on Dinadh, he spent a great deal of time choosing the roles he would play there—the roles, that is, in addition to the one he had been assigned—coming up with two that were no more inappropriate than all his other roles had been. He chose, as primary persona, the role of Master Spy. For this he had designed and rehearsed a conspiratorial manner and a repertoire of winks and nods of great significance. As a “cover” for Master Spy, he adopted the persona of Codger. This required him to smoke a tobacco pipe, wear an eccentric hat, and adopt a manner of gruff but kindly bemusement along with a spraddled way of walking, as though slightly crippled in the knees. In order to avoid “giving anything away,” Master Spy was laconic while Codger was obfuscatory, apt to take off in dizzying locutory flights, which left his listeners not only lost but remote from any point of reference.

Between the mystifications of Master Spy and the divarications of Codger, Dinadh-Alliance communication soon dwindled to a muddy trickle. People back at Prime learned to send Thosby’s infrequent reports directly into the files, not even feeding them through content analyzers that would have scanned for key concepts, such as lost contact or disappearance.

Thosby took comfort in the lack of feedback. He felt continued silence from Prime was an expression of confidence in him and his work. Meantime, after one or two feeble attempts at supervision, line functionaries at Prime gave up on Thosby and turned to alternate sources of information: agents for other organizations, rumor mongers who were paid for knowing things, people with relatives or friends on settled worlds in Hermes Sector. It was through these that Prime had learned of the Ularian incursions, almost as promptly as Thosby could have informed them.

One young administrator, who was still naive enough to believe that efficiency was a Good Thing, unearthed Thosby’s reports, and after laboriously plodding through one or two, recommended that Thosby be replaced. The recommendation, however, languished on the desk of the aide to the deputy assistant to the subassistant secretary for personnel matters. Everyone was now in a panic about Ularians and much too busy to do anything at all about Dinadh.

All of which, so Poracious Luv told me, explains how the Intelligence Division at Prime, purely on the basis of contiguity and without questioning competence, assigned Thosby Anent the responsibility of monitoring the highly secret work of the Perdur Alas shadow team.

“For want of a nail,” the Procurator would say to me, Saluez, as he reviewed this entire matter, with many a shake of the head and furrowing of the brow. “For want of a nail, the horse was lost….” (Our animals on Dinadh do not have nails, so I had to ask Lutha what he meant.)

Thosby accepted responsibility for the shadow team with his usual nonchalance. No one told him how important Perdur Alas was. It would have made no difference if they had. The more challenging and important a task, the more good sense and concentration it required, the more likely Thosby was to ignore it in preference for something else, anything else, that was repetitive and familiar and disconnected from reality.

As a consequence, the shadow team had been gone for some time before Thosby knew it. To give him credit, he did use his equipment to search for survivors, though it took him ten times as long as it should have. He found Snark through sheer luck, and when he set the machines to provide a readout of Snark’s sensory data, he found, to his slight discomfort, that it covered a very long period of elapsed time, during which he, Thosby, should probably have Done Something.

Codger was neither honest enough to admit incompetence nor dishonest enough to destroy the evidence. Master Spy, on the other hand, was convinced it was a ploy. Trapped among his several personalities, Thosby chose to do what he had often done in the past with real things that presented real problems: ignore them until they went away.

Perdur Alas didn’t go away. The ship that had transported the shadow team stopped subsequently on Dinadh, where, in a drunkenly lugubrious moment, the captain had grieved over the fate of the bait. This was reported to Chadra Tsum, who routinely used Thosby’s equipment to find out things that interested her, whether they interested anyone else or not. Chadra knew about Snark long before Thosby did. She told her colleagues, who told other people, with the consequence that, among certain circles in Simidi-ala, Snark was spoken of familiarly and with sympathy as the lonely shadow of Perdur Alas.

Which is not to say that Dinadh knew. The people at Simidi-ala, because of their forced association with foreigners, are not considered to be real Dinadhi. They are, so to speak and through no fault of their own, tainted and resented. Though I had not realized it, it seems the resentment runs both ways. They are as suspicious of us as we are of them. So, though the port buzzed with the drama of one lonely shadow upon Perdur Alas, one lonely shadow confronting the might and mystery of the Ulari-ans, the rest of Dinadh remained ignorant.

As did I, and all those with me. We knew only what Lutha had been told: that our worlds were in danger. If my world was in danger, so were my people, so was my child. What more did I need to know?

It would have been helpful to know a great deal more about driving gaufers! I had assumed they were gentle and accommodating beasts, but then, I had only seen them driven. I may even have seen them being harnessed—without paying much attention—and I’d certainly never done it myself. It surprised me, us, therefore, when the beasts made it clear they did not like being harnessed, did not like pulling, and would do so only when … when something none of us could figure out!

Leelson blindfolded them to harness them, only

Вы читаете Shadow's End
Добавить отзыв
ВСЕ ОТЗЫВЫ О КНИГЕ В ИЗБРАННОЕ

0

Вы можете отметить интересные вам фрагменты текста, которые будут доступны по уникальной ссылке в адресной строке браузера.

Отметить Добавить цитату