In fact, it may have been this developing quarrel among the giants of Steppe that drove Cim down into the fringe of the territories of Greek and Hittite, with the consequent significance for the world.
Cim, however, was no giant to take that sort of bruising from an upstart youth for long. By and by he stood up and fought Scyth directly, son or no son. The two charged each other on their great horses, fired volleys of arrows, and finally dismounted to hack it with their swords.
The battle was earth-shattering (did that account for the gorge? Alp wondered facetiously), but slowly Scyth prevailed. Finally he opened his huge mouth and took a bite of Cim. Cim howled angrily, but bit by bit and bite by bite Scyth ate him, and at last swallowed him whole.
This, the cartoon narration assured the viewer, was the way giants were. Since any living thing that wasn't consumed remained a functioning entity on its own, there was no sense leaving any part of a vanquished enemy unconsumed.
For a Year or more—three or four centuries, historically—Scyth dominated the western steppe, making just about as much trouble for the civilized dwarves of the south as his progenitor had. Some wondered whether the original giant had really changed in nature at all, or merely altered his name. There was no way to be sure, since when one giant consumed another he tended to assume the attributes of the repast.
Then a third giant grew up, who may have been Scyth's own offspring—again allowing for the giants' notorious eclecticism about species perpetuation. They all, literally, were bastards. This newcomer's name was Sarmation: a bearded horseman in conventional tunic and wide trousers, with a good bow and strong arrows. He treated Scyth much as Scyth had treated Cim, and he dominated the region thereafter.
But meanwhile in the central steppe other giants were arising. This was the point where the pre-history of the Game closed, and the formal action commenced. For it was the central steppe that was the main stage.
Alp turned it off again. He could only absorb so much at one sitting. So all this had been no more than the introduction to the Game!
He checked the controls and looked at the picture of all the stars zooming by. There were more of them, now that the fleet was closer to the center; they were like bright dust motes in sunlight, beyond counting. But the ride itself was becoming tedious.
Then Uga's signal came, and they decelerated swiftly and oriented on a star, then on a planet, and finally on the Game-field of that planet. They landed, dismounted, stretched, ate, used the sanitary facilities (Alp abstained) and took fresh horses. This was a Game-depot, a Uigur post deep within Chinese territory, tolerated by the T'ang because of their alliance. In a few days that situation would change. Alp knew; meanwhile the stop certainly was convenient! His horse was worn out and could not have maintained the swift pace much longer without faltering.
This time each warrior took along a remount: a horse that would follow, riderless, until the rider needed it. For there was no Uigur post in central T'ang, and Chinese steeds, untrained to nomad rigors, would be useless.
In another Hour their journey would be over. Alp had to review as much of the remaining Game history as he could in that time, in order to comprehend the ramifications of the current mission. Perhaps he could skip over portions not immediately relevant to his needs. He turned on the new horse's screen and settled into it, while the stars swept by outside.
The giant now being introduced was familiar: Hsiung-nu, better known as Hun. Alp considered Hun to be the grandfather of all true fighting nomads, and the example that all had followed since. He watched this sequence with special interest, his sympathies with his illustrious ancestor.
Hun lived in the middle of Steppe, and he grew up about the time Scyth did. But the full Steppe was so broad that the two hardly knew each other. There were several dwarves and a formidable mountain range between them; not all of Steppe was flat, by any means!
Hun was formed from the integration of many minor dwarves of the region. It was not until Sarmation's time that Hun really got hold of himself and ranged the area as the first full-fledged, confident giant. But then he was a real terror, because he possessed the three fundamental sources of nomad power: the composite bow, the ability to work iron, and the stirrup. The first gave him superior shooting ability, the second improved his other weapons, and the third enabled him to ride his horse at full gallop without using his hands—so that they were free to wield bow and sword on the run.
What a warrior! Alp thought in admiration. There was little a modern Uigur could have taught old Hun!
Hun's totem was the wolf, and like the wolf he was a raider. The sheepfold he eyed was the civilized bastion of China. It was his perennial ambition to break into that rich fold, slaughter the superfluous farmers, snatch up his bounty, and escape. At other times Hun ranged the plains with his own cattle. His ancestors had once domesticated the reindeer, but climate and terrain had converted him to the horse, and only his fine animal art now reflected his former life in the northern forests. North of Steppe at this time was nothing but an icy waste; the land of promise was always south.
Hun was short, for a giant, with a stocky body and a very large round head. His face was broad, his cheekbones prominent, his nostrils wide, his ears long. The cartoon exaggerated these traits, showing how they differed from the Galactic norm. Hun shaved his head except for a tuft on top, and he wore rings in his beard. His eyebrows were thick, his eyes almond shaped, and he had fiery pupils. Completely handsome, Alp agreed.
Alp could have dwelt indefinitely on this superlative figure of a man, but the narration moved on. So Alp identified with Hun and followed the ancient nomad's glorious adventures as if they were his own—as they were, in spirit. It was his recent experience in the galaxy that was alien!
Hun, master of his own region but by no means lord of all Steppe, decided to expand his territory. He would have liked to move south, into the large fertile region below the Yellow River (Alp laughed as he saw the cartoon river: it really was yellow!)—but the giant Ch'in had just formed here, consuming the other Chinese entities much as Sarm had consumed Scyth in the west. Ch'in was now monstrous. Soft, flabby and sedentary—but so huge that no ordinary giant could budge him. Ch'in had already butted Hun's foot from inside the great northern loop of the river—an act of outrage for which any smaller giant would have paid dearly. But for the time being Hun had to expand at the expense of his weaker nomad neighbors: Yueh-chih to the west and Tung-nu to the east.
Then fat Ch'in lost his head. This was another frequent malady of giants; sometimes it led to disaster, but more often a replacement was available. When the new head was donned, the Chinese giant became known as Han. While he was changing heads, he naturally couldn't see very well, so Hun stepped across the river. But Han soon focused and pushed him right out again. The corpulent southerner was really pretty strong when he got mad. Alp ruefully admitted.
So a Month later Hun charged into Yueh-chih's territory. He beat up Yueh and cut off his head, rendering him