In spite of having the respect, even to some degree the adulation, of almost all Goreans, the Players lived poorly. On the Street of Coins they found it difficult even to arrange loans. They were not popular with innkeepers, who would not shelter them unless they paid in advance. Many were the nights a master would be found rolled in robes in a Paga tavern, where, for a bit of tarsk meat and a pot of paga, and an evening's free play with customers, he would be permitted to sleep.
Many of the Players dreamed of the day they might be nominated for intercity competitions at the Fairs of the Sardar, for a victor in the Sardar Fairs earns enough to keep himself, and well, for years, which he then would devote to the deeper study of the game. There is also some money for the masters in the annotation of games, printed on large boards near the Central Cylinder, in the preparation or editing of scrolls on the game, and in the providing of instruction for those who would improve their skills. On the whole, however, the Players live extremely poorly. Further, there is a harsh competition among themselves, for positions in certain streets and on certain bridges. The most favorable locations for play are, of course, the higher bridges in the vicinity of the richer cylinders, the most expensive Paga taverns, and so on. These positions, or territories, are allotted by the outcome of games among the Players themselves. In Ar, the high bridge near the Central Cylinder, housing the palace of the Ubar and the meeting place of the city's High Council, was held, and had been for four years, by the young and brilliant, fiery Scormus of Ar.
'Game!' I heard, an answering cry, and a fat fellow, of the Caste of Vintners, puffing and bright eyed, wearing a white tunic with a representation in green cloth of leaves about the collar and down the sleeves of the garment, stepped forth from a doorway.
Without speaking the Player sat down cross-legged at one side of the street, and placed the board in front of him. Opposite him sat the Vintner.
'Set the pieces,' said the Player.
I was surprised, and looked more closely, as the Vintner took the wallet filled with game pieces from the man's shoulder and began, with his stubby fingers, to quickly arrange the pieces.
The Player was a rather old man, extremely unusual on Gor, where the stabilization serums were developed centuries ago by the Caste of Physicians in Ko-ro-ba and Ar, and transmitted to the Physicians of other cities at several of the Sardar Fairs. Age, on Gor, interestingly, was regarded, and still is, by the Castes of Physicians as a disease, not an inevitable natural phenomenon. The fact that it seemed to be a universal disease did not dissuade the caste from considering how it might be combated. Accordingly the research of centuries was turned to this end.
Many other diseases, which presumably flourished centuries ago on Gor, tended to be neglected, as less dangerous and less universal than that of aging. A result tended to be that those susceptible to many diseases died and those less susceptible lived on, propagating their kind. One supposes something similar may have happened with the plagues of the Middle Ages on Earth. At any rate, disease is now almost unknown among the Gorean cities, with the exception of the dreaded Dar-kosis disease, or the Holy Disease, research on which is generally frowned upon by the Caste of Initiates, who insist the disease is a visitation of the displeasure of the Priest-Kings on its recipients. The fact that the disease tends to strike those who have maintained the observances recommended by the Caste of Initiates, and who regularly attend their numerous ceremonies, as well as those who do not, is seldom explained, though, when pressed, the Initiates speak of possible secret failures to maintain the observances or the inscrutable will of Priest-Kings.
I also think the Gorean success in combating aging may be partly due to the severe limitations, in many matters, on the technology of the human beings on the planet. Priest-Kings have no wish that men become powerful enough on Gor to challenge them for the supremacy of the planet. They believe, perhaps correctly, that man is a shrewish animal which, if it had the power, would be likely to fear Priest-Kings and attempt to exterminate them. Be that as it may, the Priest-Kings have limited man severely on this planet in many respects, notably in weaponry, communication and transportation. On the other hand, the brilliance which men might have turned into destructive channels was then diverted, almost of necessity, to other fields, most notably medicine, though considerable achievements have been accomplished in the production of translation devices, illumination and architecture.
The Stabilization Serums, which are regarded as the right of all human beings, be they civilized or barbarian, friend or enemy, are administered in a series of injections, and the effect is, incredibly, an eventual, gradual transformation of certain genetic structures, resulting in indefinite cell replacement without pattern deterioration. These genetic alterations, moreover, are commonly capable of being transmitted.
For example, though I received the series of injections when first I came to Gor many years ago I had been told by Physicians that they might, in my case, have been unnecessary, for I was the child of parents who, though of Earth, had been of Gor, and had received the serums. But different human beings respond differently to the Stabilization Serums, and the Serums are more effective with some than with others. With some the effect lasts indefinitely, with others it wears off after but a few hundred years, with some the effect does not occur at all, with others, tragically, the effect is not to stabilize the pattern but to hasten its degeneration. The odds, however, are in the favor of the recipient, and there are few Goreans who, if it seems they need the Serum's, do not avail themselves of them. The Player, as I have mentioned, was rather old, not extremely old but rather old. His face was pale and lined, and his hair was white. He was smooth shaven.
The most startling thing to me about the man was not that he was older than one commonly sees in the streets of a Gorean city, but rather that he was clearly blind. The eyes were not pleasant to look upon, for they seemed empty of iris and pupil, and were simply ovoid glazes of massed scar tissue, ridged and irregular. Even the sockets of the eyes were ringed with white tissue. I knew then how the man had been blinded. A hot iron had been pressed into each of his eyes, probably long ago. In the center of his forehead, there was a large brand, the capital initial of the Gorean word for slave, in block script. But I knew that he was not a slave, for it is not permitted that Players be slave. That a slave should play is regarded as an insult to free men, and an insult to the game. Further, no free man would care to be beaten by a slave. I gathered, from the blinding and the mark on his forehead, that the man had once offended a slaver, a man of power in the city.
'The pieces are set,' said the Vintner, his fingers trembling.
'Your terms?' asked the Player.
'I move first,' said the Vintner.
This, of course, was an advantage, permitting the Vintner to choose his own opening, an opening he may have studied for a lifetime. Moreover, having the first move, he might more speedily develop his pieces, bringing them into the central areas of the board where they might control crucial squares, the crossroads of the board. And further, having the first move, he would probably be able to carry the initiative of the aggressor several moves into the game, perhaps to the conclusion. Players, when playing among themselves, with men of equal strength, frequently play for a draw when they do not have the first move.
'Very well,' said the Player.
'Further,' said the Vintner, 'I declare for the three-move option at my time of choice, and you must play without the Ubar and Ubara, or the first tarnsman.'
By this time there were four or five other individuals gathered about, besides myself, to observe the play. There was a Builder, two Saddle Makers, a Baker, and a Tarn Keeper, a fellow who wore on his shoulder a green patch, indicating he favored the Greens. Indeed, since there were no races this day in Ar, and he wore the patch, he perhaps worked in the tarncots of the Greens. None of this crowd seemed much to object to my presence there, though, to be sure, none would stand near me. In the prospect of a game, Goreans tend to forget the distances, amenities and trepidations of more sober moments. And through this small crowd, when it heard the terms of the Vintner, there coursed a mutter of irritation.
'Very well,' said the Player, looking out over the board placidly, seeing nothing.
'And the odds I choose,' said the Vintner, 'are one to eighty.'
At this a real growl of anger coursed through the onlookers.
'One to eighty,' said the Vintner, firmly, triumphantly.
'Very well,' said the Player.
'Ubar's Tarnsman to Physician Seven,' said the Vintner.
'The Centian Opening,' said one of the Saddle Makers. The Baker looked over his shoulder and called down the street to some men gathered there. 'The Centian!'
The men ambled over to watch. I supposed they were interested in seeing what the Player's response would be to yellow's fourteenth move, a move on which authorities disagreed sharply, some favoring Ubar's Initiate to Scribe three, and others the withdrawal of Ubara's Spearman to cover the vulnerable Ubar's two.
To my surprise, the Player chose the withdrawal of Ubara's Spearman to cover Ubar two, which seemed to me rather defensive, and surely cost him the possibility of a dangerous but promising counterattack, which would eventually, if all went well, culminate with his second tarnsman at his opponent's Initiate two. When this move was made I saw two or three of the observers look at one another in disgust, and wink, and then turn about and walk away. The Vintner, however, did not seem to notice, but made the standard aggressive response, pressing his attack forward by moving Second Spearman to Initiate Five.
The face of the Player seemed placid. I myself was keenly disappointed. It seemed reasonably clear to me, at that point, that the Player had made a presumably weaker move in order to prejudice the game against himself, a move which could be defended, however, on the grounds that certain authorities favored it. I myself, in Ko-ro-ba, had seen Centius of Cos playing his own opening more than a dozen times and he had never drawn back the Ubara's Spearman at that point. When I saw the excitement of the Vintner and the calm, stoic placidity of the Player I felt sad, for I recognized, as did several of the others, that this game, expensive though it might be, was to be the Vintner's. The Vintner, you must understand, was not a bad player. He was actually quite skilled, and would have played well among even gifted Goreans, to whom the game is almost second nature, but he was not of Player caliber, by far.
I continued to watch, but not happily. At one or two points I noted the Player had made subtly ineffective moves, apparently sound but yet leaving weaknesses which could be, even four or five moves in the future, exploited rather decisively. Late in the game, the Player seemed to rally, and the Vintner began to sweat, and rubbed his fingers together, and held his head in his hands, studying the board as though he would bore through it with his gaze.
No one watching was much impressed, incidentally, that the Player was blind and yet remembering each move and the complexities of the board. Goreans often play without the board and pieces, though generally they prefer them because then less effort need be expended on the purely mnemonic matters of keeping the pattern in mind, move to move. I myself had seen chess masters on Earth play twenty boards simultaneously and blindfolded. Yet I, of Earth origin, while recognizing that what I was witnessing was actually not as astonishing as it might seem, was nonetheless impressed. The Vintner, of course, seemed to give no heed to anything but the game.
At one point, when the Vintner seemed hard pressed, I, and several of the others, noted that his hand strayed to the board, moving his Second Spearman to Builder Four from Physician Four, thus placing him placing him on an open column.
One of the Saddle Makers cried out in anger. 'Watch out there!' He moved Second Spearman to Builder Four!'
'I did not!' cried the Vintner-almost a shriek.
The Player looked puzzled.
All eyes turned to the Player and he put his head down for a moment, apparently reconstructing the game from memory, through all of its better than forty moves to that point, and then he smiled. 'His Second Spearman,' he said, 'should be at Builder Four.'
'You see!' cried the Vintner, gleefully.
Angrily the Saddle Maker turned away and strode down the street.