The behemoth slept in a crouch, waiting for the intruders.
He tugged the girl through the stairwell door. A voice droned out of nowhere: “If you have come to plunder, go back!”
He stiffened, looking around. The girl whimpered.
“Stay here by the stairs,” he told her, and pushed her firmly back through the door.
Asir started slowly toward the room where Big Joe waited. Beyond the room he could see another door, and the monster’s job was apparently to keep intruders back from the inner vaults where, according to the ritual chants, the Blaze of the Winds could be kindled.
Halfway along the corridor, the voice called out again, beginning a kind of singsong chant: “Big Joe will kill you, Big Joe will kill you, Big Joe will kill you—”
He turned slowly, searching for the speaker. But the voice seemed to come from a black disk on the wall. The talking-machines perhaps, as mentioned somewhere in the ritual.
A few paces from the entrance to the room, the voice fell silent. He stopped at the door, staring in at the monster. Then he took a deep breath and began chanting the twenty-four numbers in a loud but quavering voice. Big Joe remained in his motionless crouch. Nothing happened. He stepped through the doorway.
Big Joe emitted a deafening roar, straightened with a metallic groan, and lumbered toward him, taloned hands extended and eyes blazing furiously. Asir shrieked and ran for his life.
Then he saw Mara lying sprawled in the stairway entrance. She had fainted. Blocking an impulse to leap over her and flee alone, he stopped to lift her.
But suddenly he realized that there was no pursuit. He looked back. Big Joe had returned to his former position, and he appeared to be asleep again. Puzzled, Asir stepped back into the corridor.
“If you have come to plunder, go back!”
He moved gingerly ahead again.
“Big Joe will kill you, Big Joe will kill you, Big Joe will kill—”
He recovered the barbed pike from the floor and stole into the zone of silence. This time he stopped to look around. Slowly he reached the pikestaff through the doorway. Nothing happened. He stepped closer and waved it around inside. Big Joe remained motionless.
Then he dropped the point of the pike to the floor. The monster bellowed and started to rise. Asir leaped back, scalp crawling. But Big Joe settled back in his crouch.
Fighting a desire to flee, Asir reached the pike through the door and rapped it on the floor again. This time nothing happened. He glanced down. The pike’s point rested in the center of a gray floor-tile, just to the left of the entrance. The floor was a checkerboard pattern of gray and white. He tapped another gray square, and this time the monster started out of his drowse again.
After a moment’s thought, he began touching each tile within reach of the door. Most of them brought a response from Big Joe. He found four that did not. He knelt down before the door to peer at them closely. The first was unmarked. The second bore a dot in the center. The third bore two, and the fourth three—in order of their distance from the door.
He stood up and stepped inside again, standing on the first tile. Big Joe remained motionless. He stepped diagonally left to the second—straight ahead to the third—then diagonally right to the fourth. He stood there for a moment, trembling and staring at the Sleeper. He was four feet past the door!
Having assured himself that the monster was still asleep, he crouched to peer at the next tiles. He stared for a long time, but found no similar markings. Were the dots coincidence?
He reached out with the pike, then drew it back. He was too close to the Sleeper to risk a mistake. He stood up and looked around carefully, noting each detail of the room—and of the floor in particular. He counted the rows and columns of tiles—twenty-four each way.
Twenty-four—and there were twenty-four numbers in the series that was somehow connected with safe passage through the room. He frowned and muttered through the series to himself—0, 1, 2, 3, 3, 3, 2, 2, 1. …
The first four numbers—0, 1, 2, 3. And the tiles—the first with no dots, the second with one, the third with two, the fourth with three. But the four tiles were not in a straight line, and there were no marked ones beyond the fourth. He backed out of the room and studied them from the end of the corridor again.
Mara had come dizzily awake and was calling for him weakly. He replied reassuringly and turned to his task again. “First tile, then diagonally left, then straight, then diagonally right—”
0, 1, 2, 3, 3.
A hunch came. He advanced as far as the second tile, then reached as far ahead as he could and touched the square diagonally right from the fourth one. Big Joe remained motionless but began to speak. His scalp bristled at the growling voice.
“If the intruder makes an error, Big Joe will kill.”
Standing tense, ready to leap back to the corridor, he touched the square again. The motionless behemoth repeated the grim warning.
Asir tried to reach the square diagonally right from the fifth, but could not without stepping up to the third. Taking a deep breath, he stepped up and extended the pike cautiously, keeping his eyes on Big Joe. The pike rapped the floor.
“If the intruder makes an error, Big Joe will kill.”
But the huge figure remained in his place.
Starting from the first square, the path went left, straight, right, right, right. And after zero, the numbers went 1, 2, 3,
