'Well, yeah. But… you know. He died.' I sensed that Devona was trying to get at something, but telepathic link or not, the message wasn't coming through.

'Yes. But I thought that…' She trailed off and looked at the flickering coldfire flames.

'What?' I prompted.

She continued gazing into the fire a moment more before looking up at me and smiling.

'Nothing. You made a good point about the training we need if we're going to take on more risky jobs. I'll see what I can set up. In the meantime, I've got some work to finish up here, but it's nothing I need you for. It shouldn't take me more than an hour. Why don't you head on home and relax a bit? As busy as we've been lately, you could use the rest.'

As a zombie I don't tire and I don't need to sleep, but periodic rest slows my body's rate of decay and helps me put off my next dose of preservative spells, which is a good thing considering how expensive they are. I'd seen Papa Chatha within the last week so I was still pretty fresh, but my skin was starting to get that telltale grayish tinge and I knew Devona's advice was sound. I couldn't help feeling that she'd been about to say something important and had changed her mind at the last minute, but I decided not to pursue the matter any further just then. It was getting late and I wanted to avoid a fight. We could always resume the conversation at a later date and if she decided not to bring the issue up again, that was OK too.

Feeling more than a little like a coward I gave Devona a kiss, said goodnight to Rover – who ruffled my hair with a tiny breeze of farewell – and left the building.

The large oak door closed with a sonorous thud behind me and I stepped out into the dusky half light of Umbriel's perpetual gloom. I heard the sounds of various locks – magical, mechanical and electronic – engaging behind me, and though I didn't possess the skill with magic to sense it, numerous wardspells also kicked in. The stone building didn't just house a security business – it was one of the most secure places in the city.

A metal plaque on the door read THE MIDNIGHT WATCH: SAFEGUARDING ALL WORKHOUSES AND INSTITUTIONS AGAINST INTRUDERS AND MEDDLING. SAVAGE BEASTS EMPLOYED. It was, as you might tell from the phrasing, the original sign put up by the Watch's founder several centuries ago and Devona had decided to keep it. Not only to maintain continuity, but because after decades of safeguarding her father's collection of rare objects, she had an appreciation for historical artifacts. The sign seemed a bit stuffy to me, but I had to admit it suited the place.

Devona and I lived only a few blocks west of there. This was a relatively sedate part of the Sprawl – one of the reasons why I'd chosen to rent an apartment here – but the emphasis was most definitely on relatively. The Sprawl is the Dominion of the Demon Queen Varvara and she believes in absolute freedom. It's rumored that the old Beast, Aleister Crowley, stole his infamous satanic commandant from her: Do as Thou Wilt. I wouldn't be surprised. If the Sprawl doesn't exist in a state of total anarchy, it'll do until the real thing shows up. But, like I said, this neighborhood was quiet enough, with pedestrians going about their business searching for prey or trying to avoid becoming prey – often at the same time – and vehicles of various makes, models and degrees of sentience rolling, crawling and scuttling down the street.

Some of the vehicles were imports from Earth: sports cars, SUVs, Hummers and so on. The Darkfolk may have relocated to another dimension, but they maintain ties with the world of their origin, mostly so that they can get their greedy little talons on the latest toys the human race invents. But there were plenty of home grown vehicles racing along the street as well. Carapacers – vehicles created from the hollowed-out animated husks of giant insects – drove alongside Meatrunners: leprous constructions of sinew, muscle and bone that didn't so much roll as lurch spasmodically forward on disjointed legs, diseased lungs expelling rancid exhaust as their drivers hurried toward whatever dark destinations awaited them. The latter monstrosities, like so much of the city's organic tech, sprang from the feverish and ever fertile imagination of Victor Baron, the original Frankenstein monster, who was something like Nekropolis's version of Thomas Edison – or maybe Bill Gates would be a more apt comparison. Everywhere you go you encounter one of his fleshy machines, each of them tattooed with the slogan Another Victor Baron Creation. Baron isn't a Darklord, but in his own way he's as powerful as any of them and certainly he's as rich. The city would grind to a halt without the monstrous tech his Foundry produces.

To the right of the Watch building was a misfortuneteller's establishment and on the left was a head shop (new and used, all species, original size and shrunken). Not exactly the most glamorous of neighbors, but they were, if not normal, harmless enough at least. Both businesses were closed – doors shut, windows dark – and I started walking west past the head shop in the direction of my apartment. Nekropolis follows a standard twenty- four hour Earth day, but because so many of its citizens don't need sleep, shop owners keep their own hours and many businesses stay open all the time. Not the Midnight Watch's neighbors, though, and given my current mood, that suited me just fine. The last thing I wanted was to have a bored shopkeeper stroll out onto the sidewalk and attempt to strike up a conversation with me. I wanted to be left alone with my thoughts.

The Sprawl contains a bizarre mix of earthly architectural styles – Victorian, gothic, baroque, postmodern, American colonial, classical, neoclassical, Spanish and more – along with structures that look like something straight out of a fever dream. Buildings that resemble giant insect hives resting next to structures formed of light and mist. Many of the buildings were formed from material resembling bone and the streetlights were made of the same stuff, making them resemble skeletal arms holding globes of greenish light. As I walked through the crazy quilt of Varvara's Dominion on my way home, I brooded and kept an eye out for danger. In Nekropolis, not paying attention to your surroundings is an excellent way to commit unintentional suicide. Viscous blue pseudopods extruded from sewer grates as the Azure Slime quested for bits of detritus to feed upon, but as long as I didn't step too close to the curb and tempt the creature, I'd be fine. Building fronts were covered with leech vine, a parasitic plant that grabs hold of its prey and feeds upon its blood. As a zombie my blood had long since turned to dry dust in my veins and the vine ignored me as I passed. Devona has to be more careful around the stuff, though. Leech vine loves vampire blood best of all – even half vampire blood. It's like the finest of wines to the plant. I find it poetic justice that one of the city's greatest predators has a blood thirsty nemesis that desires to feed on its liquid life essence, but the vampires don't see it that way. That's why the best leech vine exterminators in the city are Bloodborn.

I passed a number of nightclubs as I walked down the street and a majority of them had Frankenstein bouncers standing outside their entrances who resembled the bouncer at Sinsation – a few of them resembled him so much, in fact, that it was obvious they'd rolled off the same assembly line. More of Victor Baron's handiwork. 'Making life to make life better', as another of his slogans went.

I was halfway home, reviewing my conversation with Devona and mentally kicking myself for acting like such a jerk, when I passed by an alley. Out of the corner of my eye I saw movement in the shadows and an instant later something obstructed my vision. I realized a cloth hood had been dropped over my head, but before I could do anything about it, I felt a razor thin sharpness bite into my neck. A garroting wire, I guessed. It didn't hurt, but I could feel the pressure as the wire was pulled backward, slicing through my bloodless flesh. When the garrote hit my neck bone, the wire began to vibrate with a soft humming sound, as if it were some sort of mechanical device, and it cut the rest of the way through my neck with the ease of a laser bisecting a stick of butter. All of this happened in mere seconds, far faster than my undead reflexes could react, and the next thing I felt was a sudden dizzying lurch as I fell, hit the ground, and bounced a couple of times before coming to a stop. At the same moment, I heard the sound of something large landing next to me with a muffled thud. This was followed by shuffling footsteps, rustling cloth and grunts of exertion. More footsteps then, quickly fading away. After that, there was only silence and darkness.

I already had a good idea what had happened to me, but I had to check. I tried to reach up and remove the hood from my head, but my arm refused to obey me. I then attempted to sit up, but once again my body failed to cooperate. The reason for this was distressingly simple: I no longer had a body. Or at least, it wasn't currently attached to my head.

This was not good. And a moment later, it got even worse.

I heard something moving – lots of somethings. Tiny claws scraping against stone, little high-pitched voices muttering, drawing closer as they spoke.

'What is it?'

'Something in a bag.'

'Just more trash.'

'No, no. Take a whiff!'

Soft snuffling sounds.

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