her own.
'I'm on me way, towering peaks,' the dwarf said suddenly, addressing those distant mountains. 'And not a one o' ye's big enough to keep me down!'
There, she had said it aloud, had proclaimed her course. She immediately began gathering together her things, then swung herself over the edge of the peak and began her scramble to the mountain's base.
In her haversack, Crenshinibon verily purred with elation. The powerful artifact still had no designs on making Stumpet Rakingclaw its wielder. The sentient crystal shard knew the stubbornness of this one, despite the delusions it had gradually enacted over the dwarf. Even worse, Crenshinibon understood Stumpet's place in her society, as a priestess of Moradin, the Soul Forger. Thus far, the artifact had managed to generally sidetrack any of Stumpet's attempts at communing with her god, but sooner or later, the dwarf would seek that higher level, and would likely
learn the truth of the 'warming stick' that she kept in her pack.
So Crenshinibon would use her to get away from the dwarves, to escape to the wilds of the Spine of the World, where it might find a troll or a giant, or perhaps even a dragon to serve as its wielder.
Yes, a dragon, Crenshinibon hoped. The artifact would like to work in collusion with a dragon!
Oblivious to such wishes, even to the fact that her 'warming stick' could wish at all, poor Stumpet cared only about conquering the mountain range. And even she wasn't sure of why she cared.
*****
On the very first night of his rule, Berkthgar began to reveal the precepts that the barbarians of Icewind Dale would follow, a way of life such as they had lived until only a decade hence, before Wulfgar had defeated Heafstaag.
All contact with the folk of Ten-Towns was ordered to stop, and, on pain of death, no barbarian was to speak with Bruenor Battlehammer or any of the bearded folk.
'And if one of the bearded folk is found in need on the open tundra,' Berkthgar said, and it seemed to Kierstaad that the man was looking directly at him as he spoke, 'leave him to die!'
Later that night, Kierstaad sat alone under the wide canopy of stars, a tortured soul. Now he understood what his father had tried to do that afternoon. Revjak could not defeat Berkthgar, everyone knew that, and so the older man had tried to work out a compromise, one that would benefit all the barbarians. In his mind, Kierstaad realized that Revjak's abdication when the majority favored Berkthgar was a wise, even courageous thing to do, but in his heart and in his gut, the young man still felt the shame of his father's unwillingness to fight.
Better if Revjak had taken up his axe and died at Berkthgar's hands, Kierstaad believed, or at least a part of him believed. That was the way of their people, the ancient and sacred way. What might Tempus, the god of the barbarians, the god of battle, think of Revjak this day? What place in the afterworld might a man such as Revjak, who refused honest and rightful combat, find?
Kierstaad put his head in his hands. Not only was his father dishonored, but so were he and his family.
Perhaps he should proclaim allegiance to Berkthgar and reject his father. Berkthgar, who had been with Kierstaad all the years in Settlestone, who had been beside Kierstaad when the young man had made his first hunting kill on the open tundra, would welcome such support. He would see it, no doubt, as a solidification of his position as leader.
No. He could not abandon his father, however angry he might be. He would take up his weapon against Berkthgar if need be, and kill the man or die in order to restore his family's honor. He would not desert his father.
That option also seemed ridiculous to the young man, and he sat alone, overwhelmed, under the vastness of Icewind Dale's canopy, a tortured soul.
Chapter 20 EARNING THEIR PAY
Both Drizzt and Catti-brie had become quite proficient at riding horses on their trip from Mithril Hall to Waterdeep. But that had been six years before, and the only thing the companions had ridden since then were waves. By the time the caravan got around the western edge of the Spine of the World, five days out from Luskan, the two had settled back into the rhythm, though both had painful sores on their legs and buttocks.
They were at the lead, far ahead of the caravan when they reached the dale. Reached the dale!
Drizzt was about to call for Catti-brie to slow up, but she, as awestruck as the drow, was pulling tight her reigns before he ever began the command.
They were home, truly home, within a hundred miles of the place where they had first met and where their lives and their most important friendships had been shaped and forged. All the memories washed over them at that moment as they looked across the windswept tundra, heard that forlorn moan, the inces-
sant call of the winds blowing off the glaciers to the north and east. The icewind that gave the dale its name.
Catti-brie wanted to say something to Drizzt, something profound and meaningful, and he fostered the same desires. Neither could find the words. They were too overwhelmed by simply seeing the spectacle of Icewind Dale again.
'Come along,' Drizzt said finally. The drow looked back over his shoulder, to see the six wagons of the caravan gaining ground, then looked ahead, to the beautiful and wonderful emptiness that was Icewind Dale. Kelvin's Cairn was not in sight, was still too far away, but it would not be long.
Suddenly the drow desperately wanted to see that mountain again! How many hours and days had he spent on the side of that rocky place?
How many times had he sat upon the barren stones of Kelvin's Cairn, looking at the stars and at the twinkling campfires of the distant barbarian encampments?
He started to tell Catti-brie to begin moving, but again, the woman seemed to share his thoughts, for she set her mount off and running before he could get his own horse moving.
Something else struck Drizzt Do'Urden then, another memory of Icewind Dale, a warning from his ranger sensibilities that this was not a safe place. Turning the final corner around the Spine of the World had put them truly in the wilderness again, where fierce tundra yeti and tribes of wild goblins roamed. He didn't want to steal the moment from Catti-brie, not yet, but he hoped that she was sharing his thoughts once again.
Unwary people did not survive long in the unforgiving land called Icewind Dale.
They met up with no trouble that day or the next, and were on the road early before the dawn, making great progress. The mud from the spring thaw had dried and the ground was solid and flat beneath them, the wagon wheels turning easily.
The sun came up in their faces, stinging their eyes, particularly Drizzt's lavender orbs, designed by heredity for the lightless Underdark. Even after more than two decades on the surface, after six years of sailing the bright waters of the Sea of Swords, Drizzt's sensitive eyes had not fully adjusted to the surface light. He didn't mind the sting, though, reveled in it, greeting the bright dawn with a smile, using the light as a reminder of how far he had come.
Later that morning, when the sun climbed high in the clear southeastern sky and the horizon before them became distinct and perfectly clear, they caught what Drizzt claimed to be their first true sight of the area that had been their home, a single flash that Drizzt decided had to be a reflection of the sun off the crystalline snow topping Kelvin's Cairn.
Catti-brie was not so sure of that. Kelvin's Cairn was not so high, and they were still two days of hard riding away. She didn't express any doubts, though, hoping that the drow was right. She wanted to be home!
As did Drizzt, and their pace quickened, became so great that they left the wagons even farther behind. Finally, reason and a terse call from the driver of the lead wagon reminding them of their duty, slowed them down. The pair exchanged knowing smiles.
'Soon,' Drizzt promised.
The pace was still swift, for a short while. Then, Drizzt began to slow his horse, glancing all around, sniffing the air.
That was all the warning Catti-brie needed. She brought her horse to a trot and scanned the ground.