Peeta picks up the now-unresisting Beetee. “Where to?”

“I'd like to go to the Cornucopia and watch. Just to make sure we're right about the clock,” says Finnick. It seems as good a plan as any. Besides, I wouldn't mind the chance of going over the weapons again. And there are six of us now. Even if you count Beetee and Wiress out, we've got four good fighters. It's so different from where I was last year at this point, doing everything on my own. Yes, it's great to have allies as long as you can ignore the thought that you'll have to kill them.

Beetee and Wiress will probably find some way to die on their own. If we have to run from something, how far would they get? Johanna, frankly, I could easily kill if it came down to protecting Peeta. Or maybe even just to shut her up. What I really need is for someone to take out Finnick for me, since I don't think I can do it personally. Not after all he's done for Peeta. I think about maneuvering him into some kind of encounter with the Careers. It's cold, I know. But what are my options? Now that we know about the clock, he probably won't die in the jungle, so someone's going to have to kill him in battle.

Because this is so repellent to think about, my mind frantically tries to change topics. But the only thing that distracts me from my current situation is fantasizing about killing President Snow. Not very pretty daydreams for a seventeen-year-old girl, I guess, but very satisfying.

We walk down the nearest sand strip, approaching the Cornucopia with care, just in case the Careers are concealed there. I doubt they are, because we've been on the beach for hours and there's been no sign of life. The area's abandoned, as I expected. Only the big golden horn and the picked-over pile of weapons remain.

When Peeta lays Beetee in the bit of shade the Cornucopia provides, he calls out to Wiress. She crouches beside him and he puts the coil of wire in her hands. “Clean it, will you?” he asks.

Wiress nods and scampers over to the water's edge, where she dunks the coil in the water. She starts quietly singing some funny little song, about a mouse running up a clock. It must be for children, but it seems to make her happy.

“Oh, not the song again,” says Johanna, rolling her eyes. “That went on for hours before she started tick- tocking.”

Suddenly Wiress stands up very straight and points to the jungle. “Two,” she says.

I follow her finger to where the wall of fog has just begun to seep out onto the beach. “Yes, look, Wiress is right. It's two o'clock and the fog has started.”

“Like clockwork,” says Peeta. “You were very smart to figure that out, Wiress.”

Wiress smiles and goes back to singing and dunking her coil. “Oh, she's more than smart,” says Beetee. “She's intuitive.” We all turn to look at Beetee, who seems to be coming back to life. “She can sense things before anyone else. Like a canary in one of your coal mines.”

“What's that?” Finnick asks me.

“It's a bird that we take down into the mines to warn us if there's bad air,” I say.

“What's it do, die?” asks Johanna.

“It stops singing first. That's when you should get out. But if the air's too bad, it dies, yes. And so do you.” I don't want to talk about dying songbirds. They bring up thoughts of my father's death and Rue's death and Maysilee Donner's death and my mother inheriting her songbird. Oh, great, and now I'm thinking of Gale, deep down in that horrible mine, with President Snow's threat hanging over his head. So easy to make it look like an accident down there. A silent canary, a spark, and nothing more.

I go back to imagining killing the president.

Despite her annoyance at Wiress, Johanna's as happy as I've seen her in the arena. While I'm adding to my stock of arrows, she pokes around until she comes up with a pair of lethal-looking axes. It seems an odd choice until I see her throw one with such force it sticks in the sun-softened gold of the Cornucopia. Of course. Johanna Mason. District 7. Lumber. I bet she's been tossing around axes since she could toddle. It's like Finnick with his trident. Or Beetee with his wire. Rue with her knowledge of plants. I realize it's just another disadvantage the District 12 tributes have faced over the years. We don't go down in the mines until we're eighteen. It looks like most of the other tributes learn something about their trades early on. There are things you do in a mine that could come in handy in the Games. Wielding a pick. Blowing things up. Give you an edge. The way my hunting did. But we learn them too late.

While I've been messing with the weapons, Peeta's been squatting on the ground, drawing something with the tip of his knife on a large, smooth leaf he brought from the jungle.

I look over his shoulder and see he's creating a map of the arena. In the center is the Cornucopia on its circle of sand with the twelve strips branching out from it. It looks like a pie sliced into twelve equal wedges. There's another circle representing the waterline and a slightly larger one indicating the edge of the jungle. “Look how the Cornucopia's positioned,” he says to me.

I examine the Cornucopia and see what he means. “The tail points toward twelve o'clock,” I say.

“Right, so this is the top of our clock,” he says, and quickly scratches the numbers one through twelve around the clock face. “Twelve to one is the lightning zone.” He writes lightning in tiny print in the corresponding wedge, then works clockwise adding blood, fog, and monkeys in the following sections.

“And ten to eleven is the wave,” I say. He adds it. Finnick and Johanna join us at this point, armed to the teeth with tridents, axes, and knives.

“Did you notice anything unusual in the others?” I ask Johanna and Beetee, since they might have seen something we didn't. But all they've seen is a lot of blood. “I guess they could hold anything.”

“I'm going to mark the ones where we know the Gamemakers' weapon follows us out past the jungle, so we'll stay clear of those,” says Peeta, drawing diagonal lines on the fog and wave beaches. Then he sits back. “Well, it's a lot more than we knew this morning, anyway.”

We all nod in agreement, and that's when I notice it. The silence. Our canary has stopped singing.

I don't wait. I load an arrow as I twist and get a glimpse of a dripping-wet Gloss letting Wiress slide to the ground, her throat slit open in a bright red smile. The point of my arrow disappears into his right temple, and in the instant it takes to reload, Johanna has buried an ax blade in Cashmere's chest. Finnick knocks away a spear Brutus throws at Peeta and takes Enobaria's knife in his thigh. If there wasn't a Cornucopia to duck behind, they'd be dead, both of the tributes from District 2. I spring forward in pursuit. Boom! Boom! Boom! The cannon confirms there's no way to help Wiress, no need to finish off Gloss or Cashmere. My allies and I are rounding the horn, starting to give chase to Brutus and Enobaria, who are sprinting down a sand strip toward the jungle.

Suddenly the ground jerks beneath my feet and I'm flung on my side in the sand. The circle of land that holds the Cornucopia starts spinning fast, really fast, and I can see the jungle going by in a blur. I feel the centrifugal force pulling me toward the water and dig my hands and feet into the sand, trying to get some purchase on the unstable ground. Between the flying sand and the dizziness, I have to squeeze my eyes shut. There is literally nothing I can do but hold on until, with no deceleration, we slam to a stop.

Coughing and queasy, I sit up slowly to find my companions in the same condition. Finnick, Johanna, and Peeta have hung on. The three dead bodies have been tossed out into the seawater.

The whole thing, from missing Wiress's song to now, can't have taken more than a minute or two. We sit there panting, scraping the sand out of our mouths.

“Where's Volts?” says Johanna. We're on our feet. One wobbly circle of the Cornucopia confirms he's gone. Finnick spots him about twenty yards out in the water, barely keeping afloat, and swims out to haul him in.

That's when I remember the wire and how important it was to him. I look frantically around. Where is it? Where is it? And then I see it, still clutched in Wiress's hands, far out in the water. My stomach contracts at the thought of what I must do next. “Cover me,” I say to the others. I toss aside my weapons and race down the strip closest to her body. Without slowing down, I dive into the water and start for her. Out of the corner of my eye, I can see the hovercraft appearing over us, the claw starting to descend to take her away. But I don't stop. I just keep swimming as hard as I can and end up slamming into her body. I come up gasping, trying to avoid swallowing the bloodstained water that spreads out from the open wound in her neck. She's floating on her back, borne up by her belt and death, staring into that relentless sun. As I tread water, I have to wrench the coil of wire from her fingers, because her final grip on it is so tight. There's nothing I can do then but close her eyelids, whisper good-bye, and swim away. By the time I swing the coil up onto the sand and pull myself from the water, her body's gone. But I can still taste her blood mingled with the sea salt.

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