The only other thing in the room is the brass barrier framing it, stopping people from getting injured when they mistime their jump. The Revolving Room is another wonder of the S.P.M.A., a unique Perium accessible to the chosen few.
I used it a lot in my early days when being an underage witch was more of a problem. Then, it was advisable to travel unseen, particularly if I wasn’t in the company of adults which was always the aim. Secret travel isn’t required now but I still like the thrill of certain Periums: The Revolving Room being one them.
The fun is in jumping on and staying on, the room spinning so quickly it’s easy to mistime your jump and be sent flying. There’s a way of slowing the room down, though, which is what Conrad does now by placing his penchant ring on the iron dock we’re standing on.
We time our jump as The Revolving Room gathers speed, making our way to the middle where a brass dial waits to transport us to our destination. Instead of doing this, we stay on longer than needed, laughing as the room tilts and throws us off balance. The Fixilia charm takes care of this, freezing us to the spot.
“The first person to move buys the Jysyn Juice tonight,” Conrad prompts, causing us to lock into Night Ranger mode: intense and still as The Revolving Room clatters in the surrounding space.
Even breathing’s uncomfortable when you use the Fixilia charm, making our ‘no moving’ game strangely sadistic, but a bit of pain is no burden for a Society soldier. We all remain perfectly still until The Revolving Room jolts suddenly, throwing Noah forwards with a yell of frustration.
“Every time!” he shouts, referring to his streak of bad luck on recent bets.
He can drown his sorrows with Jysyn Juice later. We’ve got a Domitus in hiding to track down.
“Let’s go,” I say, as we deactivate our Fixilia charms.
I reach for the brass dial in the centre of the spinning structure, dialling the required letters. Seconds later, the expected image forms in one of the doorways — the signal to move towards it and jump through: Night Rangers on a mission to end a duel with a Domitus once and for all.
About the Author
I’m the author of the Kaira Renn series and The Fire Witch Chronicles, both set in The Society for the Preservation of Magical Artefacts. (S.P.M.A.)
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Also by R.A. Lindo
The Fire Witch Chronicles
Shadow Strike: Book 2
Rising Fires: Book 3
Kaira Renn Series
The Rise of the Ameedis: A Fantasy Prequel
The Sign of the Symean: Kaira Renn Book 1
The Gilweean Gateway: Kaira Renn Book 2
The Legend of the Terrecet: Kaira Renn Book 3
The Call of The Wenlands: Kaira Renn Book 4
The Fate of The Devenant: Kaira Renn Book 5