worlds in the Terminus Systems.

He realized now that the new appreciation he had gained for quarian society, and its underlying tenets of altruism and sacrifice for the greater good, was at the core of the Pilgrimage. Many left the Migrant Fleet as children, inexperienced and rebellious. After seeing how other societies lived, most returned as adults: wiser and dedicated to upholding the cherished ideals of quarian culture. Of course, there were always a few who chose not to return, rejecting the flotilla's collectivism for the trials and tribulations of a lonely, solitary existence.

Lemm had no intention of being one of those, but he couldn't go back to the Fleet yet. For though he had learned an important lesson, his Pilgrimage was not yet complete. In order to return he first had to find something of significant value to quarian society, then present it as a gift to one of the ship captains. If his gift was accepted, he would lose the surname of nar Tesleya, and take the vas surname of his new captain's vessel.

That was why he had come back to Omega, despite his contempt for the place. That was why he was here prowling the streets, looking for a quarian named Golo.

The name was infamous among the inhabitants of the Migrant Fleet. Unlike those who chose to leave the flotilla of their own accord, or those who never returned from their Pilgrimage, Golo had been banished by the Admiralty. Branded a traitor to his people, Golo had gone to the one place in the galaxy that most mocked everything the quarians stood for and believed in. Somehow he had survived and even profited during his exile, though in Lemm's mind this only reaffirmed the decision to banish him. Anyone who could carve a life for themselves out of the vile fabric of Omega's tattered society had to be cruel, ruthless, and completely untrustworthy.

Lemm was traveling light. He wore a simple armored enviro-suit equipped with standard kinetic barriers, and a backpack of supplies slung over his shoulder. His most prized possession — a gift bestowed upon him before embarking on his Pilgrimage by the captain of the Tesleya—was his shotgun: a turian manufactured Armax Arsenal high-caliber weapon, customized with advanced autotargeting and reduced kickback mods.

His shotgun wasn't all he was armed with, however. Before leaving the flotilla, all quarians were given a rigorous, six-month program to prepare them for the weeks, months, or even years they might need to survive on their own before their rite of passage came to an end. The varied curriculum included weapons and combat training; lessons in the history, biology, and culture of all major known species; basic first aid; rudimentary instruction on piloting and navigation for a wide variety of common spacecraft; and specific technological skills such as decryption, electronics, and computer hacking.

Every quarian who left the safety of the Fleet was well prepared to face the dangerous situations they would encounter. More important, they were taught that the best way to survive trouble was to avoid it whenever possible. So when Lemm heard the sound of gunfire coming from several blocks away, his first instinct was to whip his shotgun off his back and dive for cover.

Crouched in the darkened doorway of what he hoped was a deserted building, he thought back to the last time he had come to this world. The streets of Omega had been busy and crowded everywhere he went, despite the constant threat of robbery, beatings, and even murder. Here, however, in a district caught in a bloody war between two rival factions, the streets were virtually empty. He had only seen a handful of people, scurrying from one building to another, hunched over and crouching low in the hopes of avoiding notice.

Their apprehension was understandable. Lemm himself had already been shot at twice by snipers hidden away in the upper floors of buildings lining the streets. The first had missed him completely, striking the ground near his feet. The second had launched a bullet that would have pierced his skull had it not been deflected by his armor's kinetic barriers. In both cases Lemm had responded with the only sane course of action — he'd ducked around the nearest corner, then fled the scene in search of a new route to his destination.

Doubling back through the twisting, confusing streets of Omega was a good way to end up lost; it was all too easy to accidentally wander down the wrong back alley and never come out again. Fortunately Lemm, like most quarians, had an excellent sense of direction. The haphazard, almost random way in which the city had been built up over the centuries was similar to the environment of his home. Many of the ships in the Migrant Fleet had evolved into convoluted mazes where every inch of available space was valued and exploited. Temporary walls were often used to transform halls or corridors into rooms, and everything was held together with makeshift repairs and jury-rigged materials.

The sound of gunfire continued, but to his relief it grew softer as the tide of battle drew the conflict to streets and buildings in the opposite direction of where he was headed. Stepping warily back out into the open street he continued on his way, weapon still drawn. A few minutes later he arrived at his destination.

The entrance to the Fortune's Den gambling hall showed evidence of several recent battles. The sign above the door was scorched with burn marks and hung at an awkward angle, as if someone had quickly replaced it after it had been shot down or blown off by an explosion. The door, made of reinforced metal, was stuck half-open. Pockmarked from the impact of stray rounds, it had been warped and twisted, probably by the same explosion that had dislodged the sign.

As a result it had jammed halfway between open and shut, unable to travel freely on its tracks.

He slid his pack off, letting it fall to the ground just outside the entrance. Taking a deep breath, and still clutching his shotgun, he turned sideways and slipped through the partially obstructed doorway. There were five batarians inside — one behind the bar, the other four seated around a table playing cards. He noticed they all had weapons either strapped to their sides or resting on the table within easy reach. On the back wall someone had mounted the head of a krogan and a volus. They looked fresh.

Every one of the batarians turned to stare at him, though none made a move for their weapons. Holding his shotgun casually in one hand, Lemm crossed the room toward the bar, trying to ignore the twenty eyes watching his every move.

'I'm looking for the owner. Olthar.'

The bartender flashed a cruel grin, and nodded in the direction of the heads on the wall. 'We're under new management.' Behind Lemm, the other batarians laughed loudly.

'I need to find a quarian named Golo,' Lemm said, unfazed, offering no reaction to the gruesome joke. He did bring his shotgun up and set it on top of the bar, keeping one hand casually resting on the stock, inches from the trigger.

The last time he'd been on Omega, he'd noticed that an air of cold certainty and unshakable confidence could make others think twice before allowing a situation to escalate into violence. It didn't always work, of course, but that was why he had brought out the shotgun.

'Golo doesn't come here anymore.'

'I'll give you two hundred credits if you tell me where to find him,' he offered.

The batarian tilted his head to the right — a gesture of contempt among that particular species. His two upper eyes slowly blinked, while the bottom pair continued to stare at the interloper.

'You sound young,' the bartender noted. 'Do you want Golo to help you on your Pilgrimage?'

Lemm didn't answer the question. Despite all their training and preparation, quarians on their Pilgrimage were generally regarded by other species as inexperienced or vulnerable. He couldn't afford to show any weakness.

'Do you want the credits or not?'

'How about instead of telling you where to find Golo, we just take your credits and that fancy weapon of yours, and mount your head up on the wall with Olthar and his pet?'

He heard more laughter behind him, and the sound of sliding chairs as the batarians rose to their feet in anticipation. Lemm didn't even bother to move; there was no way he could survive a fight in the bar. None of the batarians were wearing armor, but it was still five against one. His kinetic shields might keep him alive for a few seconds, but under a hail of gunfire they'd be drained before he even made it back out the door. He had to be smart if he was going to make it out of here alive.

Fortunately, batarians could be reasoned with. They were merchants by nature, not warriors. If this had been a room full of krogan, he'd have been dead the moment he walked in.

'You could kill me,' he admitted, staring straight at the bartender's unblinking lower eyes while tapping his fingers gently on the stock of the shotgun resting on the bar. 'But I'd make sure to take at least one of you down with me.

'The choice is yours. Give me Golo's location and let me leave quietly. Or everyone starts shooting and we

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