Telepath, the lowest-ranked and most despised kzin aboard the flagship, challenged Fixer to mock-combat four day-cycles after his arrival. Fixer could not refuse; not even the commander’s protection would have prevented his complete ostracization had he done so. His existence would have been an insult to the whole kzinti species. A simple command not to fight would have spared him—but the commander did not imagine that even the despised Fixer would face much of a fight from Telepath. And Fixer could not afford to be shunned; ostensibly, he had his position to regain.
So it was that Halloran faced a kzin in mock-combat. Fixer—the kzin persona—did not fall by the wayside, because Fixer could more easily handle the notion of combat. But Halloran did not remain completely in the background. For while Fixer was “fighting” Telepath, Halloran had to convince any observers—including Telepath—that he was winning.
Fixer’s advantages were several. First, both combatants could emerge unharmed from the fray without raising undue suspicions. Second, there would be no remote observers—no broadcasts of the fight.
The major disadvantage was that of all the kzinti, a telepath should be most aware of having psychic tricks played on him.
The exercise chambers were cylindrical, gravitation oriented along one flat surface at Kzin normal, or higher for more strenuous regimens. The walls were sand-colored and a constant hot dry wind blew through hidden vents, conditions deemed comfortable in the culture that had dominated Kzin when the species achieved spaceflight. The floor was sprinkled with a flaked fluid-absorbing material. Kzinti rules for combat were few, and did not include prohibitions against surprise targeting of eye-stinging urine. The flakes were more generally soaked with blood, however. The rooms were foul with the odors of fear and exertion and injury.
Telepath was puny for a kzin. He weighed only a hundred and fifty kilograms and stood only two hundred and five centimeters from crown to toes, reduced somewhat by a compliant stoop. He was not in good shape, but he had little difficulty bending the smallest of the ten steel bars adjacent to his assigned half of the combat area—a little gesture legally mandated to give a referee some idea how the combatants were matched in sheer strength. This smallest bar was two centimeters in diameter.
Halloran-Fixer made as if to bend the next bar up and then ostentatiously re-bent it straight, hoping nobody would examine it closely and find the metal completely unmarked. Probably nobody would; kzinti were less given to idle curiosity than humans.
Telepath screamed and leaped, arms spread wide. The image of Fixer was a bare ten centimeters to one side of his true position, and that allowed one of the kzin’s feet to pass a hair’s-breadth to one side of Halloran’s head. Halloran convinced Telepath he had received a glancing blow across one arm. Telepath recovered somewhat sloppily, for a kzin, and sized up the situation.
There were only the mandated two observers in the antechamber. This fight was regarded as little more than comedy, and comedy, to kzinti, was shameful and demeaning. The observers’ attentions were not sharply focused. Halloran-Fixer took advantage of that to dull their perceptions further. This allowed him to concentrate on Telepath.
Fixer did not crouch or make any overt signs of impending attack. He hardly breathed. Telepath circled at the outside of the combat area, nonchalant, apparently faintly amused.
Halloran had little experience with fighting. Fortunately, Fixer-of-Weapons had been an old hand at all kinds of combat, including the mortal kind that had quickly moved him up in rank while the fleet was in base, and much of that information had become lodged in the Fixer persona. Halloran waited for Telepath to make another energy-wasting move.
Kzinti combat was a matter of slight advantages. Possibly Telepath knew this, and sensed something not right about Fixer. Something weak…
But Telepath could not read Fixer’s thoughts in any concentrated fashion; that required a great effort for the kzin, and debilitating physical weakness afterward. Halloran’s powers were much more efficient and much less draining.
Fixer snarled and feigned a jump. Telepath leaped to one side, but Fixer had not completed his attack. He stood with tail twitching furiously several meters from the kzin, needle teeth bared in a hideous grin.
Telepath had good reason to be puzzled. It was rare for a threatened attack to be aborted, from a kzin so much larger and stronger than his opponent. Now the miserable kzin was truly angry, and afraid. Several times he rushed Fixer, but Fixer was never quite where he appeared to be. Several times, Halloran came near to having his head crushed by a passing swipe of the weak kzin’s gloved hand, but managed to avoid the blow by centimeters. Something was goading Telepath beyond the usual emotions aroused by mock combat.
“Fight, you sexless female!” Telepath shrieked. A deeply obscene curse, and the observers did some of their own growling now. Telepath had done nothing to increase their esteem.
Fixer used the kzin’s anger to his own advantage. The fight would have to end quickly—he was tiring rapidly, far faster than his puny opponent. Fixer seemed to run to a curved wall, leaping and rebounding, crossing the chamber in a flash—and bypassing Telepath without a blow. Telepath screamed with rage and tried to remove his gloves, but they were locked, and only the observers had the keys.
While Telepath was yowling fury and frustration, Fixer-Halloran delivered a bolt of suggestion that staggered the kzin, sending him to all fours with an apparent cuff to the jaw. The position was not as dangerous for a kzin—they could run more quickly on fours than erect—but Halloran-Kzin’s image loomed over the stunned Telepath and kicked downward. The observers did not see the maneuver precisely, and Telepath