Balcombe turned around and studied the chart of lunar cycles on the wall. The three moons of Krynn— Lunitari, Solinari, and Nuitari—controlled the power of magic in the world with their phases. Being an evil god, Hiddukel was at the height of his power when Nuitari, the black moon, was in high sanction. The same applied to Hiddukel's followers. The only time Balcombe could transfer souls to Hiddukel was during the high sanction of Nuitari, a condition that existed for a stretch of seven days out of every twenty-eight.
Balcombe knew that tomorrow night was the first night of high sanction for Nuitari. The day after that, Nuitari and Lunitari would be aligned for one day. During that time, the power of all wizards on Ansalon would be increased, but particularly black and red-robed mages. Veins stood out on Balcombe's neck as he thought back to the failed Test that had kept him out of the Order of Red Robes and thrust him into Hiddukel's service. Because he served Hiddukel, he received the same benefits from Nuitari as any black-robed wizard.
Still thinking about his approaching appointment at the altar, Balcombe became vaguely aware of a small, furry rodent scurrying about on his work counter. The castle was full of mice and rats, and Balcombe had, in fact, befriended a number of them over the years, though he might just as easily use them in his experiments. They liked to nibble at fallen bits of spell components and drink the dregs of liquids in his mortar bowls.
Balcombe was certain he had never seen this particular mouse in his laboratory before; he would have remembered such a slight, bright-eyed little creature. He watched as it darted among the surgical tools and bowls, snuffling its delicate whiskers at crumbs.
Suddenly its vision fastened onto something at the end of the counter. The furry brown rodent lunged forward, struggling to stretch its jaws enough to snatch up the bracelet in its sharp little teeth.
"Why, you little—" Balcombe began, angry and puzzled at the same time. He reached out to seize the audacious mouse as it struggled to drag the heavy bracelet to the counter's edge.
Just then, another mouse, smaller but wiry, leaped out from behind the blue bowl and fastened its razor teeth onto Balcombe's hand. Crying out in pain and fury, the mage flung the mouse from his finger and dashed it to the floor, where it staggered around, dazed.
Meanwhile, the mouse on the counter was still trying to drag the bracelet to the edge, but getting nowhere. Looking up at Balcombe's enraged visage as his hand reached toward it, the rodent gave one last desperate look at the bracelet and threw itself off the counter.
But the mouse never landed. In mid-flight, it changed before Balcombe's startled eyes into a hummingbird and flittered away through the narrow loophole and out of the castle. Balcombe felt his stomach lurch.
These were not mice.
Frantic, the mage looked around on the floor for the other mouse. "Who are you really? What do you want?"
He finally spotted the mouse as it skittered under the doorway to Balcombe's chamber and the castle beyond, disappearing from the mage's sight. He had no hope of catching the frightened mouse.
Unless the dwarf and half-elf had somehow escaped and taken the form of mice, two others now knew he had the bracelet. But there were two others: the woman and the kender who had escaped his web! The dwarf and half-elf were safely locked away in the castle jail. Balcombe had assumed his shadow monster had done its work on the other two. Could they be powerful enough or lucky enough to have escaped it?
Worse still, they undoubtedly heard his conversation with Hiddukel. Though they could have no clear idea where the altar was, beings with the power to poly-morph could undoubtedly discover its location. To be safe, he must get to the altar, make the transfer, and take LaDonna's place on the conclave immediately, thereby raising himself above the influence of any provincial mage in Tantallon or beyond.
Balcombe prepared for his departure as hastily as possible, but two questions burned in his thoughts like a flame that could not be extinguished.
Who were the woman and the kender, and how much did they know?
PART III
Chapter 14
The Chase
After turning into a sparrow once again, Selana hovered out of sight and observed Balcombe as he leaped from a parapet outside his window, the bracelet plainly visible on his wrist. Obviously employing a spell of flying, he soared just above the treetops north of the village, mingling among the gray clouds that had descended since morning. He seemed headed deeper into the mountains, following the banks of the large mountain stream that cut between the castle and the pristine town of Tantallon.
Selana counted the passage of two minutes, then flew after him, maintaining a distance she hoped was beyond the range of any detection spells he might have cast.
So close! She'd held the bracelet in her teeth! Her heart ached at the memory.
The sea elf felt a momentary twinge of guilt over leaving Flint and Tanis behind in the jail. The dwarf, a fatherly sort, seemed as kind as anyone she'd met since coming to the surface, in spite of his occasional grumpiness. She suspected much of it was bluff and bluster, since he seemed sincerely anxious to make amends and retrieve the bracelet. She was sorry to cast him to the fates.
The half-elf was a different sort. . . . She had never met anyone like him before. Fire and ice. Infuriating. Impatient. Intriguing. ... A great flame, stoked from the soul, burned in his elongated eyes. He was a