mimicking water, the flow of conversation in a million languages, and the air is suddenly cool, faintly damp against her skin. She takes a step forward, curious but not alarmed—there is no IC(E) visible, and no warning, the space’s creator doesn’t seem to mind trespassers, indeed, seems actively to invite them—and an icon/face blooms in the lightfall, the colors running down now over the planes and angles of the face, bright along the scar that bisects one cheek

Fate? she says aloud—it has to be him, even though the icon is new, a startling, unexpected effort for a man not on the wire, an illusion built to lure in the worm-carriers, or one particular worm—and she tastes agreement before she hears the answer.

Hello, Trouble. I want to talk to you.

Trouble nods, wary, goes no closer while she feels no IC(E), Fate has no reason, just now, to be fond of her, and there are other programs besides IC(E) in every cracker’s toolkit. *I’m listening,* she says, when the other says nothing.

Where are you going?

Trouble hesitates, a heartbeat of time that will seem longer. Fate is certainly no friend, never was—but then, how hard will it be to guess where she is ultimately headed? Seahaven.

I thought so, Fate says, and the colors shift briefly, flush with satisfaction, and fade again to the rainbow of the lightfall. There are people there who want to talk to you.

Oh? In spite of herself, Trouble feels a touch of fear—Treasury/ Starling, maybe, though how he would get into Seahaven without the Mayor’s connivance, or any of her old enemies, or even newTrouble itself. She curbs the feeling sharply, makes herself wait.

Oh, yes, Fate says, and this time she hears the malice in his voice. *You’ve stirred up a lot of trouble. People want to know your intentions.*

That’s different—that she can handle, and she sighs softly. Thanks for the warning, Fate. she says, and the icon retreats, fading into the lightfall.

*I’ll be watching. *

Fate’s voice drifts back to her as if from a great distance, and then the lightfall and the cool air and the rest of the space dissolve around her, fading to grey like a scene from an old movie. Trouble lifts an eyebrow—an enormous effort, just to pass that message—but turns her attention to the business at hand. Overhead, the web of data conduits glitters black-on-silver, she reaches up, touches one, and lets it carry her down into the BBS.

She finds the door to Seahaven without difficulty—she is expected, she thinks, and takes a moment to reorder her toolkit, so that her best defenses, a shield and a dispersion program, are ready to hand. Then she steps through the gateway, and out into Seahaven.

Today it’s all black glass, a predatory nightmare of a city, looming buildings that turn the streets into canyons lit only by the graffiti that glows neon-orange against the slick black walls. This is not her favorite incarnation, it means the Mayor is in a bad mood, unwilling to police the virtual violence, or, perhaps and worse, ready to indulge in it himself. She tunes the toolkit higher, evokes the standby call and feels the ghost of a shield bind itself like a weight to her left arm. The linked dispersion program trembles against her right palm, ready for use—it will handle most active attacks, destroy the program that the shield deflects—and she walks carefully out into the glass-walled city.

The streets are empty, or nearly so, she catches the glimpse of an icon whisking out of sight around a corner once, but that is all. Her footsteps echo, ringing on the apparent stone beneath her feet, but no one challenges her, and she reaches the market square without seeing anyone more at all. The market is all but empty, too, most of the shopfront/icons shuttered, splashed at the Mayor’s whim with heavy grills and bright graffiti. Only the wall remains unchanged, and there are icons clustered at its far end, waiting. Two turn at her approach, and she hears her footsteps suddenly ring louder, sparks flying where her heels touch the black ground, the Mayor, making sure no one misses her entrance. Bastard, she thinks, and grins, and keeps on walking, watching the icons shift themselves, spreading out to meet her.

She imagines music, West Side Story, Sharks against Jets, and shifts her stride to match the nervous beat, the finger snap of sparks against her skin. Behind the icons, on the wall, she sees her icon dancing against a gaudy familiar packaging, its gloss a little dulled from handling. Someone has been trying to read her mail, but she knows from the pattern of the wrapping and the way the scuff marks lie that the seals—Cerise’s seals—have held.

The icons are clearer now, some with the tang of the wire about them, their feedback tinting the net around them, others—the majority, but not by much—plaintext. She knows them all, and that is briefly disappointing. It would have been good to meet newTrouble at last, the stranger who’s taken her name. She stops when she is about five virtual meters from the nearest of them, waits, hands loose at her sides, the programs trembling against her fingers. One icon takes a single step forward, declaring itself the spokesman, an angular, armored shape like a Japanese toybot.

Trouble, it says, and Trouble smiles, lets her amusement leak out onto the net.

Dargon. She knows what lies behind the massive image, a pudgy, bearded man who lives in his parents’ basement, she tracked him once, after he’d crossed her, and found his secret. She lets that knowledge strengthen her, then pushes it aside. Whatever he is in the realworld, they are on the nets now, and she cannot afford contempt—whatever he is in the realworld, on the nets he is a king. She turns her head, surveys the line, names them one by one.

*Nova—* Blake’s partner, a shape perversely made of shadow rather than light, sexless against the dark city walls. *—Starfire—* Another shadow-shape, this one filled with stars, as though the icon were a window into the heart of a galaxy. *—Arabesque, or should I say, hello, Rachelle—* And here her voice sharpens in spite of herself, because Rachelle Sirvain is an old friend, a good friend, from the years before. The robed icon shifts, and Trouble tastes uncertainty, a hint of guilt spiking the air, before Arabesque has herself under control again. *Postmaster, Katana, Jimmy-D, Rogue Alexi—* The last all plaintext, two-dimensional shapes against the black-and-neon city, without depth and expression, but not, she reminds herself, without tools or the skill to use them.

Someone, she says, *someone’s been messing with my mail.*

There is a little pause, and in the silence someone, Arabesque, she thinks, laughs soft and low. The Postmaster icon shifts slightly, and she knows he was brought in to do the work, and failed.

Dargon says, We have reason to be concerned.

Trouble laughs, lets the sharp sound carry the scent of her anger onto the net. The ones on the wire will feel it clearly, the others will receive a footnote and, perhaps, the faint uncomfortable echo of her feelings. *So do I have a reason to be concerned—and the right. Where were you when this punk cracker took my name?*

That is her best point, the most legitimate argument, and she feels it strike home. Out of the corner of her eye, she sees other icons gathering by ones and twos, staying well back, out of range, but watching. This is a major event, even for Seahaven, and she wonders, briefly, where the Mayor is.

Dargon says, Rumor had it you were dead.

Rumor, Trouble says, and lets them sweat, lets them wonder which rumor she will mention, which of the nasty stories that circulate about them all. Rumor had it wrong, she says at last, and smiles inside, tasting their relief. *I’m still here, and it’s my name.*

*You’re stirring up a lot of trouble,* Dargon says. *Causing problems for everyone who works the shadows. It can’t go on, Trouble.*

*I didn’t start it,* Trouble says. *It was forced on me—but I intend to finish it.* She lifts her voice a little, talking now not only to the line of icons but to the lurkers to either side and any others watching invisible—to the Mayor himself, if need be. *This newTrouble, this person who stole my name, it’s compromised me. Not to mention it’s gotten everyone else into difficulties, but that’s your business, yours to deal with unless you want to make it mine. I want my name back, and I want this punk off the net. Is that clear enough for you, Dargon?*

*It’s clear,* Dargon says, and the color of his armor shifts slightly, takes on the red tinge of anger mixed with the blue of amusement. A grim smile? Trouble translates, and waits.

Вы читаете Trouble and Her Friends
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