
The gateway icon returned to the center of the screen, a multibranched, ever-changing shape that seemed always on the verge of falling into a regular polygon but could never quite be defined. Trouble evoked the control program, touched the virtual levers, bringing the brainworm fully online, and heard the seashell rush, the traffic rumble of the net. The realworld hazed and faded, overwritten by the images transmitted directly to her brain.