main form of damage. Each specter would come screaming up from the ice, slashing at the target with claw-tipped hands, and continue up until they disappeared into the ceiling. As cool as the visual sequence was to watch, the Elemental’s Healthbar barely moved. He made a mental note to have Andrea try out again as a healer if she didn’t make the team under the damage-dealing category.

With the room clear, the Party took a moment to rest. That’s when Garath noticed a prompt awaiting his attention.

Congratulations, Garath! For reaching Level 24, you are awarded 5 Attribute Points (3 per Level and + 2 per Level due to your status as a Leader of Man) and 2 Skill Points (1 per Level and +1 per Level due to your status as a Leader of Man) to distribute at your discretion. As a Necrologist, you receive +3 Wisdom, +3 Vitality, and +1 Regeneration per Level.

You have one week to distribute the Points before they are assigned for you based on your chosen Class.

Unused Attribute Points: 5

Unused Skill Points: 17

Garath wanted to hold off on distributing APs or SPs until after the tryouts were completed, but was happy to be one Level closer to his goal of Level 30.

Once rested and their respective Health and resources were at maximum, the Party moved to the closest corner to inspect the hovering blue platform. When there was no clear indication of what to do next, Garath gave Bill a mental command to hop up onto the platform. With an eager tail wag, the demon-dog did as ordered. Once the hound’s significant weight landed atop the platform, it sank into the ground with an audible click. Garath called him back and started to pat his head appreciatively, but the platform lifted back into the air a mere second after Bill hopped down.

It didn’t take Garath long to figure out the solution to this dungeon’s little puzzle. He repeated the command to Bill and told him to sit and wait there on the platform until he received further orders. After that, the Necrologist directed Fergus to the platform in one corner of the large room and Andrea to another. Garath told Curly and Raust to head to the middle of the room, then approached the final platform with Handsome flying at his side. Once Fergus and Andrea were in place and that their platforms had fallen, he stepped up onto his platform. It sank into the ground and clicked into place.

As he’d predicted, this let the dungeon Boss know it was time to make an appearance.

In the center of the room a whirling storm of white coalesced. It was the size of a football at first, but quickly swelled as ice was ripped from the nearby columns to join the whirlwind of Elemental energy. When it stopped spinning, Garath looked at the dungeon Boss in its place with a clearly unimpressed expression. It was just a bigger Ice Elemental. If this dungeon had a Yelp page, Garath would leave it a terrible review titled ‘Hashtag boring’. He triggered Inspect on the Boss anyway, and took in the provided information at a glance.

Greater Ice Elemental

Elemental

Health: 2,300/2,300

Level: 20

Station: none

Mana: 725/725

Description: A Water Elemental evolves into a Greater Ice Elemental after a century of remaining in a frozen state. Greater Ice Elementals can fire shards made up of their own bodies at twice the rate of fire of an Ice Elemental.

Raust immediately grabbed the Greater Ice Elemental’s attention by sending a replica of his shield made up of pure light to smash against the creature’s still-forming face. The dungeon Boss reacted instantly, each of its white arms sending spikes of hardened ice at the Party’s tank. Garath, Fergus, Andrea, and Bill all converged to join the fight in the center of the room. Without asking, Garath was blessed with Andrea’s spell to increase his Wisdom as soon as he was in range to start laying it on the Greater Ice Elemental. He and Handsome both cast Creeping Death to hit the Boss with two Quickening Entropy debuffs and continued to stack the damage-over-time debuff as Fergus got into position and wailed on the Boss from its unprotected backside. In all, it took the Party less than a minute to drain the Greater Ice Elemental’s Health to zero.

Begin combat log:

[You have been awarded 7,820 Experience Points for slaying Level 20 Greater Ice Elemental]

End combat log.

Just like the smaller Elementals had when they were killed, the dungeon Boss’s lifeless body melted into the floor and left a Mana Crystal hovering in the air above its resting place. A second later five identical chests appeared in a horizontal row in front of them. Garath tapped the Mana Crystal and it split into five equally sized orbs that distributed themselves to the Party.

You have received 1.65 Mana Crystals.

Mana Crystals will be stored in your Items panel until spent, traded, or until your death.

The Necrologist may have been disappointed with the dungeon itself in terms of fun, difficulty, scenery, creativity, or the tryouts, but some good definitely came out of it. The relatively quick and easy run, in total, netted him 78,650 Experience Points and 10.05 Mana Crystals, whatever he was supposed to do with them. On top of that, they were each rewarded with a wooden chest for completing the dungeon. Garath received two items from his chest. He pulled them out one at a time to see the details of his prizes.

Ice Cave Cloth Boots

Raiment Slot: Feet

Armor: +8

Magic Resistance: 0

Durability: 30/30

Item Score: 16

Defense Rating: 8

Type: Cloth Armor

Quality: Average

Rarity: Common

+10 Wisdom

+3 Vitality

***Note: cloth armor will not keep you warm in the Ice Caves.

Item Requirements:

Level: 3

Ice Cave Cloth Gloves

Raiment Slot: Hands

Armor: +4

Magic Resistance: 0

Durability: 30/30

Item Score: 18

Defense Rating: 4

Type: Cloth Armor

Quality: Average

Rarity: Common

+6 Wisdom

+3 Vitality

+1 Regeneration

***Note: cloth armor will not keep you warm in the Ice Caves.

Item Requirements:

Level: 3

Garath would be lying if he said he wasn’t disappointed with the quality of his chest loot, but he was happy to

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