Restoration rate: 189,819 health per minute.
Base damage: 13,486.
Bonus to ranged damage: +649%.
Bonus to critical damage: 1,820%.
Bonus to magic power: 855%.
Bonus to movement speed: 296%.
Bonus to chance to stun enemy: +5%.
Bonus to chance to get upgraded loot: +30% (maximum value-reached).
Bonus to chance to get a unique quest: +30% (maximum value reached).
Bonus to dodge chance: +1,856%.
Carrying capacity: 41,317 lbs.
Accuracy: 10,830%.
Merchant discounts: 50% (maximum value reached).
Chance of critical damage: +100%.
Fame: 10,455.
Skills
Archery rank 1:1.
Cartography (no rank): 12.
Bashing Weapons (no rank): 48.
Daggers (no rank): 66.
Night Vision (no rank): 83.
One-handed Swords (no rank): 57.
Persuasion rank I: 4.
Resilience rank IV (Paths of Justice, Reflection, Equanimity and Sacrifice): 1.
Riding (no rank): 27.
Spears (no rank): 27.
Stealth rank 1:1.
Swimming (no rank): 6g.
Two-handed Swords (no rank): 36.
Unarmed Combat rank I (Path of Justice): 100. Trades and professions Cooking: Expert (488/500).
Inscription: Master (76/250).
Special skills and abilities Depths Teleportation: 16.
Flight.
Ghastly Howl: 30.
Spirit Shackles Perks
Beast God Conqueror.
Drinker of the Ambrosia of the Sleepers. Dungeon Hero.
Fortune’s Gifts.
Junior Gladiator.
Magnetism.
Mightiest Punisher.
Pioneer.
Polar Explorer.
Second Life.
Snow Wanderer.
Solitoid Terror.
Strong Back.
Class skills Cloak Essence: 18.
Divine Revelation (spontaneous).
Imitation: 15.
Lethargy: 8.
Liberation: 33.
Divine abilities Aid of the Sleepers: 2.
Sleeping Invulnerability: 2.
Sleeping Justice: 2.
Sleeping Vindication: 2.
Touch of the Sleeping Gods.
Unity.
Auras
Most Magnificent Avenger.
Achievements Beast God Conqueror.
Fearless Explorer.
First Completion: Treasury of the First Mage. First Ever: Just A Perfect Day To Die!
First Ever: Level 400!
First Ever: Level 500!
First Ever: Mightiest Punisher.
First Ever: Most Magnificent Avenger.
First Kill: Bonechewer.
First Kill: Chuff, Queen of the Swamp Needlers. First Kill: Crusher.
First Kill: Devourer of Flesh, Giant Dalezma. First Kill: Kar’sanmai Queen.
First Kill: MokRhyssa, Rock Queen.
First Kill: Murkiss.
First Kill: Neratakon the Sand Golem.
First Kill: Sharkon, Underground Terror.
First Kill: Shograssar, God oftheSarantapods. I Came, I Saw, I Conquered—Forever!
I Survived Distival-2075!
“I’m on Fire! I am the Fire!
Just A Perfect Day To Die!
Mightiest Punisher.
Morituri te salutant!
Most Magnificent Avenger.
Pioneer.
That Doesn’t Happen!
The Lich is Dead! Long Live the New Lich…
Treasury of the First Mage: Path of Courage.
Divine emblems
Shog’rassar’s Protection (+50% damage resistance against insectoids; +100% poison resistance).
Pets, battle avatars and mounts
Iggy, level 564 Swamp Needier.
Sharkon, level 783 Underground Terror.
Storm, level 564 Storm Dragon.
Crash, level 565 Diamond Worm.
Crusher, level 30 Fierce Wolf Montosaurus, level gog Ancient Reptile.
Spotted Mechostrich.
Hidden status: E-class Threat with potential A.
Hidden status: Initial of the Sleeping Gods.
Money: 176,213,838 gold, 42 silver, 54 copper coins.
Marks of the Valorous: 10.
It was a shame I hadn’t managed to find Supreme Grand Master Oyama. His lessons would have come in very useful, but I didn’t have time to find his village in southern Latteria. And it wasn’t a given that the teacher would agree to take me on right away…
My thoughts broke off at the sound of the horns and drumroll of Nergal’s army, but then the Sleeping God interrupted them.
“Do not be angry at those fooled by the parasite and usurper that calls himself a god! They come here for loot and glory, but they will find only disappointment!”
Tiamat’s Inspiration
You feel no anger or pain. You do not fear death. You know no fear.
All the defenders were as if wrapped in a gentle divine embrace, and when the colossal figure of Nergal rose up into the sky behind his army of light, all I did was smile and look for his health bar.
Chapter 20: The Battle for Tiamat’s Temple
WHILE I SOARED above the temple to assess the battlefield, time seemed to slow. The enemy’s army was like an endless billowing sea, with our troops a grain of sand in the path of a tsunami.
Nergal wasn’t the only one to come and support his followers. His ancient rival had joined him, the god of darkness Marduk the Sombre, whose avatar towered above the clans of the Empire as they advanced from the south. Stark against the piercing blue sky, the shadowy figure of the god of darkness looked like an inkblot—nothing human about it, just two holes instead of eyes and divine arms spread above his troops like storm clouds.
Nergal wasn’t particularly anthropomorphic either—a vague shining silhouette filling half the sky, a burning sun in place of its head. The beacon of light seemed to be approaching the planet. It grew to three times its size, and now wisps of light could be seen around it, creating the impression of moving hair. The light of the Radiant burned the eyes even through closed eyelids.
Neither god made an attempt to take on a form friendlier or more familiar to sentients. I had no idea what the gods’ presence meant; would they take part in the fight? Could they be defeated?
Tiamat took on the form of a giant ethereal two-headed dragon, shrouding the temple with her body. One head turned to Nergal. The other—to Marduk. The Sleeping God didn’t move, but I somehow knew that she was resisting an invisible pressure from the New Gods, above whose avatars were no names and no health indicators. I waited for Behemoth to join Tiamat, but I couldn’t feel his presence.
The forces of the Commonwealth advanced from the north. The Empire’s troops approached confidently from the south. From east and west came smaller bands of neutrals. They approached in no hurry, at a steady march.
In the enemy’s vanguard, I could clearly see perfectly triangular legions of troops in identical armor. So that’s who the Alliance of Preventers was waiting for!
I carefully examined the NPC army approaching from the north. The soldiers of King Bastian the First marched under a standard of blue and gold. Dwarven battle groups followed human cohorts, and behind them stood elvish archers and self-propelled gnomish battle tanks all along the front line. The less numerous races of the Commonwealth were scattered here and there among them; fearsome lophers and titans pulled catapults, miniature fairies fluttered and buffed their allies with magic dust. A cavalry of human knights covered the flanks, reinforced by hobbit sling-shooters mounted on centaurs armed with long spears. None of them were over level three hundred and fifty.
Behind marched all manner of mismatched player raids. There wasn’t much order in their ranks; second-tier clans rubbed shoulders with two or three thousand casuals lucky enough to reach the heart of the desert. In any case, both they and