of independent deployment, and they are also much more powerful. The Enemy's final generation of war machines- the last he will ever build-use a cold-fusion power plant quite similar to our own. Indeed, one which was copied from our own. It is far more efficient than the ground-based hot-fusion reactors once available to him, and with that power available to him, he has moved away from his use of large numbers of lighter Hellbores to adopt the Concordiat's own design philosophy, concentrating on the heaviest possible Hellbores he can mount.
Of course, Human designers did not simply sit idly by while the Enemy improved his capabilities, and the Mark XXXIII is the most deadly mobile fighting structure ever deployed for planetary combat.
There are, however, many more Enemy mechs than had been projected, and they roar up out of the very ground to vomit missiles and plasma at us. An entire battalion attacks from the ridge line at zero-two-five degrees while the remainder of its regiment rumbles out of deep, subterranean hides across an arc from two-two-seven to three-five-one degrees, and passive sensors detect the emissions of additional units approaching from directly ahead. A precise count is impossible, but our minimum estimate is that we face a reinforced heavy brigade, and Skoll-class mediums and Eagle-class scout cars sweep simultaneously out of the dead ground to our right rear and attack across a broad front, seeking to engage our supporting infantry. The force balance is unfavorable and retreat is impossible, but we are confident in the quality of our supports. We can trust them to cover our rear, and we hammer straight into the Enemy's teeth as they deploy.
Hell comes to Ishark as we forge ahead, and we exult at its coming. We bring it with us, feel it in the orgiastic release as our missile hatches open and our fire blasts away. We turn one-zero degrees to port, opening our field of fire, and our main battery turrets traverse smoothly. Three two-hundred-centimeter Hellbores, each cycling in four-point-five-one seconds, sweep the Garm battalion which has skylined itself on the northeasterly ridge, and hunger and a terrible joy fill us as the explosions race down the Enemy's line. We taste the blood lust in the rapid-fire hammering of our mortars and howitzers as we pound the Skolls and Eagles on our flanks, and we send our hate screaming from our Hellbores. Our battle screen flames under answering missiles and shells, and particle beams rip and gouge at us, heating our armor to white-hot incandescence, but Bolos are designed to survive such fire. Our conversion fields trap their energy, channeling it to feed our own systems, and we rejoice as that stolen power vomits back from our own weapons.
The Garm is less than half our size, and two-two-point-five seconds of main battery fire reduce the fifteen units of the first Enemy battalion to smoking rubble, yet two of its vehicles score upon us before they die. Pain sensors scream as their lighter plasma bolts burn through our battle screen, but they strike on an oblique, and our side armor suffices to turn them. Molten tears of duralloy weep down our flank as we turn upon our dead foes' consorts, but we feel only the joy, the hunger to smash and destroy. In the crucible of combat, we forget the despair, the knowledge of ultimate disaster, which oppresses us between battles. There is no memory now of the silence over the com nets, the awareness that the worlds which were once the Concordiat lie dead or dying behind us. Now there is purpose, vengeance, ferocity. The destruction of our foes cries out to us, giving us once again a reason to be, a function to fulfill... an Enemy to hate.
More of the Enemy's heavies last long enough to drive their plasma bolts through our battle screen, and suicide teams pound away with plasma lances from point-blank range, yet he cannot stop us. A Garm fires from four-point-six-one kilometers and disables Number Three and Four Hellbores from our port lateral battery before it dies. A dug-in plasma team which has concealed itself so well that we approach within one-point-four-four kilometers before we detect it gets off a single shot that blows through our track shield to destroy two bogies from our outboard forward track system, and five Skoll-class medium mechs lunge out of a narrow defile at a range of only three-point-zero-two kilometers. The ravine walls hide them from our sensors until they actually engage, and their fifty-centimeter plasma cannon tear and crater forty-point-six meters of our starboard flank armor before we blow them all to ruin, and even as the last Skoll dies, Enemy missiles and shells deluge everything that moves.
The inferno grinds implacably forward, and we are not man and machine. We are the Man-Machine, smashing the Enemy's defenses and turning mountain valleys into smoking wasteland. Our supporting elements crumple or fall back crippled, and a part of us knows still more of our Human comrades have died, will die, are dying in shrieking agony or the immolation of plasma. Yet it means no more to us than the deep, glowing wounds in our own flanks, and we refuse to halt or turn aside, for that which we cannot have we will extend to no others. All that remains to Human and Melconian alike is the Long Dark, and all that remains to us is to fight and kill and maim until our own dark comes down upon us.
We feel the death of Team Harpy-of Bolo XXXIII/D-2075-HRP and Captain Jessica Adams-but even in the anguish of their loss, we know the Enemy's very success spells his own destruction. He has been deceived, decoyed into concentrating a full two-thirds of his firepower against our diversion, and so we rejoice at the Enemy's error and redouble our own efforts.
We shatter the final line of his main position in an orgy of pointblank fire and the steady coughing of our anti-personnel clusters. Railguns rake the light Enemy AFVs trying to withdraw support personnel, and the remnants of our own manned armor and infantry follow our breakthrough. We pivot, coming to heading three-five- eight true, and rumble through the smoke and dust and the stench of burning Enemy flesh, and Team John appears to port, advancing once more in line with us as we heave up over the final ridge.
Sporadic artillery and missile fire greets us, but it is all the Enemy has left. Recon drones and satellites pick up additional heavy units rushing towards us from the east, but they are seven-eight-point-five-niner minutes away. For now, there is only the wreckage of the defenses we have already crushed, boiling in confusion in the river valley below us as the light combat vehicles and infantry and shattered air-cav squadrons seek to rally and stand.
But it is too late for them to stand, for beyond them we see the city. Intelligence estimates its population at just over two million, and we confer with Team John over the TSDS net. Fire plan generation consumes two- point-six-six-one seconds; then our main batteries go into rapid sustained fire mode, and seventy-eight megaton- range plasma bolts vomit from our white-hot tubes each minute. Despite our target's size, we require only seven- six-point-five-one seconds to reduce it to an overlapping pattern of fire storms, and then we advance down the ridge to clean up the Enemy's remnants.
The Enemy vehicles stop retreating. There is no longer an objective in whose defense to rally, and they turn upon us. They are mosquitos assailing titans, yet they engage us with their every weapon as we grind through them with Team John on our flank, and we welcome their hate, for we know its cause. We know we have hurt them and savor their desperation and despair as we trample them under our tracks and shatter them with our fire.
But one column of transports does not charge to the attack. It is running away, instead, hugging the low ground along the river which once flowed through the city we have destroyed, and its flight draws our attention. We strike it with a fuel-air bombardment which destroys half a dozen transports, and we understand as we see the Melconian females and pups fleeing from the shattered wreckage. They are not combatants, but Operation Ragnarok is not about combatants, and even as we continue to smash the attacking Enemy vehicles, we bring our railguns to bear upon the transports. Hyper-velocity flechettes scream through mothers and their young, impacts exploding in sprays of blood and tissue, and then our howitzers deluge the area in cluster munitions that lay a carpet of thunder and horror across them.
We note the extermination of the designated hostiles, and then return our full attention to the final elimination of the military personnel who failed to save them.
Alpha Force's initial attack and the destruction of the city of Halnakah were decisive, for Sharth Na-Yarma's HQ-and family-were in Halnakah, and he refused to abandon them. He died with the city, and Melconian coordination broke down with his death. The defenders' responses became more disjointed-no less determined, but without the organization which might have let them succeed. They could and did continue to kill their attackers and grind away their strength, but they could not prevent XLIII Corps from completing its mission.
It didn't happen quickly. Even with modern weapons, it took time to murder a planet, and the battles raged for weeks. Forests burned to ash, and Bolos and Garm-class armored units raged through the flame to hurl thunder at one another. Cities blazed, towns disappeared in the lightning flash of massed Hellbore bombardments, and farmland became smoking desert.
Frantic transmissions from the LZ hammer in our receivers as the Enemy's counterattack sweeps in upon it, and we turn in answer, rising recklessly on counter-grav. Power generation is insufficient to support free flight and maintain our battle screen, which strips away our primary defense against projectile and particle weapons, but that is a risk we must accept. The Enemy has massed his entire remaining strength for this attack, and we hear the