Those he had chosen were now arrayed behind him, armed with sword and spear, four of them carrying crossbows as well, four with heavy shields, and four with maces. Sedrik himself carried an axe in addition to his sword; he hoped to be able to strike off the overman's head with it, as befitted a criminal.
Arming had taken more time, and then he had had to wait until the spies changed shifts and brought back news of the overman's whereabouts. He had marched his men out to the edge of the lake Demhe, only to learn that the overman had left. The commander had sent out the scout he had brought with him, and followed as soon as the fugitive's path had been reported. Now he saw no sign of the overman, but the cluster of people on the street seemed worthy of investigation.
Sedrik gave orders to his men, who formed a quick but effective block across the street, preventing the departure of the gathered citizens. That done, he marched forward and bellowed, 'You, there! What is this?' He pointed his sword at the nearest person of responsible appearance. By chance, he had chosen the same man Garth had spoken with.
'My lord,' the man said, recognizing the black plume that marked Sedrik as marshal, 'an overman has come and entered the temple of Dhazh!'
Startled, Sedrik realized that he was standing before the forbidden shrine. He did not like the temple of Dhazh; to a man born and raised in the weathered streets of Ur-Dormulk, the unworn condition of its step, and indeed of the whole building, sheltered as it was by the great rock barrier, appeared alien and sinister. Furthermore, he was an educated man, as the Marshal of the City had to be, and knew something of the cult itself, outlawed centuries earlier. Dhazh had been a demonic earth-god, and as such did not fit anywhere in the accepted Eramman theology. A destructive male earth deity seemed to contradict several basic tenets of the popular religion. No one had ever visited the shrine but a handful of hereditary priests and their unwilling sacrifices, even in its heyday, and Sedrik considered it a wise decision of an ancient overlord to have outlawed the cult and put its priests to death.
There was also the unpleasant myth of the god's heartbeat, a sound said to be heard by those the god had chosen as servants or sacrifices.
Sedrik's thought was echoed by the crowd's spokesman, who added, 'He said he heard something!'
Sedrik glanced at the pillared facade. Perhaps there was some connection between the overman's presence in the temple and the order to kill him. The overlord might be worried that the overman would somehow restore the cult to life.
That was none of Sedrik's business; his duty was to obey orders, not to guess why they had been given. He had been told to kill the overman, and the overman was in the temple of Dhazh. Therefore, it was his duty to enter the temple and seek the criminal out. That such an action might serve to dispel some of the lingering respect accorded the demon-god was an added bonus, really. The more he thought about it, the more he liked the idea of entering and defiling the temple. It should have been torn down long ago, he told himself.
The thought of killing the overman was also pleasant; he found himself looking forward eagerly to the coming battle.
'All right, men,' he called. 'Follow me, arms at ready!'
With that, he marched up the step and into the temple.
After a moment's hesitation, the twelve soldiers followed him, with varying degrees of reluctance. Each knew that he was one of the city's best, a chosen master in the art of killing, but the dark legends that clung to the temple lingered in each man's mind. The finest warrior was no match for an angry god.
Had one soldier hung back, others might have joined him, but none dared be first to be called coward, and all marched on into the forbidden temple, following their commander.
CHAPTER THIRTEEN
The only light in the temple came from the open doorway; the few clerestory windows were heavily curtained, and the prickets and sconces on walls and pillars held only melted wax, almost invisible beneath dust and cobwebs. There were no torches, no clouds of incense, no chanting priests; there was no sound at all, except for Garth's own footsteps scraping through the dust and the low, dull throbbing he followed. The fane was empty, save for a stone altar on either side of the single great hall that made up most of the building's interior, and dust lay thick everywhere. No carpets covered the stone floors; no tapestries hid the stone walls.
Garth stood still for only a moment as his eyes adjusted to the dimness; then he advanced into the room, sword ready. He saw no sign of a monster, and nothing that might be making the sound he pursued.
He found a large door, black with age, at the rear of the chamber; Garth pushed at it gently, hoping it was not locked, and it fell to dust beneath his hand.
He stepped through immediately, sword held before him, swinging the blade gently from side to side to help him feel his way; though he held his breath and blinked, the dust from the door stung his eyes and nostrils. The inner chamber was even dimmer than the main hall, due to the dust and the greater distance from the main portal, but once Garth had rubbed the grit from his eyes with the back of his free hand, he could see that the room was quite deserted.
The sound, however, was definitely louder here; he listened, trying to ignore the noise that still reached him from the street.
The vibration grew, then dropped, then sounded a long beat like a distant, rolling thunderclap, then began again, with a steady, ponderous rhythm, each cycle taking whole minutes. Hearing it more clearly now, Garth realized what it was, or at least what it seemed to be.
He was listening to a heartbeat, so slow, so deep, that he could only think it to be the pulse of the earth itself; no conceivable leviathan would be a fit possessor of that drawn-out throbbing.
As he listened, his eyes took in the details of the inner sanctum. He was in a small, bare chamber, with a thin trickle of light seeping around the curtain that covered a window high in one comer. There was no furniture, only dust, layered on the floor and drifting in the air around him. On either side of the room were open doors, the areas beyond them utterly in darkness.
At first glance, Garth saw nothing to choose between one door and the other, but a second's careful listening convinced him that the sound was slightly louder to the left. Accordingly, he turned left and stepped through the doorway.
The room beyond was totally black, and Garth found himself groping along cautiously; nonetheless, he almost fell when he reached the top step of a staircase leading down. He had been alert for walls, doorways, or living creatures before him; he had not been paying attention to the floor beneath him.
He caught himself at the brink and paused, hesitant to continue onward in the dark. If there was a monster in the temple, it would have the advantage of him in its lightless lair; he was unfamiliar with his surroundings, but any longtime inhabitant would be at home here.
A slight movement of the air distracted him. The sound was definitely coming up from below, he decided, and that was one attraction beckoning him on, but the faint breeze was strange. It took him a moment to realize what was odd about it.
A slight current could be felt coming from almost any cave or cellar at times, cool and moist, and he would not have been surprised by such a thing here, particularly since the chill water of the lake might seep in somewhere-but this breeze was warm.
That did not seem to make sense. The only places Garth knew of where underground chambers or passages were warm were volcanic, and he had thought that the mountains around Ur-Dormulk were no more prone to volcanic activity than the Yeshitic jungles of the distant south were prone to snow in midsummer. Furthermore, the air that he felt ascending the stairway was damp and slightly fetid, like the air of a swamp.
Fascinated, Garth was determined to investigate further, but the darkness still daunted him. He had flint and steel and tinder in a pouch on his belt, but nothing that would burn well enough to provide a reliable light.
It occurred to him that some of the melted candles in the main hall might still retain enough of their substance to serve him, but he dismissed the thought; he had no idea how far he might want to pursue this venture and he needed something that would last longer than a burned-out candle stub.
Surely, he told himself, the priests who had once used this shrine would have had some way of lighting