'Did you have anywhere in mind?'

'It probably won't matter. We're doomed anyway.'

'Why?' said Nijel.

'Well,' said Rincewind, 'have you ever heard of the Mage Wars?'

There were a lot of things on the Disc that owed their origin to the Mage Wars. Sapient pearwood was one of them.

The original tree was probably perfectly normal and spent its days drinking groundwater and eating sunshine in a state of blessed unawareness and then the magic wars broke around it and pitchforked its genes into a state of acute perspicacity.

It also left it ingrained, as it were, with a bad temper. But sapient pearwood got off lightly.

Once, when the level of background magic on the Disc was young and high and found every opportunity to burst on the world, wizards were all as powerful as sourcerers and built their towers on every hilltop. And if there was one thing a really powerful wizardcan't stand, it is another wizard. His instinctive approach to diplomacy is to hex 'em till they glow, then curse them in the dark.

That could only mean one thing. All right, two things. Three things.

All-out. Thaumaturgical. War.

And there were of course no alliances, no sides, no deals, no mercy, no cease. The skies twisted, the seas boiled. The scream and whizz of fireballs turned the night into day, but that was all right because the ensuing clouds of black smoke turned the day into night. The landscape rose and fell like a honeymoon duvet, and the very fabric of space itself was tied in multidimensional knots and bashed on a flat stone down by the river of Time. For example, a popular spell at the time was Pelepel's Temporal Compressor, which on one occasion resulted in a race of giant reptiles being created, evolving, spreading, flourishing and then being destroyed in the space of about five minutes, leaving only its bones in the earth to mislead forthcoming generations completely. Trees swam, fishes walked, mountains strolled down to the shops for a packet of cigarettes, and the mutability of existence was such that the first thing any cautious person would do when they woke up in the mornings was count their arms and legs.

That was, in fact, the problem. All the wizards were pretty evenly matched and in any case lived in high towers well protected with spells, which meant that most magical weapons rebounded and landed on the common people who were trying to scratch an honest living from what was, temporarily, the soil, and lead ordinary, decent (but rather short) lives.

But still the fighting raged, battering the very structure of the universe of order, weakening the walls of reality and threatening to topple the whole rickety edifice of time and space into the darkness of the Dungeon Dimensions ...

One story said that the gods stepped in, but the gods don't usually take a hand in human affairs unless it amuses them. Another one — and this was the one that the wizards themselves told, and wrote down in their books — was that the wizards themselves got together and settled their differences amicably for the good of mankind. And this was generally accepted as the true account, despite being as internally likely as a lead lifebelt.

The truth isn't easily pinned to a page. In the bathtub of history the truth is harder to hold than the soap, and much more difficult to find ...

'What happened, then?' said Conina.

'It doesn't matter,' said Rincewind, mournfully. 'It's going to start all over again. I can feel it. I've got this instinct. There's too much magic flowing into the world. There's going to be a horrible war. It's all going to happen. The Disc is too old to take it this time. Everything's been worn too thin. Doom, darkness and destruction bear down on us. The Apocralypse is nigh.'

'Death walks abroad,' added Nijel helpfully.

'What?' snapped Rincewind, angry at being interrupted.

'I said, Death walks abroad,' said Nijel.

'Abroad I don't mind,' said Rincewind. 'They're all foreigners. It's Death walking around here I'm not looking forward to.'

'It's only a metaphor,' said Conina.

'That's all you know. I've met him.'

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