There wasn’t, though, short of a computer virus.
One thing about space travel: even when you’re in a hurry, it takes a long time to get where you’re going, because everything is extremely far away. And ships are mostly self-maintaining, though the shipminds do get bored if you don’t give them people to talk to. Or at least they say they do. We’re unpredictable compared to AIs, or so I’m told, and therefore amusing. We make great pets.
I understood. I missed having cats on Sally. Most human ships have some kind of pet—cats, or domesticated rats, or something similar: small and adaptable. But, for all the obvious reasons, pets were a liability on an ambulance.
Still, organic and inorganic sentiences both required some environmental enrichment to make space travel tolerable.
Hobbies, I mean. I’m talking about hobbies.
I imagine that a lot of novels get written by long-haul pilots. And games programmed. And songs and scripts developed. I knew a guy back in the Judiciary who knitted and did cross-stitch, but mostly people stick to more digital forms, or ones requiring only a limited number of supplies rather than an elaborate stash on a limited consumable budget. Trust my insider knowledge when I tell you that the only thing more frustrating than running out of variegated peach embroidery floss halfway to Aldebaran is being the shipmate of somebody who has run out of variegated peach embroidery floss halfway to Aldebaran.
I’m not as creative as some of my shipmates have been. I don’t make anything. I have a ukulele, which is a nicely compact instrument that doesn’t require too much sound baffling to be played inside a hull. And mine is not some priceless antique made of real Terran wood or anything. It’s a soundbox and neck printed out of nice, dense polymer, with old-fashioned strings that make noise by vibrating and causing echoes, and pegs to tune it. It has a bridge and a nut and no audio pickups at all. If we had to take it apart for consumables, Sally could print me another one as soon as we got back to port and filled our hoppers again.
That’s never happened yet, though. Space is scary. But not scary enough to eat my uke.
Not yet, anyway.
More importantly, I’m an okay-enough player that my shipmates don’t mind. Especially since I make sure I don’t practice all the time.
That’s what VR games are for.
The sandbox-style ones are best for long trips, because you don’t run out of things to do. There are always more flowers to pick or butterflies to milk or coins to grind. My current favorite is probably kind of too much like my daily life to really count as recreation: it’s Orphan Queen, where you explore an abandoned space ship and find Mysterious Things. Well, that’s my favorite unless my favorite is the historical Fascism and Facsimile. But Melusine is great, too, especially the content tranche where you’re climbing around inside the giant clock in the palace walls. I have to play them all in single-player mode, unless Tsosie is in the mood, because you can’t exactly get a real-time network across hundreds of light-ans. I do some play by packet, too, which gets me some interaction outside of the ship’s community, even if it’s asynchronous.
I like my coworkers. But if you’ve never been trapped in three hundred and fifty cubic meters with five other sentients, I invite you to try it before you judge how far I’m willing to go to talk to somebody else once in a while. Loese and Tsosie have families; Hhayazh and Rhym have in-species social associations. I keep in touch with my daughter, Rache, but she’s at that age where she wants to prove her independence and autonomy, so I don’t find out much about what’s going on. And I get the sense that Rache feels I’m kind of an absentee parent, which… okay, fair.
Her other mom and I don’t talk much anymore.
The packet games are slow. I’ve been playing one particular one since I was in the Judiciary: it’s gotten through almost a whole week of game time now.
It’s nice to have the continuity through my life, however.
This trip, I didn’t get as much roleplaying done as I might otherwise. We were bending light with our speed, Sally putting her overclocked white coils to the test, the warp-striated bands of starshine from the galaxy outside our bubble scrolling past in a steady flicker. We must have passed pretty close to a star at one point, because it got so bright outside I thought we had somehow reached the Core much in advance of our ETA. Afar’s shielding held up, though, and his crew kept right on breathing.
The speed wasn’t why I was busy: Sally and Loese handled that comfortably on their own. Helen was the ongoing distraction. Helen, who had been left alone for a very long time indeed. Helen, who wasn’t emotionally stable.
Since I’d insisted on rescuing her, the rest of Sally’s crew seemed unified in their opinion that entertaining the peripheral with PTSD was my problem. Sally was our AI medic, and she still had access to Helen’s code and was teaching herself the archaic language Helen was programmed in. I was confident that Sally was doing everything she could to patch up Helen’s psyche—and, in fact, Helen seemed to be getting more focused and coherent and less like a brain trauma patient as Sally went to work on her operating system. And possibly her processors as well. I didn’t have the skills to know what was going on inside that peripheral, and since she wasn’t my patient, privacy dictated that I not ask Sally unless I needed the information professionally.
I did know that it would be incredibly