For all their relatively small numbers, they are concentrated in the Lords, where the Centrist/Crown Loyalist majority is thinnest. No one in any party believes that the New Men could work indefinitely with the Liberals or Progressives, whose domestic policy is fundamentally at odds with their own, but the possibility of a temporary alliance to break the 'stranglehold' of the Centrist/Crown Loyalist group is not at all out of the question. It would be a cynical marriage of convenience on both sides, probably with the tacit understanding that once their common foes had been smitten hip and thigh the Liberals, Progressives and New Men would fight it out to a conclusion, and the real fear of Duke Cromarty and his inner circle is that the New Men may decide the Liberals and Progressives are so evenly matched that, once the 'entrenched power brokers' have been toppled, the New Men would find themselves in a position to control the outcome by choosing whom to support.
(5) The Manticoran Wormhole Junction
(A) General Wormhole Mechanics:
Wormhole junctions consist of a central wormhole (referred to as the 'wormhole nexus') and its associated termini (referred to as 'secondary termini'). The nexus is connected to each terminus by a unique pattern of gravity waves, one pattern outbound and one inbound, normally referred to as the 'terminus route.' Each junction has an absolute tonnage ceiling, the maximum mass which can be put through any given terminus (including the central nexus) simultaneously, but the limit applies individually to each terminus route.
Traffic may be routed from the central nexus to any terminus and from any terminus to the central nexus, but direct routing between secondary termini is impossible. The tonnage limit can be moved simultaneously over different terminus routes.
Each time a vessel or vessels move along a given terminus route, the route 'destabilizes' for a brief period, during which it cannot be used by other vessels, and the destabilization time is proportional to the mass being moved along the route. Thus the more massive the transit (ie., the larger the number of vessels involved) the longer it is destabilized.
The central nexus is thus the most flexible but, in a sense, the most vulnerable (militarily speaking) of the junction termini. It may dispatch an assault force equal to its tonnage limit to any or all of its secondary termini virtually simultaneously, but will then be unable to send reinforcements until the route(s) used stabilize once more. By the same token, an adversary in possession of two or more secondary termini of the same junction may use each of the termini it controls to send the full tonnage limit of warships into the central nexus. Hence the Star Kingdom of Manticore's extreme sensitivity to the possibility that any hostile power (such as the People's Republic of Haven) might obtain control of more than one terminus of the Manticore Junction.
(B) The Manticore Junction:
The Manticore Wormhole Junction was discovered in 1585 pd (98 al). The Manticore Junction lies 412 LM from Manticore A and has the distinction of being the largest so far discovered, connecting to no less than five other star systems: Sigma Draconis (Solarian League), Gregor (Anderman Empire), Trevor's Star (People's Republic of Haven), Phoenix (Phoenix Cluster), and the most recently discovered (1856 pd/254 al) Basilisk System. In addition, the Star Kingdom's astrophysicists are currently working with the latest survey data in the belief that the junction connects to at least one and possibly more additional termini which have yet to be isolated.
The wormhole junction has been a bonanza for the Manticoran economy, attracting a huge concentration of shipping. Unfortunately, it has also made the kingdom a player, will it or won't it, on the galactic stage, as the imperialistic and military implications of the junction are quite clear to all concerned. For obvious reasons, the Navy budget has received considerable attention in the last 50-odd T-years, and the kingdom has laid claim to its first extra-system planet (Medusa, a thoroughly unpleasant, marginally habitable planet in the Basilisk System) to safeguard that terminus of the junction. (Prior to 1901 pd, Manticoran diplomats took great care to avoid saying just whom they were safeguarding it against, but Basilisk's relative proximity to the People's Republic of Haven made that fairly clear, and there is reason to believe the Kingdom got away with the annexation so easily only because Haven was occupied with other matters when the Basilisk terminus was first discovered.) As Medusa is inhabited by a sapient alien species, this embroiled the kingdom in questions of aboriginal rights and protection, and the increasing pressure of Havenite 'merchants' there for 'legitimate trade with the natives' (who have very little worth trading) further complicated an already complex situation.
(6) Planets of the Star Kingdom of Manticore
Manticore: (Manticore-A III) The capital planet of the Star Kingdom, Manticore's diameter is approximately 13,500 km., with a hydrosphere of 76% and an axial tilt of 5°. This planet is slightly less dense than Earth, with a lower percentage of metals, but still boasts considerable mineral wealth. Average temperatures are close to Earth normal, and the climate is considerably moderated by the lower axial tilt.
Major Manticoran on-planet industries are agriculture, aquaculture, mining, and a well-diversified industrial sector and R&D base. Population as of 1900 pd (280 al) was approximately 1.5 billion. The major shipyards and space industry of the Star Kingdom of Manticore orbit the capital planet.
Sphinx: Sphinx (Manticore-A IV) is larger than Manticore (diameter=16,500 km.) It is also more massive and richer in metals than the capital world. Sphinx is habitable only because an extremely active carbon dioxide cycle effectively extends the liquid-water zone by giving it considerably more 'green house' effect than its sister planets, and its hydrosphere is 68% with an axial tilt of 14°, which, coupled with its considerably lower average temperatures, gives it a much more active and less inviting climate than Manticore.
The major on-planet industries of Sphinx are mining, forestry, and animal husbandry (the planet has vast herds of Terran-adapted cattle and native prongbuck). Planet-side industry has been slow to develop but has made considerable ground in the last century. Planetary population as of 1900 pd was 1,048,000,000.
Gryphon: With a diameter of 13,200 km., Gryphon (Manticore-B IV) is actually the most Earth-like (in terms of size and mass) of Manticore's three habitable planets, but its hydrosphere is only 51% and its axial tilt is almost 27°. Coupled with its orbital radius (it is almost as far from the cooler Manticore B as Manticore is from Manticore A), this gives it a rugged 'continental' climate with extremely cold winters and (relatively speaking) scorching summers. The planetary biosystem is also the least Earth-like of the Star Kingdom's habitable worlds, and the colony's original cattle did not do well there, but a genetically-engineered variant of the Plains Buffalo, imported from Beowulf (Sigma Draconis) in 1612 pd (113 al), adapted with phenomenal success, and two of the Star Kingdom's major exports to the older planets are buffalo hides and meat. In addition, the Gryphon Kodiak Maximus provides one of the known galaxy's premiere peltries, though the Manticore Charter of Settlement requires that a relatively low ceiling be placed on the pelts taken.
Gryphon is poor in metals (relative to Manticore or Sphinx), and developed planet-side industry is primarily agrarian. Its severe climate has made this planet the last choice for colonization within the system, but, by the same token, this means it has the largest unclaimed areas (particularly with its limited hydrosphere), and it has tended to attract the more adventurous of the last two or three generations, giving it a particularly vigorous population. In addition, it actually has more