Djinn.

These three universes, however, the only ones with anything we might even comprehend as sentient life, are not connected and are in the main ignorant of one another, save in our dreams.

Physicists might have many names for it, but to Husaquahr, the barrier between us and them is simply the Sea of Dreams, for only the dreams of one may generally pass to the other through that detachment of the soul called sleep. All of us intercept some of Husaquahr when we sleep, when we dream, whether we are aware of it or not. Most of us are not aware; a few of us who are too aware provide incredibly comfortable livings for legions of psychiatrists. A very few of us awaken with little conscious memory of the impressions we gain from Husaquahr, but we sit down with pens and pads, or typewriters, or word processors, and we write out great accounts of the things that happen there and we call it heroic fiction and we really believe it is. Those of us who do so have always been around; the storytellers and shamans of ancient times, the Homers and others of ancient literature, were all such, which is why they have a certain consistency.

Naturally, since both their world and ours is a world, we intersect different regions, so the creatures and demons of the East are different than ours, as are those of the African and the Amerind. But, commonly, our myths, our legends, our heroic sagas, are dream-linked accounts of that other place. The rest of you, the audience for these, whether reading or hearing them, respond because there is a suspension of disbelief induced by your own dream-links as well.

That is why we seem to be reading, and writing, the same book. We are not writing fiction at all; we are writing subjectively filtered accounts of the history of this other world.

There is a way through; a physical passageway across the Sea of Dreams. A few find it by accident, by unnatural convergence of being at just the wrong spot at the right time, vanishing there and becoming mysterious disappearances here, lumped with all the mundane, and more evil, fates of the bulk of the disappeared. A few go through, one way or the other, due to the rare dabbling in supernatural agencies that still goes on in back rooms and upper-class conservatories. Only one man, a sorcerer of great power in Husaquahr, can do it at will, and when and with whom and what he chooses.

He’s been around a long time—nobody knows how long, not even the others on the Council—and he’s had many names, both here and there. A decade ago he needed a hero not so bound by the Rules to combat an army of evil, and he chose, by means we will never know, an interstate trucker on the skids, a man in whose veins flowed the blood of the ancient Apaches, snatching him at the last moment from a fatal accident on a lonely west Texas highway. With him came an unexpected addition, a young woman hitchhiker who had education and once had promise, but whose life was so broken and mangled that she was just looking for a decent place to commit suicide. Together they battled the forces of Darkness, and vanquished them—for a time, for even the Rules mandate that no victory is without costs, nor may good or evil totally triumph.

Their saga was the one that came into my dreams, and which I told in three books before this one, including their discovery that the longer tney were in Husaquahr the more they, too, became entrapped and bound by the Rules. Marge, the once-suicidal young woman, became that most classic of creatures who cross the Sea of Dreams in stories and legends, a changeling, becoming a beautiful winged fairy, a Kauri, while Joe, the truck driver, truly became a hero and at one point a king, marrying the buxom Tiana and ruling in peace, until evil again reared and threw them out of power and eventually out of bodies, so that Joe once again became his old trucker self in appearance while Tiana found herself now in the small but stunning body of what must charitably be called an exotic dancer. Together with the little Husaquahrian thief who had shared their adventures, Macore, and the enigmatic adept, the Imir Poquah, they had journeyed back to Earth to save it from the exiled Dark Baron, who was ready to do Hell’s work upon us.

When we left them, they were victorious, preparing to return across the Sea of Dreams to Husaquahr, with a new pair as well—the pixie Gimlet, finally finding a way to the place where there were still more of her kind., and Joe’s son Irving, whom he rescued from a promising career in a Philadelphia street gang. There was still a villan back in Husaquahr to vanquish, the zombie armies of the evil Sugasto, now calling himself the Master of the Dead, were still on the march. But the archvillain whom they had been forced to fight again and again, and whose evil had even brought them here, Esmilio Boquillas, the Dark Baron, whom they thought killed, they discovered had used his soul-swapping trick and entered the body of a third newcomer, the beautiful Mahalo McMahon, high priestess of the Neo-Primitive Hawaiian Church. The great and good sorcerer, however, who now called himself Throckmorton P. Ruddygore, was onto him/her. The Baron was stripped of his true powers and couldn’t even switch again without help of a master magician. Ruddygore intended Boquillas to lead him straight to Sugasto, whom he was certain he could best in a sorcerous showdown.

If you’d like to renew your acquaintance with this saga, go back and find your copies of the previous Dancing Gods books and do so. If you don’t have them, you’ll be able to get along with just this summary, but you should still go back and find those first three books, stocked by any good, intelligent, competent bookseller.

It has been five years for my own dreams to come and sort themselves out into coherency, for time is different there than here, but now I have it. When we left, everything looked bright, everything set, and what hadn’t been resolved before was clearly working its way to the end. Joe and Tiana, not looking as they did when they reigned, were free to travel and enjoy life and show the new land to Irving. Macore had some minor mental problems due to his sudden exposure to our culture, but, once back home, he’d straighten out. The saga was drawing to a close.

Alas, the Books of Rules covered more volumes than the Tax Code; not even a Ruddygore could remember them all. Still, he should have remembered, that most basic of Rules governing the ultimate battle between good and evil, for it was one that had saved all of their necks at one time or another.

Those who are familiar with the past adventures of our band may find the going here a bit more serious, a bit more adult, than past volumes, perhaps because that, too, is a Rule for sagas that are continued by tellers of tales who inevitably, alas, grow older themselves. But, bear with it; Destiny’s threads are interwoven, and one can not weave a tale until all the threads are in place. Our tale begins in madness, and descends into humiliation, debauchery, and degradation, yet all leads to a climax of pure, unabashed lunacy.

All beings whose deeds might alter or affect the course of history, regardless of side or motive, who are faced with absolute defeat and impending doom, must always be provided with at least one way out.

— The Books of Rules, III, 351.5

CHAPTER I

ENCOUNTER ON A LONELY ROAD

Epic quests for which circumstances set no deadline shall take at least seven (7) years, although exceptions may be made in rare circumstances if the quest just seems like seven years.

—The Books of Rules, XV, 251, 331(c)

She watched him come from her heights, from her shadows, but then she had lost sight of him in the gathering gloom. And so she summoned the wind, and whispered softly to it in the silence.

“Bring him to me,” she commanded, as the wind whipped around her and played with the folds of her cloak. “Find him and bring him to me.”

The cold wind wailed a reply, then crept down into the hollows and sped across the barren hills of Mazra- dum searching for the one tiny figure below in the wastes and finding him, as a chill wind always could.

The tiny, gray-clad traveler on the weary roan horse looked even smaller against the majestic background

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