forget the little details, you might as well be dead. Hell, you forget 'em and you will be dead!'
Ryan reflected that it was ever thus when they were approaching what the Trader invariably referred to as a 'pest hole' — town or area controlled not by men and women with a certain standard of civilized behavior, but by men and women for whom there was no law but their own, no rules but those that they invented on the spur of the moment to satisfy some passing whim or desire. Mocsin was just such a place. It was not the worst, but it was well up — or, depending on how you looked at it, down — the scale.
Back a hundred years or so it had been typical small-town America. A long main street with cross streets cutting it into blocks. A movie house, a bank, a couple of realtors, ice cream and pizza parlors, supermarkets, drugstores, bars, a half dozen greasy spoons, a couple of upmarket but still essentially tacky restaurants, a Lutheran church, a sheriff's office with a small jail facility for drunks to dry out in, two motels. The edge-of-town streets had trees on them, well-shaved lawns in front of medium-sized dwelling places for the moderately well-off. There was a small industrial complex: a machine-tool plant, a couple of lots where electrical components were stamped, a coast-to-coast shipping warehouse, a small plastics factory. Near the industrial part of town the homes were drabber, the streets grimier, the bars grubbier, the nightlife darker.
Mocsin dwellers of the past, had they been able to skip a hundred years into the future, would have both recognized the old hometown and not recognized the old hometown. The outline was there. The bank was there, the church, the movie house: everything was still in its place. The Nuke had not hit Mocsin, just the aftereffects.
The bank wasn't a bank anymore, the church wasn't a church, the movie house wasn't a movie house. There were places where you could eat, places where you could sleep, places where you could buy food, but in no sense of the words were these places restaurants, hotels, stores. All were more or less rat pits. What flourished in Mocsin were the bars and the gambling houses and the whorehouses. Perhaps 'flourished' was not quite the word: there wasn't a hell of a lot of bartering strength in Mocsin, except at the top.
The top was represented by Jordan Teague, who certainly had his fair share of flesh; and his so-called chief of police, Cort Strasser, somewhat less well endowed in body, though not in brain.
Strasser, nowadays, ran things. Teague still gave the orders, was still very firmly in charge, but Cort Strasser kept the show on the road, did all the hard graft necessary to keep things from falling apart completely. Largely this meant cracking down viciously on anyone or anything that looked as if he, she or it might buck the system, a system that had grown up over a period of twenty years, based on Teague's highly dubious claim but iron grip on the gold mines to the southwest of town.
The road through Mocsin was the main route to the northwest and the north. Travelers, heading into the Rockies in the hopes that there they would find fresh fields, had to pass through Mocsin and consequently had to pay for the privilege, either in creds or in kind. For that reason not a lot of travelers actually made it through the town, the toll being hair-raisingly high. If you argued the toss, you ended up six feet under and your goods and chattels, which included both kith and kin, went straight into Jordan Teague's treasury. If you paid up, it usually broke you, and you either signed on as a miner so that you could earn back what you'd paid out in toll — a laughable ambition — or you simply parked your steam truck and van where a few hundred other hopefuls had parked theirs and tried to find some kind of honest employment in the district. There was now a vast shantytown of rusting trailers, buggies and rigs sprawling out of the south end of town.
Those who resided in the town and its environs did not so much live as exist, and it was a miserable and squalid existence at that. Most took refuge in booze or happyweed, sometimes both, and brought up their children in wretched circumstances with the ever present fear that one day Strasser's talent spotters would home in on them. Pretty young girls and pretty young boys were always needed for the recreational activities of Strasser's security goons. Then, once the bloom had gone from them, the kids were consigned to the various gaudy houses that lined the streets in the center of town.
Sure, commercial life, of a kind, went on. People made clothes and mended boots and shoes; people reared hogs and horses, built timber-frame houses, had small farmsteads outside of the peripheries where root vegetables, corn and wheat were grown. The mech trade was the real thriver: mechanics, welders, machine repairmen were all highly prized. Men and women who were skilled mechs could command ace jack. Even Jordan Teague had to pay for skill. He had to keep up his fleet of land wags and trucks. Maneuverability was essential in the Deathlands.
'You're not listening to me, Ryan.'
'True. I was thinking about Mocsin.'
'Don't waste your brain,' growled the Trader. 'We wanna be in and out of there, smooth and fast.'
Ryan laughed.
'Fat chance! Bastard could keep us hanging around for days. Then we finally get the 'audience' with the great man. Then we have to point out that he's only getting less than half because we got hit by marauders. Then he gets mad and stalks out on us. Then we wait around for...'
'Yeah, yeah,' the Trader muttered. 'I know all that.' His face suddenly twisted, his mouth snapping shut like a steel trap as he snorted explosively through his nose. His right hand slid inside his worn leather zip-up and clutched his gut. 'Nukeblast this... indigestion.'
Ryan stared at him. 'See the medics about it,' he said.
'Damned warlocks, that's all they are,' the Trader grunted. 'Piss-artists. The day I let some no-good incompetent get his mitts into me'll be the day after I've kicked it.' He wiped an arm across his brow, leaving a smear of grime from the soiled jacket sleeve. 'Indigestion is all. Bastard cook. Poisoning me. Needs changing.' He gestured at Ryan. 'Do something about Loz, Ryan. Get a new cookie. That'll cure me.'
Night was falling. Deathlands night. The sky was a lowering bottle green greased with angry flame-red streaks. Dark clouds were boiling up behind them, though it was doubtful that they were rain clouds. In front of them, the mountains were picked out in an extraordinary diamond hard and brilliant radiance, strange luminance backlighting the sharp-toothed serrations of their peaks. A bitter breeze whipped the dust at his feet.
Ryan shivered, closed his long fleece-lined coat, stamped his boots. He said to the Trader, 'We still heading south after this number?'
'Yeah.'
'Great. It's too near to the Icelands up here. At night you start to breathe sleet chips.'
The Trader laughed raucously.
'You're getting soft, Ryan. When you've had twenty years or more of this crap, you don't notice it.'
Ryan watched the busy scene below. The land wags, trucks and two of the war wags were parked in a wide circle off the road. Fires were being built outside the vehicles' perimeter, massive constructions of logs and thorn and brush scrub and chunks of long-burning hardwood carried especially for the purpose in one of the trucks. Fires, as such, did not particularly deter marauders or strange animals that sometimes came shuffling around, sniffing for easy kills — dogs as big as steers with tusks a foot long, roaming in packs, bred in secret, truly carnivorous; or hideous, unknown beasts of great bulk that left wide trails of yellow slime behind them — but flames would give light when you didn't want to waste the generators, and psychologically, they were good for the men. What did deter was the immense amount of firepower concentrated in that circle of travel-worn and travel-stained vehicles.
There was enough blast power there to shred anything that might dare to take on the land wag train.
On the road itself, maybe forty meters from the bottom of the hillock on which he and the Trader stood, was the lead war wag, two big container rigs and an armored truck on Ryan's buggy. Men were milling around there; Ryan could see J.B. giving terse orders, checking things out. He yawned, turned, took in the dreary terrain.
This was basically flatland, desert scrub. Behind lay the purple forest, a dark mass only just glimpsed beyond the rises of the semi-ruined blacktop. To Ryan's right, more forest. To his left, low hills, dun colored, sparsely vegetated with brush and trees picked as clean as ancient animal bones. In front of him, far distant, the foothills leading up to the towering tors and peaks that marched across the dying sun. And between them and Ryan was the road, more woodland and, beyond, out of sight, the mess that was Mocsin.
He glanced northwest. There the hills were significantly darker, blacker. Hence 'the Darks.' Once, he believed, they had been known by some other name, but what it was he could not say. The Darks suited them: black, brooding mountains, slashed by hideously deep ravines, with a climate and an ugly mythology all their own.