or higher fae depending on their status and species. See also, Tuatha Dé Danann.

Fenrir: Immortal. Wolf in the Norse pantheon. Patron to a god pack.

Freyr: Immortal. Norse god of fertility, virility, prosperity, sunshine and fair weather.

Frigg: Immortal. Norse goddess of foresight and wisdom, queen of the Æsir, and wife of Odin.

Garmr: Immortal. Hel’s hound.

Ginnungagap: Primordial void. Belongs to the Norse myths.

Godhead: Primordial power belonging to immortals that gives them life. The strength of their power can be altered by worship, or lack thereof.

God pack: A pack of werecreatures infected with the god strain of the werevirus. They act as spokespeople for hidden werecreature packs in their territory. They are supported by monetary tithes from the packs under their protection. Very few retain a connection to their animal-god patrons.

Greene, Ethan: Mage. Was a double agent formally employed by the SOA. Is currently a mercenary and allied with the Dominion Sect.

Greene, Hannah: Mage. Currently a vessel. Spiritually deceased.

Gungnir: Artifact. Odin’s spear.

Hades: Immortal. Greek god of the dead and the Underworld.

Haudenosaunee: A northeast Native American tribe. Also known as the Iroquois.

Heimdallr: Immortal. Norse god of foreknowledge, keen eyesight, and hearing. Called the Shining One.

Hel: Immortal. Norse goddess of death.

Hel: Location. Norse underworld located in Niflheim.

Hellraisers: A US Department of the Preternatural Special Forces team Patrick once belonged to.

Hermes: Immortal. Greek messenger god and god of trade, thieves, travelers, sports, athletes, border crossings, and guide to the Underworld.

Hernandez, Leon: Werewolf. Partner to Emma Zhang and co-leader of the Tempest pack.

Hinon: Immortal. Haudenosaunee thunder god.

Huginn: Immortal. One of Odin’s ravens in the Norse pantheon, whose name means “thought.”

Iðunn: Immortal. Goddess of eternal youth and spring. She is associated with apples and tends an orchard that provides fruit which keeps the Norse gods immortal.

Kavanaugh, Nicholas: God pack werewolf. Dire of the New York City god pack.

Khan, Youssef: God pack werewolf. Alpha of the New York City god pack.

Krossed Knights: An organization of hunters that formed in the United States centuries ago. An offshoot of European hunter groups that came out of the Crusades.

Ley lines: Metaphysical rivers of powers that drain into nexuses.

Loki: Immortal. Norse trickster god.

Lucien: Master vampire. Was a soldier in William the Conqueror’s army before being turned by Ashanti. Currently a weapons and magic trafficker. Is wanted by many governments.

Macaria: Immortal. Greek goddess of the blessed death and Hades’ daughter.

Mage: Highest rank of magic users and the only practitioners who can tap external power from ley lines and nexuses.

Mage Corps: Military branch under the purview of the US Department of the Preternatural. Accepts only mages.

Magic: Emanating from and powered by a person’s soul. Roughly one-quarter of the world’s population has magic. Strength varies, with different titles being bestowed depending on a person’s magical reach. Casting is divided into defensive wards and offensive spells.

Medb: (Pronunciation: may-ve) Immortal. Celtic goddess. Queen of Air and Darkness. Ruler of the Unseelie Court. Member of the Tuatha Dé Danann.

Midgard: Location. One of the Nine Realms in the Norse myths, generally acknowledged as Earth and the mortal plane.

Mjölnir: Artifact. Thor’s hammer, capable of immense destruction.

Moirai: Immortals. Greek Fates.

Morrígan: Immortal. Sometimes depicted as an individual Celtic goddess, or more commonly as a triple goddess, of war and fate. She is particularly affiliated with foretelling of death or victory in battle. Often described as a trio of sisters sometimes given the names of Badb, Macha, and Nemain.

Mulroney, Nadine: Mage. Works counterintelligence for the PIA. Is fluent in French and based out of Paris, France.

Muninn: Immortal. One of Odin’s ravens in the Norse pantheon, whose name means “memory” or “mind.”

Náströnd: Location. A shore of corpses in Hel.

Necromancer: A magic user who can be of any rank. Their magic has an affinity for the dead, allowing them to raise the dead, control zombies, and manipulate the lingering souls of the deceased. Their kind of magic is heavily restricted in use in the United States and in most countries.

Necromancy: A family of magic that deals with the dead, usually involving blood magic and sacrifices. Predominately illegal or restricted in most countries.

Nexus: Metaphysical lake of power beneath the earth. Usually located in sacred areas or beneath major cities.

Niflheim: Location. A Norse realm.

Night Court: Vampire group that oversees claimed territory. Headed by a single master vampire. Several Night Courts can exist in the same major city.

Norns: Immortals. Norse Fates.

Odin: Immortal. Norse god of wisdom, healing, death, knowledge, battle, and the gallows, and is the titular king of the Æsir.

Oniare: Immortal. A horned serpent residing in the Great Lakes. The sworn enemy of Hinon.

Órlaith: (Pronunciation: OR-lah) Immortal. Daughter of Ruadán. The Summer Lady of the Seelie Court and heir to Brigid. Cú Chulainn’s fiancée within the story.

Pegasus: Winged horses favored by valkyries.

Persephone: Immortal. Greek goddess of the Underworld and springtime.

PCB: Preternatural Crimes Bureau. A PCB is usually found only in the police departments of major metropolitan areas in the United States. The PCB in New York City is headed up by a bureau chief. The five detective boroughs within the NYPD all field detectives specializing in preternatural crimes through the PCB. The PCB has jurisdiction throughout the five boroughs and its own detachment of cops that work in homicide, narcotics, major crimes, and CSU. The PCB is one of the least manned departments in the NYPD due to the type of cases it handles.

PIA: Preternatural Intelligence Agency. PIA is a national-level foreign intelligence organization overseen by the Secretary of Defense directly through the USDI. The PIA’s intelligence operations extend beyond the zones of combat, and approximately half of its employees serve overseas at hundreds of locations and US Embassies in many countries. The agency specializes in collection and analysis of preternatural-source intelligence, both overt and clandestine, while also handling American military-diplomatic relations abroad. The agency has no

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