Trouble sat up abruptly, wincing from a stiff shoulder, reached angrily for the datacord and jerked it out of her dollie-slot. Cerise copied her, more slowly, her fingers clumsy and stiff. She freed herself from the machine, and then laid her hands flat against the edge of the table, studying them warily. As she had feared, the knuckles were swollen, the fingers puffy as though with heat. She grimaced, recognizing a familiar injury, and Trouble reached across to touch her shoulder.
“You OK?”
“Froze my fingers a little,” Cerise said, and Trouble winced again, this time in sympathy.
“You should see a doctor—”
“In this town?” Cerise managed a laugh. “I might as well post a sign on the net that I’ve been cracking.” She bent her fingers cautiously, made a face at the jarring pain. “Maybe Mabry can recommend someone.”
“We should find him,” Trouble said, grimly. “He must’ve missed newTrouble at the flat—”
The door slammed open as though the locks had never been set, bounced against the far wall. Mabry caught it one-handed, flung it closed again behind him, practically in the face of the frightened desk clerk. Trouble caught a brief glimpse of her pale, red-lipped face and the master key hanging in a nerveless hand before the door had shut, and Mabry was in the room.
“You’ve blown it,” he said. “I warned you, and the deal’s off. Cerise, I expected better of you—”
“Hold it,” Trouble began, her own temper rising, and Cerise said, “Wait a minute, Mabry. We didn’t warn the kid.”
“Then how the hell did you know he was warned?” Mabry glared at them impartially, one hand still knotted in a fist at his side.
“Because we ended up chasing him on the nets,” Cerise said, impatiently. “What happened?”
Mabry stared at her for a moment, then took a deep breath, visibly controlling his temper. “We lost the kid—he was coming up to the flat, and something spooked him. He got off the elevator a couple floors early, and then we think he went back down the fire stairs while we were still figuring out what happened. He must’ve jimmied the alarms. And if either of you had anything to do with it—”
“We didn’t,” Cerise said. “My word, Vess.”
Mabry was silent for another long moment, then, slowly, nodded. “For now.”
“We went to Seahaven,” Trouble said, and hoped he wouldn’t ask why. “The Mayor challenged me, and then the kid showed up—”
“He was running from you, Vess,” Cerise interjected. “I don’t know where he was, realworld, but it was after he’d got away from you.”
Mabry nodded again, as though that explained something. “Go on.”
“The Mayor bounced him right off the net,” Trouble said. “And then he jumped me. We went after the Mayor.”
“Why the hell didn’t you go for the kid?” Mabry muttered.
“I told you,” Trouble said, “the Mayor dumped him offline. Like he’d tripped the emergency cutout. We couldn’t follow him.”
“And we’ve lost Novross.” Mabry’s other hand tightened briefly to a fist, and then, with an effort, he made himself relax. “All right. I want everything you can tell me about the Mayor, about the boy, about this encounter.” He gave a singularly mirthless grin. “After all, you still haven’t given me newTrouble.”
“Don’t threaten me,” Trouble began, bit off anything else she would have said.
Cerise said, softly, “We kept our part of the bargain, Vess. You wouldn’t want to break yours.”
Mabry made a face, waved the words away. “All right, yes, sorry. But this is important. If we lose the Mayor now, if he gets a chance to run, start over somewhere else—”
“All right,” Trouble said. “All right.” She closed her eyes, calling up the memory of the Mayor’s virtuality, spaces within spaces, the western town and the Aztec temple that contained the walkway and its mirrors, that in turn contained the last small space, the volume that had vanished with the Mayor. She could almost see it now, the machines and the Mayor merged, and the dull room that contained them, table and lamp and the window that overlooked the Parcade—
“I can find him,” she said aloud, and felt a surge of glee. He hadn’t beaten her after all; he had betrayed himself instead, and she could prove it. Both Mabry and Cerise were looking at her, Mabry frankly skeptical, Cerise wary, and she grinned at both of them. “The last volume, the one at the very end of the path, Cerise—it was based on his realworld location, I’m sure of it. You wouldn’t construct something like that unless you were copying something real, it was too plain, too mundane for it not to be real.” She broke off, took a deep breath, controlling her excitement. “The point is, there was a window, with a view of the Parcade. If we can find the view, I can find the Mayor.”
There was another silence, and then Cerise moved, swinging back to the media center, swollen fingers clumsy on the controls. “There’s a tourist mock-up of the town, supposed to let you see what your rooms will be like, what the views will be, that sort of thing.” Her hand slipped, jarring her fingers, and she swore under her breath, scowling at the screen.
“Let me,” Mabry said, and Cerise stepped reluctantly aside. Mabry finished entering the codes, triggered a three-dimensional model of the town.
“What did you see?” Cerise asked, and gestured for Mabry to call up the inquiry screen.
“He was overlooking the Parcade,” Trouble said. “The western end, with the Ferris wheel. There were houses in the way, so you couldn’t see the street itself, just the Ferris wheel.”
“How many streets?” Cerise asked. Mabry seated himself at the controls, heavy face intent on the screen and the menu of questions.
Trouble frowned, trying to remember. “Three, maybe? I think there were three rows of roofs, anyway.”