them as he-probably. He was unsure as to whether such things could be manipulated magically. There was the possibility of a protective spell of some sort, but he would deal with that if it became necessary and not before.

The door fit its frame reasonably well, but close scrutiny revealed a narrow crack an inch or two above the lockbolt; through it Garth could see light glinting on the shiny metal of the bolt itself, proof that it had been recently worked and the rust scraped off. Putting aside the torch, he drew his dirk and found that the narrow blade fit into the opening. He forced it down until he felt it scrape on the bolt, then pried sideways, moving the bolt a fraction of an inch. He repeated this several times. Then, while holding the dagger-tip where it was, he peered into the crack. He could not be certain, but the bolt appeared to have moved perceptibly and not slid back completely. He continued; with a dozen more prying motions something snapped, and his dagger sprang free. He saw, to his disgust, that the point had broken off; however, a careful study of the crack seemed to show that the broken tip had worked its way between the lock and the frame. With the blunted end of the blade he pried once more.

There was a loud click, a sort of 'thunk', and the lock was open.

Working the latch, Garth pushed on the door. It gave, slowly, with a harsh scratching sound where the tip of his dagger was wedged between the lock and the frame. He pressed harder, and it swung abruptly open, precipitating him forward into the darkness beyond.

He tumbled awkwardly down a few steps, then caught himself. He was on a narrow stair which descended further than he could see by the dim torchlight, with walls of solid stone on either side. The walls, in fact, appeared to be natural uncut stone; he could see no seams or mortar. The tunnel and stair were hewn from the living bedrock of the valley.

A breath of cool air wafted up to him from the invisible depths below. He had found the crypts of Mormoreth, he was quite certain.

Caution was called for from here on; at any moment he might encounter the basilisk. His only means of ensuring that he would not be petrified in such an encounter was the shaving mirrors he had brought, taken from the dead bandits. He found one of the two mirrors in his pack and stood it on his shoulder, holding it in place with his free hand. Then he turned his head and angled the mirror so that he could see the reflection of the descending steps in it, and twisted his helmet around on his head so that its earpiece blocked his view. As long as he looked toward the mirror be would be unable to see in front of him, except by reflection. It was an awkward and uncomfortable arrangement, but he thought it would probably do.

Thus equipped, he returned to the head of the staircase, retrieved his torch, and pushed the door to, being careful not to let it lock. He returned his broken dirk to its sheath, then turned and descended, holding the torch high and finding his way entirely by the image in the mirror.

CHAPTER SEVEN

The stairs curved somewhat back and forth, with a sinuous grace; they continued downward for perhaps a hundred steps, perhaps more, and ended in a small chamber with a corridor opening from each side. The air was cool and dry, free of any movement or breeze. Garth had lost his sense of direction on the long, curving staircase, but that mattered little so far underground.

The corridor walls were astonishingly clean; there was no dust, and not a cobweb to be seen. Likewise, the antechamber was completely empty, nothing but a stark cube of stone with three corridors and the staircase opening from its four sides. There were no stalactites, nor niter deposits, nor any other sign of age, of growth, or of decay. It was as if the tunnels were newly bored. Still, there was an indefinable something, perhaps a scent in the air, which made the overman suspect that the catacombs were very ancient indeed, ancient and somehow evil. Certainly they were totally silent; there was no dripping water, no rustle of mice, no scratching insects, and the silence seemed somehow oppressive and ominous.

Moving slowly and carefully, guiding himself by the dim reflections in his shoulder-mirror, Garth advanced up the left-hand corridor and started his search for a living thing. He had hoped that despite Shang's warning he might somehow find some minor vermin, perhaps a fly or a rat, before coming across the basilisk; but having seen the utterly dead and sterile corridors, he all but gave up on that idea. His footsteps echoed from the blank walls like the booming of a drum, and he was quite sure that the buzzing of a gnat or the swish of a lizard would be magnified to audible proportions if such a thing dwelt anywhere nearby. He began to wonder how it was that he could not hear anything of the basilisk.

As he proceeded, moving through the complex web of corridors, Garth began to realize that he should have brought a thread to find his way out by; the crypts were a labyrinth of branching tunnels, echoing chambers, subtly sloping floors and identical passages which might well have been designed to confuse an intruder. He wondered what their original purpose had been, but could think of nothing plausible.

As time passed he began to feel strangely tired, and perhaps a trifle nauseous. He shook his head to clear it, and paused in his patrol. In so doing, he noticed that the echoes of his footsteps could still be heard, resounding and reechoing, for long seconds after he stopped.

Why was he tired and ill? True, he had not slept in a day or two, but that was not unusual, and he had always been able in the past to go without sleep for as much as a week without difficulty. Perhaps it was hunger? He found a strip of dried meat in his pack and devoured it; it made no difference. In doing so, however, he noticed a peculiar smell, and realized that it had been present for some time and growing steadily stronger. It was a dry, reptilian smell, rather horrible; it could only be the odor of the basilisk, and the monster's poisonous breath was undoubtedly what was weakening him. It meant he was drawing near his goal.

Gathering himself together again, he adjusted his shoulder-mirror and moved on. His progress was necessarily quite slow, navigating by reflection. Still, it was with surprising suddenness that he found himself looking at a low, humped shape that lay resting against the wall of a good-sized chamber. There could be no doubt that this was his quarry.

He took a step further, so that the sleeping shape was lit by his flickering torch; it was a dark, rich green, some seven feet long, counting the thin, pointed tail, and somehow forbidding in appearance. As he studied its reflected image, it awoke, raised its head and peered at him.

It had golden eyes, slanting, slit-pupiled eyes, eyes that caught Garth's; he froze, and tried to tear his gaze from the mirror. He could not. His eyes were dry; he could not blink. He stared fixedly at the monster's reflected face until his crimson eyes ached. Finally, the creature moved, rising to its feet, and the spell was broken. Garth closed his eyes and held them tightly shut, afraid to meet that baleful gaze again.

The image of the basilisk's eyes remained, even with his eyes shut; those hideous yellow orbs were like nothing Garth had ever seen, deep and hypnotic, tinged with an aura of knowing, timeless evil, an impression of a ghastly malign intelligence. Its stare had been the unrelenting, immobile and utterly emotionless gaze of a serpent or lizard-and of course, the basilisk was a lizard. Just a lizard, Garth told himself.

Its stench was strong now; it held all the rot and decay that the catacombs lacked. It was a dry, burning smell, the smell of something long dead, or of death itself. Garth steeled himself and opened his eyes again, trying to avoid meeting the thing's reflected glare.

He looked at it as it stood, unmoving, perhaps twenty feet away. A golden ridge ran the length of its graceful, sleekly powerful body, ending in a crest atop its narrow head in the shape of a seven-pointed coronet. It had a long, narrow jaw, lined with hundreds, perhaps thousands, of small, needle-sharp teeth; a long black tongue flicked silently. Two slit nostrils breathed out a cloud of venom, a pale-silver ghost of vapor in the torchlight. It had four short, sturdy legs with long, clawed toes and, save for its huge size, much the shape of any lesser lizard. Its abominable eyes were unavoidable, though; Garth found his attention being drawn back to them, sucked in by that glittering golden smirk. He tore his gaze away once more, and felt his helmet shift. Fearful lest he should meet its eyes directly, he closed his own and this time kept them shut.

He wondered how old the thing was, and how long it had dwelt beneath Mormoreth; its, eyes seemed ageless, as if they had watched the dawn of time with that same unchanging evil. He wondered also what it fed on, here in the empty, lightless, and lifeless crypts, and decided he would rather not know.

He heard a swish; the basilisk was moving. Having more respect for his life than his dignity, he turned and ran helter-skelter down the nearest corridor, only remembering at the last instant that he must not fling aside

Вы читаете The Lure of the Basilisk
Добавить отзыв
ВСЕ ОТЗЫВЫ О КНИГЕ В ИЗБРАННОЕ

0

Вы можете отметить интересные вам фрагменты текста, которые будут доступны по уникальной ссылке в адресной строке браузера.

Отметить Добавить цитату