fever-induced delusions and mumbling. He keeps asking for food, but I don't think it's because he's hungry, more likely memories of his time on Fortuna II com­ing back to life in his head. He sounds stuck in the past at the

moment, replaying what was probably the most important event in his life over and over again.

The object in my hands is about thirty centimetres long, and looks very much like a bunch of dead leaves connected together at one end in a small bundle of fibres.

'What is that, a plant or something?' Gappo says, peering over my shoulder.

'Whatever it is, it can wait/ I tell the ex-preacher. We need to get the wounded to the infirmary as soon as possible/

Dropping the strange object into the mud, I grab Franx's legs and heave them onto my shoulder, the other two have an arm each around their necks and we carry him towards what looks like the centre of False Hope Station. The Colonel is there, directing squads to fan out and search the ghost settlement, which is what it looks like at the moment. The other two wounded, Oklar and Jereminus from Franx's squad, have been propped up against the wall of the largest building, Oklar nurs­ing the stump of his right leg, Jereminus holding a ragged bandage to what's left of the side of his face. We left the corpses of seven other men back where we fought the giant lizard.

'Where's Droken, sir?' I ask the Colonel as we step out of a side street into the central square.

'He died of blood loss just before we arrived/ he says calmly. He nods to the building where Oklar and Jereminus are. That should be the station's main facility, where you will find the infirmary, communications room and supplies store. Get the wounded sorted out and then see what you can find that might tell us what has happened here/

It's with a start that I realise that I'd completely forgotten we were hunting 'nids down here. And there was me just barging into a place without even checking what was inside. I almost deserved to have my head clawed off for being so stupid. I see now that the Colonel's ordered a firesweep of the settlement to make sure there isn't anything nasty still lurking around, and he expects me to sort out the control centre. I shout for the five survivors of Franx's squad to follow me, before touching the open rune on the door control panel. With a hiss the portal slides out of sight, letting the twilight spill into the corridor beyond. I pull my laspistol from its holster and peek around the corner, seeing nothing out of the ordinary, just a plain rockcrete-floored corridor stretching away into darkness, a

couple of doors in the wall about five metres down on either side.

Well, power's still working,' I hear Crunch say loudly from behind me. I curse inwardly when I realise he's one of the men still alive. We call him Crunch for his total inability to sneak around anywhere. He'll always find a twig to tread on, a piece of razorwire to get snagged in or a glass crucible to knock over, even in the middle of a desert. Just the man I need to slip unde­tected into a potentially hostile building!

'Crunch, you stay here and watch the entrance/ I tell him, motioning the others inside with a wave of my laspistol. He nods and stands to attention by the side of the door, lasgun in the shouldered-arms position.

'At ease, trooper/ I say to him as I step past, and hear him let out a sigh and relax. Shaking my head in irritation, I sneak down the corridor in a half-crouch. I can see artificial light under the door to the right, while a quick check of the left-hand door shows that the lock has been activated. I haven't got time to worry about that right now and signal the four men with me to go through the right-hand doorway. Inside is a small administration room, illuminated by a yellow lightstrip halfway up the far wall. A portable terminal is next to the door on a rickety-looking wooden table, its screen blank, the inter­face pad carefully stowed in the recharging pouch on the side of the storage banks. I make a mental note to come back and try to start the machine up once we've ensured the rest of the building is clear. There's a rack of record scrolls on the other side of the doorway, and I take out the one nearest the bottom, which should be the most recent. It's written in what looks to be Techna-lingua, the code used by the tech-priests, but I recog­nise the date in the top left comer. It's about forty days old, give or take a few days, so it's safe to assume that whatever hap­pened occurred roughly six weeks ago, unless there's another reason why they stopped making records before then.

Remembering the crew of the ship that discovered False Hope, I wonder if the people in the research station weren't just killed by the denizens of the horrible world they lived on, rather than there being any tyranids involved. But that didn't make a careful sweep of the building any less necessary.

The next five rooms we check turn out to be dormitories, each with four bunks, though there's no actual bedding to be

found. There's also no sign of any personal belongings at all, reinforcing the spookiness of the abandoned settlement, mak­ing the hairs on the back of my neck stand up as we look around, like in a graveyard or something. All we keep finding are the same fibrous pods that I picked up in the first building on the outskirts. By the time we've exhausted our search along the corridor, there's a pile of twenty or so by the main entrance. I don't know why they've been left behind when everything else has gone, but that's a puzzle to sort out another time, there's more urgent matters, like making sure I'm safe.

All the other routes explored, I turn my attention back to the locked door. I study the locking mechanism, which is a num-berpad next to the door, and it looks like there's no chance of trying to work out what the cipher is.

'Ah, frag it!' I declare to the galaxy in general and loose off a bolt from my laspistol at the panel, which explodes in a shower of green sparks. I hear the noise of something heavy dropping on the other side of the wall and make a push at the door, which swings inwards easily. I peer inside, laspistol held ready, crouched to duck back out of sight in an instant. Inside are more terminals, although these appear to be wired in, standing on rockcrete plinths along the walls of a room roughly twenty metres long and ten wide. There's another door at the far end, already open, and through it I can see more lights, and two rows of beds. Everything is totally still, no noises except those filtering in from outside, no signs of movement or any kind of life. Dead, a worried part of my mind tells me.

There's a closed door to the right, and I decide to check in there first, not wanting to leave a potential hiding place behind me. The large room we're standing in is obviously the main control chamber, probably where the communications array is. We slip through the door to the right, lasweapons at the ready, but there's nobody inside. The side door leads us into a wide space, filled with metal cages on wheels, each full of boxes marked with an Imperial eagle and notations of shipping dates and so on. This is the store room, obviously, and it appears that there's the usual combat rations, water purification tonics, spare uniforms and some technical equipment. The cages are all still closed with simple padlocks and so it doesn't look like anything was taken by force. That probably rules out pirates, which is one of the thoughts that had occurred to me when

looking into the sleeping chambers, which seemed as if they might have been looted.

'Okay, let's check out the ward/1 tell the men, pushing my way past them and back into the control room. Two

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