With the safety of the interstellar skip, skip, skip of the ships, commerce increased immensely, the population of all the colonies went up, and the demand for trained Partners increased.
Underhill and Woodley were a part of the third generation of pinlighters and yet, to them, it seemed as though their craft had endured forever.
Gearing space into minds by means of the pin-set, adding the Partners to those minds, keying up the mind for the tension of a fight on which all depended—this was more than human synapses could stand for long. Underhill needed his two months’ rest after half an hour of fighting. Woodley needed his retirement after ten years of service. They were young. They were good. But they had limitations.
So much depended on the choice of Partners, so much on the sheer luck of who drew whom.
The Shuffle
Father Moontree and the little girl named West entered the room. They were the other two pinlighters. The human complement of the Fighting Room was now complete.
Father Moontree was a red-faced man of forty-five who had lived the peaceful life of a farmer until he reached his fortieth year. Only then, belatedly, did the authorities find he was telepathic and agree to let him late in life enter upon the career of pinlighter. He did well at it, but he was fantastically old for this kind of business.
Father Moontree looked at the glum Woodley and the musing Underhill. “How’re the youngsters today? Ready for a good fight?”
“Father always wants a fight,” giggled the little girl named West. She was such a little little girl. Her giggle was high and childish. She looked like the last person in the world one would expect to find in the rough, sharp dueling of pinlighting.
Underhill had been amused one time when he found one of the most sluggish of the Partners coming away happy from contact with the mind of the girl named West.
Usually the Partners didn’t care much about the human minds with which they were paired for the journey. The Partners seemed to take the attitude that human minds were complex and fouled up beyond belief, anyhow. No Partner ever questioned the superiority of the human mind, though very few of the Partners were much impressed by that superiority.
The Partners liked people. They were willing to fight with them. They were even willing to die for them. But when a Partner liked an individual the way, for example, that Captain Wow or the Lady May liked Underhill, the liking had nothing to do with intellect. It was a matter of temperament, of feel.
Underhill knew perfectly well that Captain Wow regarded his, Underhill’s, brains as silly. What Captain Wow liked was Underhill’s friendly emotional structure, the cheerfulness and glint of wicked amusement that shot through Underhill’s unconscious thought patterns, and the gaiety with which Underhill faced danger. The words, the history books, the ideas, the science—Underhill could sense all that in his own mind, reflected back from Captain Wow’s mind, as so much rubbish.
Miss West looked at Underhill. “I bet you’ve put stickum on the stones.”
“I did not!”
Underhill felt his ears grow red with embarrassment. During his novitiate, he had tried to cheat in the lottery because he got particularly fond of a special Partner, a lovely young mother named Murr. It was so much easier to operate with Murr and she was so affectionate toward him that he forgot pinlighting was hard work and that he was not instructed to have a good time with his Partner. They were both designed and prepared to go into deadly battle together.
One cheating had been enough. They had found him out and he had been laughed at for years.
Father Moontree picked up the imitation-leather cup and shook the stone dice which assigned them their Partners for the trip. By senior rights, he took first draw.
He grimaced. He had drawn a greedy old character, a tough old male whose mind was full of slobbering thoughts of food, veritable oceans full of half-spoiled fish. Father Moontree had once said that he burped cod liver oil for weeks after drawing that particular glutton, so strongly had the telepathic image of fish impressed itself upon his mind. Yet the glutton was a glutton for danger as well as for fish. He had killed sixty-three Dragons, more than any other Partner in the service, and was quite literally worth his weight in gold.
The little girl West came next. She drew Captain Wow. When she saw who it was, she smiled.
“I like him,” she said. “He’s such fun to fight with. He feels so nice and cuddly in my mind.”
“Cuddly, hell,” said Woodley. “I’ve been in his mind, too. It’s the most leering mind in this ship, bar none.”
“Nasty man,” said the little girl. She said it declaratively, without reproach.
Underhill, looking at her, shivered.
He didn’t see how she could take Captain Wow so calmly. Captain Wow’s mind did leer. When Captain Wow got excited in the middle of a battle, confused images of Dragons, deadly Rats, luscious beds, the smell of fish, and the shock of space all scrambled together in his mind as he and Captain Wow, their consciousnesses linked together through the pin-set, became a fantastic composite of human being and Persian cat.
That’s the trouble with working with cats, thought Underhill. It’s a pity that nothing else anywhere will serve as Partner. Cats were all right once you got in touch with them telepathically. They were smart enough to meet the needs of the fight, but their motives and desires were certainly different from those of humans.
They were companionable enough as long as you thought tangible images at them, but their minds just closed up and went to sleep when you recited Shakespeare or Colegrove, or if you tried to tell them what space was.
It was sort of funny realizing that the Partners who were so grim and mature out here in space were the same cute little animals that people had