short, a continuing plebiscite on the future.

The moment is right for the formation in each of the high-technology nations of a movement for total self-review, a public self-examination aimed at broadening and defining in social, as well as merely economic, terms, the goals of 'progress.' On the edge of a new millennium, on the brink of a new stage of human development, we are racing blindly into the future. But where do we want to go?

What would happen if we actually tried to answer this question?

Imagine-the historic drama, the power and evolutionary impact, if each of the hightechnology nations literally set aside the next five years as a period of intense national selfappraisal; if at the end of five years it were to come forward with its own tentative agenda for the future, a program embracing not merely economic targets but, equally important, broad sets of social goals – if each nation, in effect, stated to the world what it wished to accomplish for its people and mankind in general during the remaining quarter century of the millennium.

Let us convene in each nation, in each city, in each neighborhood, democratic constituent assemblies charged with social stock-taking, charged with defining and assigning priorities to specific social goals for the remainder of the century.

Such 'social future assemblies' might represent not merely geographical localities, but social units – industry, labor, the churches, the intellectual community, the arts, women, ethnic and religious groups, students, with organized representation for the unorganized as well. There are no sure-fire techniques for guaranteeing equal representation for all, or for eliciting the wishes of the poor, the inarticulate or the isolated. Yet once we recognize the need to include them, we shall find the ways. Indeed, the problem of participating in the definition of the future is not merely a problem of the poor, the inarticulate and the isolated. Highly paid executives, wealthy professionals, extremely articulate intellectuals and students – all at one time or another feel cut off from the power to influence the directions and pace of change. Wiring them into the system, making them a part of the guidance machinery of the society, is the most critical political task of the coming generation. Imagine the effect if at one level or another a place were provided where all those who will live in the future might voice their wishes about it. Imagine, in short, a massive, global exercise in anticipatory democracy.

Social future assemblies need not – and, given the rate of transience – cannot be anchored, permanent institutions. Instead, they might take the form of ad hoc groupings, perhaps called into being at regular intervals with different representatives participating each time. Today citizens are expected to serve on juries when needed. They give a few days or a few weeks of their time for this service, recognizing that the jury system is one of the guarantees of democracy, that, even though service may be inconvenient, someone must do the job. Social future assemblies could be organized along similar lines, with a constant stream of new participants brought together for short periods to serve as society's 'consultants on the future.'

Such grass roots organisms for expressing the will of large numbers of hitherto unconsulted people could become, in effect, the town halls of the future, in which millions help shape their own distant destinies.

To some, this appeal for a form of neo-populism will no doubt seem naive. Yet nothing is more naive than the notion that we can continue politically to run the society the way we do at present. To some, it will appear impractical. Yet nothing is more impractical than the attempt to impose a humane future from above. What was naive under industrialism may be realistic under super-industrialism; what was practical may be absurd.

The encouraging fact is that we now have the potential for achieving tremendous breakthroughs in democratic decision-making if we make imaginative use of the new technologies, both 'hard' and 'soft,' that bear on the problem. Thus, advanced telecommunications mean that participants in a social future assembly need not literally meet in a single room, but might simply be hooked into a communications net that straddles the globe. A meeting of scientists to discuss research goals for the future, or goals for environmental quality, could draw participants from many countries at once. An assembly of steelworkers, unionists and executives, convened to discuss goals for automation and for the improvement of work, itself, could link up participants from many mills, offices and warehouses, no matter how scattered or remote.

A meeting of the cultural community in New York or Paris – artists and gallery-goers, writers and readers, dramatists and audiences – to discuss appropriate long-range goals for the cultural development of the city could be shown, through the use of video recordings and other techniques, actual samples of the kinds of artistic production under discussion, architectural designs for new facilities, samples of new artistic media made available by technological advance, etc. What kind of cultural life should a great city of the future enjoy? What resources would be needed to realize a given set of goals?

All social future assemblies, in order to answer such questions, could and should be backed with technical staff to provide data on the social and economic costs of various goals, and to show the costs and benefits of proposed trade-offs, so that participants would be in a position to make reasonably informed choices, as it were, among alternative futures.

In this way, each assembly might arrive, in the end, not merely in vaguely expressed, disjointed hopes, but at coherent statements of priorities for tomorrow – posed in terms that could be compared with the goal statements of other groups.

Nor need these social future assemblies be glorified 'talkfests.' We are fast developing games and simulation exercises whose chief beauty is that they help players clarify their own values. At the University of Illinois, in Project Plato, Charles Osgood is experimenting with computers and teaching machines that would involve large sectors of the public in planning imaginary, preferable futures through gaming.

At Cornell University, Jose Villegas, a professor in the Department of Design and Environmental Analysis, has begun constructing with the aid of black and white students, a variety of 'ghetto games' which reveal to the players the consequences of various proposed courses of action and thus help them clarify goals. Ghetto 1984 showed what would happen if the recommendations made by the Kerner riot commission – the U. S. National Advisory Commission on Civil Disorder – were actually to be adopted. It showed how the sequence in which these recommendations were enacted would affect their ultimate impact on the ghetto. It helped players, both black and white, to identify their shared goals as well as their unresolved conflicts. In games like Peru 2000 and Squatter City 2000, players design communities for the future.

In Lower East Side, a game Villegas hopes actually to play in the Manhattan community that bears that name, players would not be students, but real-life residents of the community – poverty workers, middle-class whites, Puerto Rican small businessmen or youth, unemployed blacks, police, landlords and city officials.

In the spring of 1969, 50,000 high school students in Boston, in Philadelphia and in Syracuse, New York, participated in a televised game involving a simulated war in the Congo in 1975. While televised teams simulated the cabinets of Russia, Red China, and the United States, and struggled with the problems of diplomacy and policy planning, students and teachers watched, discussed, and offered advice via telephone to the central players.

Similar games, involving not tens, but hundreds of thousands, even millions of people, could be devised to help us formulate goals for the future. While televised players act out the role of high government officials attempting to deal with a crisis – an ecological disaster, for example – meetings of trade unions, women's clubs, church groups, student organizations and other constituencies might be held at which large numbers could view the program, reach collective judgments about the choices to be made, and forward those judgments to the primary players. Special switchboards and computers could pick up the advice or tabulate the yes-no votes and pass them on to the 'decision-makers.' Vast numbers of people could also participate from their own homes, thus opening the process to unorganized, otherwise nonparticipating millions. By imaginatively constructing such games, it becomes not only possible but practical to elicit futural goals from previously unconsulted masses.

Such techniques, still primitive today, will become fantastically more sophisticated in the years immediately ahead, providing us with a systematic way to collect and reconcile conflicting images of the preferable future, even from people unskilled in academic debate or parliamentary procedure.

It would be pollyanna-like to expect such town halls of the future to be tidy or harmonious affairs, or that they would be organized in the same way everywhere. In some places, social future assemblies might be called into being by community organizations, planning councils or government agencies. Elsewhere, they might be sponsored by trade unions, youth groups, or individual, future-oriented political leaders. In other places, churches, foundations or voluntary organizations might initiate the call. And in still other places, they might arise not from a formal convention call, but as a spontaneous response to crisis.

It would similarly be a mistake to think of the goals drawn up by these assemblies as constituting

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