There was, sir/ I concur, keeping my tone level. Three hundred and eighteen men and women died in mat crossfire, you murderous bastard, I add mentally.
'I will talk to Colonel Greaves about extending his works/ he says with a nod. Thank you, lieutenant/
I think about Greaves, the man in charge of the other penal regiment, as I clamber awkwardly back down the slope. He's a bull of a man, a few centimetres shorter than I am, but with chest and shoulders that would put an ogryn to shame. He constantly lambastes his men, shouting and swearing at them, cursing their heathen souls. He even has some wardens with him - Adeptus Arbites bullies who like to use their shock mauls. Unlike the Last Chancers, the other poor souls on this barren mountain are all civilians, sentenced to serve a term in a penal legion by the judges and magisters.
Their commander couldn't be any more different from ours either. I've never seen Schaeffer hit anyone who hasn't tried to attack him first. There's been a few over the years, and they ended up spitting teeth, let me assure you. He despises us all as criminals on principle, but doesn't seem to hate us as individuals. Unlike Greaves, who seems to delight in broadcasting his charges' shortcomings and inadequacies to everyone. If I were to sum it up, it's a completely different philosophy. Greaves's poor bastards only have to survive a certain length of time and they're out, so he tries to make their
lives as miserable as possible while he can. Schaeffer, on the other hand, thinks he has a higher purpose. He does not act as our judge, he leaves that to the Emperor. And mat means getting us killed, of course. It's like comparing False Hope to Kragmeer. One is very obviously a death-trap, full of instant death. The other is subtler, slowly leeching your life from you with a thousand tests of strength and endurance. Both are just as deadly of course.
'Mother of Dolan/ Poal curses from where he's sitting on the lip of the trench. There's thousands of them/
I pull myself up the trench wall and stand next to him. The air has cleared a lot, part of the build-up for the Emperor's Wrath storm brewing to the south, and I can see what he means. At the mouth of the valley, about two kilometres to the south, the ork horde is spilling towards us. There seems to be little organisation or formation, just a solid mass of green-skinned devils marching solidly through the snow. Among the horde are a few tanks, battlewagons we call them. It's hard to make out any details at this range; it's just a dark mass against the snow.
More than a kilometre away, I make out the shapes of Dreadnoughts among the mobs of ork warriors. These giant walking war engines are twice to three times the height of a man, armed with a wild variety of heavy guns and close combat blades, saws and fists. The walls of the valley begin to echo with the noise of their approach. It's like a dull rambling of thunder, a bass tone of war cries and bellows all merged into one cacophonous roar. As the horde gets closer, I can see that they're mainly wearing dark furs, with black and white checked banners fluttering in their midst, their vehicles picked out in places with the same patterning, oily smoke gouting from noisy engines that add to the gloom and racket.
The orks aren't stupid: they see the trenchlines and slowly the army begins to wheel up the slope, advancing along a diagonal towards us, making less of the slope's incline. The detachment in the primary trenches open fire with their heaviest weapons at about eight hundred metres, the crack of autocannons reverberating off the valley sides. I can see the sporadic flash of fire from the gun pits dug into the trenchlines, about three hundred metres further down the slope from where I am. The orks
respond by starting a low chant, which slowly rises in volume as uiey advance, until it drowns out the fire of heavy bolters and lascannon.
'Waa-ork! Waa-ork! Waa-ork! Waa-ork! Waa-ork! Waa-ork!' they bellow at us, the mountainsides echoing with the battle-cry as it gathers in pace and the greenskins work themselves up for the final charge.
Their shouts are joined by a series of muffled detonations. Huge fountains of snow erupt to our right, just above the ork army. As a single mass, an enormous crescent of snow billows out. The slope begins to slide down towards the aliens, boulders rolling along amongst the wave of whiteness, the sparse trees on the mountainside ripped up as the avalanche quickens, its momentum accelerating rapidly. The orks' cries of dismay are swallowed up by the roaring of tons of snow and rock bearing down on them, the slope turned into a death-trap by the cascading ice.
The ork march falters immediately and the army tries to scatter as die snowslide bears down on mem. The ground trembles violently, as it does under a bombardment, and I cast a nervous glance up the slope above, to make sure the effect isn't wider than planned. I must admit I breathe a sigh of relief when I see no movement at all, the glistening ice stretches up the mountain completely undisturbed. Ekul and his scouts did well. The gunners in the front trenches continue firing into the panicked horde even as the avalanche hits the orks. One moment there's a dispersing ork horde, the next there's just a solid whiteness, flecked with darker patches as orks and vehicles are hurled skywards, before being engulfed and disappearing from view.
Secondary slides pile up on top of the hill of snow now filling the valley floor, layering more deam onto the orks buried under the packed snow. Greaves's men start cheering, their cries of joy replacing the thunder of the avalanche. I notice that none of the Last Chancers join in, they're all watching the valley floor with determined expressions. I know what they're thinking. It's not going to be that easy, one quick avalanche and the orks are dead. It's never that easy for a Last Chancer. Sure enough, as the swirl of scattered snow begins to clear in the air, I can see a sizeable proportion of the ork army left. Stunned and dazed for the moment, but still more than enough to overran our defences once they gather their wits again. And now
they'll be even madder for the fight, eager to even the head count.
In the front trench, Greaves gets his poor charges to continue the fusillade into die orks, giving them no respite. A smart tactic, but I can't help but diink mat it's just Greaves wanting to shout at his penal troopers some more. A bright orange explosion lights die centre of die ork mob as a Dreadnought's fuel is detonated by a lascannon. A couple of odier Dreadnoughts and a single batdewagon survived die avalanche, but Greaves is directing his men well and the lascannons and autocannons soon reduce them to burning wrecks.
An odd tiling occurs to me as die orks forge their way back up the slope. Vehicles need fuel, and there's little to be found out in tins icy wilderness. The Kragmeerites have one-in-three of their ski-based Chimeras converted into fuel carriers for long range work, and it stands to reason that orks would need some kind of support vehicles. Not only for fuel, but for transporting ammunition and food. It's hard to see how tins army, small as it is, relatively speaking, could take a single Kragmeer station, never mind die three that have already fallen. And it's eight hundred kilometres across unbroken ice plains from die nearest to these mountains. Even if tiiey looted everything they could from die fallen stations, they'd have to move it around somehow. Orks are good looters, they can scavenge pretty much anything, and I was half expecting them to turn up in captured, specially modified Chimeras. It doesn't make sense that several thousand orks, hardy as tiiey are, could survive this long without that kind of backup. I don't know what the explanation is, but I start to feel uneasy about this. I'd speak to the Colonel, but I don't have any answers, and I'm sure he's made the same observations.
Lasgun salvoes join die heavy weapons fire as the orks dose. The greenskins begin to return fire, flickers of