200.5. A
200.5a A spell’s owner is the same as the owner of the card that represents it. A spell’s controller is the player who played it.
200.6. A
200.6a A nontoken permanent’s owner is the same as the owner of the card that represents it. A permanent’s controller is the player who put it into play.
200.7. An
200.7a The owner of an ability on the stack is the player who controlled its source when it was played or triggered. The controller of an ability on the stack is the player who played the ability, or the player who controlled the ability’s source when it triggered.
200.8. An
200.9. If a spell or ability uses a type or subtype without the word “card,” “spell,” or “source,” it means a permanent of that type in play.
200.9a If a spell or ability uses a type, supertype, or subtype in conjunction with the word “card” and the name of a zone, it means a card with that type in the stated zone.
200.9b If a spell or ability uses a type, supertype, or subtype in conjunction with the word “spell,” it means a spell of that type on the stack.
200.9c If a spell or ability uses a type, supertype, or subtype in conjunction with the word “source,” it means a source of that type-either a source of an ability or a source of damage. See rule 419.8 “Sources of Damage.”
200.10. A
201.1. The parts of a card are name, mana cost, illustration, type line, expansion symbol, text box, power and toughness, illustration credit, legal text, and collector number. Some cards may have more than one of any or all of these parts.
201.2. An object’s characteristics are name, mana cost, color, type, subtype, supertype, expansion symbol, rules text, abilities, power, and toughness. Objects can have some or all of these characteristics. Any other information about an object isn’t a characteristic. For example, characteristics don’t include whether a permanent is tapped, a spell’s target, an object’s owner or controller, what an Aura enchants, and so on.
202.1. The name of a card is printed on its upper left corner.
202.2. Text that refers to the object it’s on by name means just that particular object and not any other duplicates of it, regardless of any name changes caused by game effects.
202.2a If an ability of an object uses a phrase such as “this [something]” to identify an object, where [something] is a characteristic, it is referring to that particular object, even if it isn’t the appropriate characteristic at the time.
202.2b If an ability of an object grants to another object an ability that refers to the first object by name, the name refers only to the object whose ability grants that ability, not to any other object with the same name.
202.3. Two cards have the same name if the English versions of their names are identical, regardless of anything else printed on the cards.
203.1. The mana cost of a card is indicated by mana symbols printed on its upper right corner. If a card has no mana symbols printed in its upper right corner, it has no mana cost. Paying an object’s mana cost requires matching the color of any colored mana symbols as well as paying the generic mana indicated in the cost.
203.1a Lands normally have no mana cost. Tokens have no mana cost unless the effect that creates them specifies otherwise. A copy of an object copies that object’s mana cost.
203.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.
203.2a Objects with no colored mana symbols in their mana costs are colorless.