working out monster placement and boss setups, I suddenly realized that the labyrinth was now full of monsters. Tons of them.

“Wh-what in the…?!”

Well, too late now. This difficulty-balancing work wound up biting me in the ass, which I suppose I deserved. But no worries. It’s important to leave little mistakes like this behind you.

There was still plenty left to do, but I decided to leave the rest to Veldora and Ramiris, who were now even further motivated. Milim was kind enough to fetch those dragons she offered to bring in, and we released them on the appropriate floors, adjusting the atmospheric magicule count as needed. The dragons helped cull the excessive numbers of monsters being generated, too. We still only had our bosses worked out down to Floor 30, but that would do for now.

The coliseum up top was still under construction, but the framework was getting completed at speeds I couldn’t believe. It should be done in time for the Founder’s Festival, once the snow thawed. The labyrinth below, meanwhile, was turning into a more splendid attraction than I had guessed. You needed to buy a Resurrection Bracelet to enter, but once you got one, I was sure you’d be addicted. Hopefully it would remain one of our city’s main draws as long as I hoped.

There were still a lot of ideas left to implement, but for now, this was fine. I flashed an evil grin at the others, sharing a nod with them. We had our labyrinth all prepped and ready.

Before long, our town started to see some new faces. The snow was melting away, and once it did, we began to see visitors from all over traveling to the Forest of Jura.

The Founder’s Festival was near.

CHAPTER 4THE AUDIENCES

With everything running on schedule (to some extent), I returned to town. Veldora and Ramiris stayed in the labyrinth, and Milim was helping them out now that her dragon-wrangling work was done. The thought struck me that Milim might have to, like, go back and run her domain sometime, but I let her be. She was the one who’d get chewed out over it, not me.

Looking at the traps I laid, the three of them apparently had some complaints about the areas they were allowed to work out their final touches in. Until Floor 30, I really didn’t want a lot of traps. It’d be pointless to sprinkle a bunch of dinky ones around, and if they got too sadistic too fast, adventurers would just give up. If they gave up too early, of course, they’d stop coming.

That’s why I personally laid out the traps for everywhere between Floors 1 and 50. Ramiris and Veldora were allowed to handle only the deeper levels. I suppose, though, that witnessing my cruelest traps mainly inspired them to come up with even more insidious ones.

“Y’know, Rimuru, I think I had the wrong idea,” said Ramiris. “Traps aren’t meant to be installed one at a time, are they?”

“No fair! Let me invent some!!” whined Milim.

“Yes, perhaps I was so focused on my overall might that I overlooked how best to install these traps,” said Veldora. “Let’s approach this a little more seriously, then.”

I mostly let them be. I didn’t have the time to deal with all this selfishness. Ramiris was allowed to do whatever she wanted with Floors 51 to 60; Veldora, Floors 61 to 70; and Milim, the trickiest part of the labyrinth—the dragon chambers on Floors 96 to 99. The floors might turn out ridiculous, I knew, but I doubted any adventurer would make it past Floor 50 for a while to come, so I didn’t see the problem.

Floor 95, by the way, was where we decided to place the beastman refugee camp. I’d been considering putting some (very expensive) lodging down there for rest purposes as well—another idea I filed away for the future, after I saw how things went. As for the remainder—Floors 71 to 94—I left those in their default, untouched state for future purposes. They were fully infused with magicules, so you might see monsters show up down there, but otherwise, nothing of note. Everything else, the three had free rein over.

A few days passed. While I was scanning the buzzing city streets, I spotted Mjöllmile and his entourage heading this way. That was quicker than I had expected. He must’ve packed up and come over in a hurry.

“Sir Rimuru! I do apologize we didn’t make it here sooner. I’m ready to begin at once!”

“Ah, Mjöllmile, thanks so much for coming! Let me guide you over to your home here.”

I took him over to a residence we had only just recently built. I had asked Rigurd to get it done for him in advance, advising him to make sure it was move-in ready. I loved that guy. So well put together. Ask him to do something, and he’ll never let you down. I also wanted Rigurd and Mjöllmile to say hello to each other, although Mjöllmile already knew Rigurd from their healing potion business. Leaving the guide goblins and Mjöllmile’s servants to the house, I went with him over to Rigurd’s office.

“Excuse me, Rigurd.”

“Oh, Sir Rimuru! And Sir Mjöllmile as well. What brings you here today?”

He must have been busy, but Rigurd warmly greeted us nonetheless.

“Ah, I’m sorry it’s been so long, Sir Rigurd! Your boss— Er, Sir Rimuru here has always been kind to me in our business ventures, but today—”

Before I could explain matters, Mjöllmile skillfully took over the role. We moved over to the parlor, quickly getting down to business—the state of arena construction, the lodging on the southwest side, the stalls we’d build around the arena site, and more. We also talked about the freshly built Dungeon and using it to attract adventurers to town.

“…So the Dungeon is all ready to go. It’s not complete yet, but I think we can run it right now without any problem. The

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