much of his magical energy in summoning Bizmatec, Errtu scooped up his precious coffer and was quick to respond. He followed the interplanar gate to Dosemen's room in Sundabar, and found himself, as Bizmatec had warned, standing in the middle of a perfectly ingrained circle of power.
'Close fast the gate!' the balor cried, his thunderous, grating voice reverberating off the stone walls of the room. 'The baatezu might follow me through! Oh, fool! You have separated me from my minions, and now the beasts of doom will follow me through the gate! What will you do, foolish mortal, when the pit fiends enter your domain?'
As any wise wizard would, Dosemen was already frantically at work in closing the gate. Pit fiends! More than one? No circle, no wizard, could hold a balor and a pair or more of pit fiends. Dosemen chanted and worked his arms in concentric circles, throwing various material components into the air.
Errtu continued to feign rage and terror, watching the wizard and then looking back as if he was viewing the very gate he had come through. Errtu needed that gate closed, for any working magic would soon be dispelled, and if the gate was still empowered at the time, the balor would likely be sent back to the Abyss.
Finally, it was done, and Dosemen stood calm-as calm as a wizard could while looking into the half-ape, half-dog face of a balor!
'I have summoned you for a simple-' Dosemen began.
'Silence!' roared mighty Errtu. 'You have summoned me because you were instructed to summon me!'
Dosemen eyed the beast curiously, then looked to his circle, his perfect circle. He had to hold faith, had to consider the balor's words as a bluff.
'Silence!' Dosemen yelled back, and because his circle was indeed perfect, and because he had summoned the tanar'ri correctly, using its true name, Errtu had to comply.
So the balor was silent as he produced the black coffer, holding it up for Dosemen to see.
'What is that?' the wizard demanded.
'Your doom,' Errtu answered, and he was not lying. Grinning wickedly, the balor opened the coffer, revealing a shining black sapphire the size of a large man's fist, a remnant of the Time of Troubles. Contained within that sapphire was an energy of antimagic, for it was a piece of dead magic zone, one of the most important remnants of the days when the avatars of the gods walked the Realms. When the shielding coffer was opened, Dosemen's mental binding over Errtu was gone, and the wizard's circle, though its tracings remained perfect, was no longer a prison for the summoned fiend, no longer a deterrence, nor were any of the protection spells that the wizard had placed upon his person.
Errtu, too, had no magic that he could hurl in the face of that dead magic stone, but the powerful tanar'ri, a thousand pounds of muscle and catastrophe, hardly needed any.
*
Dosemen's fellow wizards entered his private room later that night, fearful for their guild-brother. They found a shoe, just one, and a splotch of dried blood.
Errtu, having replaced the sapphire in the coffer, which could shield even against such wicked antimagic, was far, far away by then, flying fast to the north and the west-to Icewind Dale, where Crenshinibon, an artifact that the balor had coveted through centuries, waited.
Chapter 22 LIKE OLD TIMES
The ranger ran with the wind in his ears, that constant humming. It had shifted more from the north now, off the glaciers and the great bergs of the Sea of Moving Ice, as the season drifted away from summer, through the short fall and into the long and dark winter.
Drizzt knew this change on the tundra as well as any. He had lived in Icewind Dale for just a decade, but in that time he had come to know well the land and its ways. He could tell by the texture of the ground exactly what time of year it was to within a ten-day. Now the ground was hardening once more, though there remained a bit of sliding under his moving feet, a subtle hint of mud below the dry surface, the last remnant of the short summer.
The ranger kept his cloak tight about his neck, warding off the chilly breeze. Though he was bundled, and though he could not hear much above the incessant moan of the wind, the drow was alert, always alert. Creatures venturing out onto the open plain of Icewind Dale who were not careful did not survive for long. Drizzt noted tracks of tundra yeti in several places. He also found
one group of footprints close together, moving side by side, the way a goblin band might travel. He could read those prints, where they had come from and where they were going, and he had not come out from Kelvin's Cairn for any fight. He took special note of them now simply to avoid the creatures who had made them.
Soon Drizzt found the tracks he desired, two sets of prints from soft boots, man-sized, traveling slowly, as a hunter would stalk. He noted that the deepest depression by far was near the ball of the foot. Barbarians walked in a toe-heel manner, not the heel-toe stride used by most of the peoples of the Realms. There could be no doubt now for the ranger. He had ventured near to the barbarian encampment the night before, meaning to go in and speak with Revjak and Berkthgar. Listening secretly from the darkness, however, the drow had discovered that Berkthgar intended to go out on a hunt the next day, alone with Revjak's son.
That news unsettled Drizzt at first-did Berkthgar mean to indirectly strike a blow at Revjak and kill the boy?
Drizzt had quickly dismissed that silly notion; he knew Berkthgar. For all their differences, the man was honorable and no murderer. More likely, Drizzt reasoned, Berkthgar was trying to win over the trust of Revjak's son, strengthening his base of power within the tribe.
Drizzt had stayed out of the encampment all the night, in the darkness, undetected. He had moved safely away before the dawn and had subsequently circled far to the north.
Now he had found the tracks, two men, side by side. They were an hour ahead of him, but moving as hunters, and so Drizzt was confident that he would find them in but a few minutes.
The ranger slowed his pace a moment later when he found that the tracks split, the smaller set going off to the west, the larger continuing straight north. Drizzt followed the larger, figuring them to be Berkthgar's, and a few minutes later, he spotted the giant barbarian, kneeling on the tundra, shielding his eyes and peering hard to the north and west.
Drizzt slowed and moved cautiously. He discovered that he was nervous at the sight of the imposing man. Drizzt and Berkthgar had argued many times in the past, usually when Drizzt was serving Bruenor as liaison to Settlestone, where Berkthgar
ruled. This time was different, Drizzt realized. Berkthgar was back home now, needing nothing from Bruenor, and that might make the man more dangerous.
Drizzt had to find out. That was why he had come out from Kelvin's Cairn in the first place. He moved silently, step by step, until he was within a few yards of the still-kneeling, apparently oblivious barbarian.
'My greetings, Berkthgar,' the ranger said. His sudden voice did not appear to startle the barbarian, and Drizzt believed that Berkthgar, so at home on the tundra, had sensed his approach.
Berkthgar rose slowly and turned to face the drow.
Drizzt looked to the west, to a speck on the distant tundra. 'Your hunting partner?' he asked.
'Revjak's son, Kierstaad by name,' Berkthgar replied. 'A fine boy.'
'And what of Revjak?' Drizzt asked.
Berkthgar paused a moment, jaw firm. 'It was whispered that you had returned to the dale,' he said.
'Is that a good thing in the eyes of Berkthgar?'
'No,' came the simple reply. 'The tundra is wide, drow. Wide enough so that we will not have to meet again.' Berkthgar began to turn away, as if that was all that had to be said, but Drizzt wasn't ready to let things go just yet.
'Why would you desire that?' Drizzt asked innocently, trying to push Berkthgar into playing his hand openly. Drizzt wanted to know just how far the barbarians were moving away from the dwarves and the folk of Ten- Towns. Were they to become invisible partners sharing the tundra, or, as they once had been, sworn enemies?