Flint tried to speak, but his voice was muffled by a mouthful of raisin bun. He nodded, crumbs tumbling from his beard.
"What's that?" Tanis peered closely at Flint. "That's not a raisin bun, is it?"
"Want one?" answered Tas. He reached into his pouch and produced another of the sticky buns and handed it to Tanis. "Don't wolf it like Flint," he cautioned. "They're a little dry."
Tanis looked from Flint's sheepish face to Tas's satisfied one, then snatched the sweet from the kender's hand. "Let's go, before you two eat me out of house and home."
"I found enough to keep us going for at least a couple of days," Flint told him. "But what about my things? Did you remember my warm hat? How about those woolen socks that fit so nicely inside my leather hiking boots? And what about my axe?"
Tanis clapped his friend on the shoulder. "Don't worry, I got everything." He held out a pack containing the items Flint had asked for, including the dwarf's beloved old axe. Over the years, its smooth wooden haft had developed two grooves in the shape of Hint's meaty hands; it was as comfortable in his grip as a pair of old shoes on his feet.
Anxious to be on the road, Flint took up the pack and the axe and marched toward the door, then suddenly looked apprehensive as he remembered something. "What about Selana? Did you see a tightly hooded woman with unusually pale skin anywhere?"
Tanis shook his auburn head. "I saw no one."
Flint looked measurably relieved, and the tension seemed to slip from his thickset shoulders. "Wonderful. Now maybe we'll see some good luck for once." Settling the blanket pack into a more comfortable position, Flint opened the half-elf's front door and called to his companions over his shoulder as he stepped over the threshold. "The sooner we leave, the sooner we'll be coming home," he said, popping the last bite of raisin bun past his lips. Flint turned back around to watch his step. Suddenly, bits of dry, sticky bun flew out of his mouth with a gasp of surprise.
"Hello, Master Fireforge," said the extremely fair-skinned, green-eyed woman in the blue robe, wisps of whitish hair escaping the confines of her cornflower-colored scarf.
"I've been looking for you."
PART II
Chapter 7
The Crashing Boar
The paunchy human born Waldo Didlebaum some thirty-five years earlier, took pride in his ability to recognize and seize opportunity. Consider his newest occupation, now barely twelve hours old—prognostication. Actually, it had a lot in common with his previous profession, which lasted two weeks: barding.
Both had potential for great prestige and an accompanying lifestyle; they sometimes secured wealthy patrons or received court appointments. At the least they made good money in the streets and inns among the common folk. A comfortable life was all Waldo sought. After all, wasn't that his right?
The avaricious former pickpocket/juggler/brick-maker/sailor/blackmailer had recently entered the bard's profession after seeing a smartly dressed bard perform to rave reviews and bags of coins at Thelgaard Keep in the north. Waldo was newly employed there (and underutilized, in his humble opinion), as third household steward. He saw the position as a temporary setback, the result of some bad judgment and even worse luck as a blackmailer—he'd put the squeeze on the burgher of Clonnisborough over a romantic indiscretion, only to discover the man was also the overlord of the most ruthless smuggling ring in Solamnia. In the interest of prolonging his life, Waldo had dropped everything and fled to Thelgaard.
For all the years of his common life he had watched with envy the deference granted to those of noble birth. To simply dress and speak like nobility might get him the respect he desired; unfortunately, respect doesn't fill a man's empty belly. But professional respect, coupled with high financial rewards, Waldo had thought, would give him all that he desired from life.
Some fancy clothes, a high-falutin' name, and a story or two, he decided, were the only requirements for a successful career as a minstrel. That very night Sir Delbridge Fidington was born, and the name he'd assumed as steward, Hector Smithson, was lost forever.
Using skills vaguely learned during one of his earlier professions, Waldo lifted some fine clothing from his employer, including the green jacket and breeches he now wore. He also had helped himself to a number of priceless items from the manor, knowing that proceeds from their sale would allow him to live comfortably until he established himself as a bard.
Unfortunately, that process took much longer than he had expected or budgeted for. He repeated the stories he'd heard from the bard at Thelgaard Keep, but they never went over quite as well for him. He blamed that on the crowds. The farmers and other riffraff he was obliged to entertain certainly weren't sophisticated enough to appreciate the sort of stories that amused nobles at Thelgaard Keep. Still he was certain that success would come as soon as he managed to tell the right story in front of the right crowd.
In recent days, however, Waldo had begun suspecting that perhaps a bard's job was not as easy as it looked. Perhaps it actually required talent; perhaps he had none. Indeed, perhaps he stank. He couldn't even draw applause in an ale tent in a backwater such as Solace.
And then, like a gift from the blue, he met a tinker with a magical bracelet and a loose tongue.
After knocking out the tinker the night before, Waldo had slipped posthaste from Solace, walked the five miles east to Que-kiri in moonlight, then camped alongside the road on the north edge of the village. Hitting the trail early, he was headed for the nearest port on New Sea, to put as much ground between him and the conked-out tinker as possible. But the first ride