Everything was back to normal.

'Spray astern!' came a cry, turning all hands about.

'What is that?' more than one voice cried. Drizzt looked to Catti-brie, who had her spyglass aimed behind the Sea Sprite, and was shaking her head curiously.

The drow skittered along the rail, pulling up to a halt amidships, and leaning out to catch his first glimpse of the unknown pursuer. He saw a high wedge of spray, the spray the giant dorsal fin of a killer whale might make if any whale in all the world could move so quickly. But this was no natural animal, Drizzt knew instinctively, and so did everyone else aboard the Sea Sprite.

'She's going to ram!' warned Waillan Micanty, near to the ballista mounted on the ship's stern. Even as he spoke, the strange rushing pursuer veered to starboard and cut by the Sea Sprite as though she was standing still.

No whale, Drizzt realized as the creature, or whatever it was, plowed past, twenty yards from the Sea Sprite, but close enough to lift a wall of water against the side of the schooner. The drow thought he saw a form inside that spray, a human form.

'It's a man!' Catti-brie called from above, confirming Drizzt's suspicions.

All the crew watched in disbelief as the speeding creature rushed away from the Sea Sprite, closing the ground to the caravel.

'A wizard?' Deudermont asked Robillard.

Robillard shrugged, as did all of the others nearby, none of them having any explanation whatsoever. 'The more important question,' the wizard finally said, 'would be to inquire as to the loyalty of this newcomer. Friend, or foe?'

Apparently, those on the caravel didn't know the answer to that either, for some stared silently from the rail, while others picked up crossbows. The pirate ship's catapult crew even launched a ball of flaming pitch at the newcomer, but he was

moving too fast for them to gauge the distance and the missile hissed harmlessly into the surf. Then the rushing man moved up alongside the caravel, easily outpacing her. The wake diminished and then disappeared in an instant, to reveal a robed man wearing a heavy pack and standing atop the waves, waving his arms frantically and calling out. He was too far from the Sea Sprite now for any of the crew to make out exactly what he was saying.

'Suren he's to casting a spell!' Catti-brie yelled down from the crow's nest. 'He's-' She stopped abruptly, drawing a concerned look from Drizzt, and though the drow couldn't make her out clearly from his angle so far below, he could tell that she was confused and could see that she was shaking her head, as if in denial of something.

Those on the deck of the Sea Sprite struggled to figure out exactly what was going on. They saw a flurry of activity near the rail facing the man as he stood upon the water. They heard shouts and the clicking sound of crossbows firing, but if any bolts struck the man, he did not show it.

Suddenly, there came a tremendous flash of fire that dissipated immediately into a huge cloud of thick fog, a ball of white where the caravel had been. And it was growing! Soon the cloud covered the water-walking spellcaster as well, and spread out thick and wide. Deudermont kept his course straight and fast, but when he finally neared the location, he had to slow to a drifting crawl, not daring to enter the unexplained bank. Frustrated, cursing under his breath, Deudermont turned the Sea Sprite broadside to the misty veil.

All hands stood ready along the rail. The heavy mounted crossbows were armed and ready, as was the ballista on the Sea Sprite's stern deck.

Finally, the fog began to lift, to roll back under the press of the stiff breeze. A ghostly figure appeared just within the veil, standing on the water, chin in palm, looking disconcertingly at the spot where the caravel had been.

'Ye're not to believe this,' Catti-brie called down to Drizzt, a groan accompanying her words.

Indeed, Drizzt did not, for he also came to recognize the unexpected arrival. He noted the carmine robe, decorated with wizardly runes and outrageous images. These were stick figures,

actually, depicting wizards in the throes of spellcasting, something an aspiring wizard the ripe age of five might draw in a play spellbook. Drizzt also recognized the hairless, almost childish face of the man-all dimples and huge blue eyes-and the brown hair, long and straight, pulled back tight behind the man's ears so that they stood out from his head at almost right angles.

'What is it?' Deudermont asked the drow.

'Not what,' Drizzt corrected. 'But who.' The drow gave a short laugh and shook his head in disbelief.

'Who then?' Deudermont demanded, trying to sound stern though Drizzt's chuckles were both comforting and infectious.

'A friend,' Drizzt replied, and he paused and looked up at Catti-brie. 'Harkle Harpell of Longsaddle.'

'Oh, no,' Robillard groaned from behind them. Like every wizard in all the Realms, Robillard had heard the tales of Longsaddle and the eccentric Harpell family, the most unintentionally dangerous group of wizards ever to grace the multiverse.

As the moments passed and the fog cloud continued to dissipate, Deudermont and his crew relaxed. They had no idea of what had happened to the caravel until the cloud was nearly gone, for then they spotted the pirate ship, running fast, far, far away. Deudermont almost called for full sails, meaning to give chase once more, but he looked to the lowering sun, gauged the distance between his ship and his adversary, and decided that this one had gotten away.

The wizard, Harkle Harpell, was in clear sight now, just a dozen yards or so beyond the Sea Sprite's starboard bow. Deudermont gave the wheel over to a crewman and walked with Drizzt and Robillard to the closest point. Catti-brie came down the mainmast to join them.

Harkle stood impassively, chin in hand, staring at the spot where the caravel had been. He rolled with the swells, up high and down low, and continually tapped his foot upon the sea. It was a strange sight, for the water moved away from him, his water-walking enchantment preventing his foot from actually making any contact with the salty liquid.

Finally, Harkle looked back at the Sea Sprite, at Drizzt and the others. 'Never thought of that,' he admitted, shaking his head. 'Aimed the fireball too low, I suppose.'

'Wonderful,' Robillard muttered.

'Are you coming aboard?' Deudermont asked the man, and the question, or the sudden realization that he was not aboard any ship, seemed to break Harkle from his trance.

'Ah, yes!' he said. 'Actually a good idea. Glad I am that I found you.' He pointed down at his feet. 'I do not know how much longer my spell-'

As he spoke the words, the spell apparently expired, for under he went, plop, into the sea.

'Big surprise,' remarked Catti-brie, moving to the rail to join the others.

Deudermont called for poles to fish the wizard out, then looked to his friends in disbelief. 'He came out on the high seas with such a tentative enchantment?' the captain asked incredulously. 'He might never have found us, or any other friendly ship, and then …'

'He is a Harpell,' Robillard answered as though that should explain everything.

'Harkle Harpell,' Catti-brie added, her sarcastic tone accentuating the wizard's point.

Deudermont just shook his head, taking some comfort in the fact that Drizzt, standing beside him, was obviously enjoying all of this.

Chapter 5 A PASSING THOUGHT

Wrapped in a blanket, his robes hanging on the mast high above him to dry in the wind, the waterlogged wizard sneezed repeatedly, spraying those around him. He simply couldn't contain himself and got Deudermont right in the face when the captain came up for an introduction.

'I give to you one Harkle Harpell of Longsaddle,' Drizzt said to Deudermont. Harkle extended his hand, and

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