Ruth had been dozing intermittently on the bunk, but she woke sharply when the familiar tones insidiously infected her drifting mind with memories of cells and chains and torture. Throwing open the windows to the crashing waves of a burgeoning storm, she frightened the owl, which fluttered upward towards the deck like the ghost of a bird in the gloomy night. Yet its words stayed in her head like a bad taste: 'The war has begun.'
A tremor ran through her; a premonition, perhaps. She riffled in the chest and came up with a long, thin dagger, ideal for poisonous court intrigue, but little use in any fair fight. But it was easy to secrete upon herself, and she had other weapons for confrontation, locked away in her brain. An insurance policy, nothing else.
Her familiar's warning could have meant nothing at that time, but she thought she ought to discuss it with Baccharus at least. Yet as she made her way to the door she heard an unidentifiable sound without that brought a shiver to her spine. She rocked briefly on the balls of her feet, then hurried back to the bunk, glancing round for somewhere to hide. Not so long ago she would have dismissed her instinct as stupid and childish; now she trusted it implicitly. She realised there was no worthwhile hiding place in the cramped chamber. She flung open the windows again. Beneath her the waves crashed crazily, topped with white surf. The boat dipped and rose sharply. Lightning crackled along the horizon as the storm rushed towards them.
A slim wooden spur ran around the boat, slightly below the level of the window. It was slick with spray, barely wide enough to get a toehold, but an oily rope stretched above from which members of the crew could hang if they needed to make repairs.
Don't be stupid! the rational side of her brain yelled at her. The ship rolled from side to side. You'll be off there in a second. And if she fell into the tossing sea, she would be lost in a moment. No one would even know she was overboard.
She looked back at the door. The strange noises, both rumbling and slithering at the same time, were closing on it. Steeling herself, she launched a leg out of the window, clutching at the rope and swung on to the ledge. With her other foot, she kicked the windows shut.
This is insanity. You really have lost it. But the warnings sounded like the faint, dying voice of the old Ruth, who had been supplanted by someone smarter, braver, more in control.
Outside the comfort of the cabin, the full fury of the night assailed her. The spray lashed against her like ice bullets, while the ship bucked on waves that appeared to grow fiercer the instant she stepped outside. Bracing her feet against the spur, she hung on as if she were about to rappel down the side. Self-preservation took over all thought processes; nothing concerned her beyond the strength of her arms and the intensity of her grip, on which her whole life depended.
Through the smeared panes, she could just make out the golden-suffused interior of the cabin. It looked warm and comforting, and safe.
She leaned over to get a better look and had to fight to prevent herself sliding off the rail. Steadying herself with one hand on the sopping boards, she tried again, just as the door eased open. Through it came a shadow with substance that still made her gorge rise however many times she saw it. The Fomorii were onboard.
After the shock, her initial thought was for Church. She prayed that however the Fomorii had got on, they had focused their attentions on the upper decks where the Tuatha De Danann were, and not surprised Church in the dark below.
The Fomorii swept into the cabin and turned everything over. The smashing and rending should have alerted someone, but when no one came after a full five minutes of destruction, Ruth feared the worst.
Suddenly she thought that they might see her through the window. She pushed herself back a little too animatedly, throwing her careful balance awry; both feet slipped off the rail. For an instant she was like a cartoon character, frantically scrambling for purchase on the side of the boat, her feet kicking over the drop into the waves that clamoured for her.
Her toes slid and slid, and then she dropped. The arm that clung on to the rope took the full force of her weight, jerking her like a puppet. Fiery pain shot through her tendons and muscles into her armpit. Her fingers felt like they were going to snap; they slipped around the rope, barely holding. Wildly, she lurched out with the hand that had been leaning against the boards, missed, tried again, missed.
All she could see was wet wood and spray and the hungry waves below. Her fingers slipped a little more, barely holding on now. An unbearable heat was burning in her knuckles.
Finally her free hand caught hold, but she was still hanging tight against the boards, slamming into them with every roll of the ship. Any second now, she would be knocked off.
Four months ago, it would have been too much of an effort to save herself: too much pain, not enough desire. She would have hung there until her knuckles finally gave way, feeling the skin strip from her fingers as they slid down the rope, and then the long drop into the hard, cold, suffocating depths.
But she was a different person; her suffering at the hands of the Fomorii had seen to that. Somehow, for all the agony, it had brought out the best of her, given her a reason to live beyond all else; a dichotomy too great for her to ponder.
With tremendous willpower, she clamped her fingers tight on the rope. Flexing her muscles, she rocked back and forth, bouncing off the boat, but with a bigger and bigger space between her and the wood until she could bring her feet up to plant them on the side. Then it was only a matter of inching up slowly until she found the rail again.
Finally she could peer through the window to see the cabin was empty. Shaking from the shock, she managed to hook the window open with her foot before swinging in on the rope to land hard on the bunk. It winded her, but she felt exhilarated at her victory over death.
It faded too quickly, to be replaced by that familiar unease. Cautiously, she approached the door. No sound came from beyond except the usual creak of the timbers. How many Fomorii were there on board? And where were they now?
After a moment's reflection, she gripped the dagger tightly, eased open the door and slipped out into the dark corridor.
The mists had a disturbingly cloying texture that felt like wet cotton wool slowly being drawn across the skin. For Veitch, that wasn't the worst thing, although it was unnerving enough. Nor was it the chill that reached deep into his bones, even though the air itself was not particularly cold. It wasn't even the way the mists occasionally cleared to reveal brief glimpses of a terrifying scene, different every time it happened, too quick to ever settle on any detail, but enough for the subconscious mind to know it was shocking. It was the feeling of someone constantly at his shoulder, about to draw icy fingers down his neck, but whenever he turned round, there was nothing but the subdued echoes of his footsteps.
His destabilisation began the moment he stepped into the Grim Lands and discovered the door through which he had passed was no longer there. How would he ever find his way back?
But there were many things to do before he even had to think about getting back, and it was possible he might not have to worry about it at all, so, true to his nature, he simply put it out of his mind.
Occasionally the mists cleared enough to provide a view of the lowering gunmetal sky. Oppressive enough, he also glimpsed black shapes sweeping across it; birds, he guessed, but of a size that made him think of pterodactyls. Perhaps it was their unnerving silence, but there was something immensely threatening about them, although he never saw them in enough detail to decide if they were raptors. But that gave him pause. If he was in the land of the dead, were they dead too? Or did the Grim Lands have its own life? Dead life.
Thinking about it made his head hurt. He wished Tom had given some directions. A Rough Guide of the Grim Lands, with a nice tourist map. Avoid this place, especially after dark. You'll get a good welcome here. And here you'll find Shavi.
But he was on his own, as always. He went for the simplest option: keep walking and something would turn up; then adjust your path accordingly. He just wished that terrible feeling of something at his heels would go away.
The uneven terrain alternated between hard rock and shale. What he could make out of the landscape was featureless, with no markers for his journey there or back. Nor was there anything to judge the passage of time, so it was impossible to tell how soon after he entered the Grim Lands that he heard the noises. At first it was like scratching, as if a dog were trying to claw something out from beneath the shale. This came and went for a while, continuously matching his progress, and then, gradually, it mutated into the sound of footsteps, echoing near at hand, then far away, then disappearing completely. He had to accept there was something out there and it was tracking him.