routinely provided, and the scope of the Game was wide.

The role terminated in 890 with a small positive balance, bringing Alp's cumulative score to 758 points. He entered another Khitan part—but the Khitans remained unimportant, and when it ended in 915 he had taken a loss, reducing his total to only 321 points. Still it was the barbarian Kirghiz, not the Khitan, who controlled the old Uigur territory. The higher standard of living the Uigurs had sponsored was now regressing, and more barbarians were filling in. Despairingly, Alp invested once more in the Khitans, spending the last of his credit for a soldier's role: in war there could be quick promotion—or quicker death.

T'ang had had his day. He lost his head about Day 900 and was ill. But the small giant Khitan now expanded into the power-vacuum. After 920 he drove Kirghiz back into the northern range and kept expanding.

Alp, a general in the conquering Khitan army, retired from his part in 950 with 1514 points. Several following good Khitan parts brought his total to over 5,000 points. But where was Jenghiz?

Then the current Chinese giant, Sung, made a deal with the barbarian Jurchid, of the Tungus family of nomads, and together they destroyed Khitan about 1123.

The historic document had betrayed him: the Khitans had dominated Steppe for two centuries but had never produced an extraordinary conqueror. Civilized and soft, as the Uigurs had been, they fell to intrigue and barbarism. Alp took a loss, and knew that Uga and Pei-li had suffered similarly.

Alp took two Sung parts, merely hanging on to his points while watching the situation. At length a new barbarian nomad began making motion: another Mongol.

The document had been genuine; Alp was sure of that. And the Game Machine was keeping history in line. Alp considered the situation again—and realized belatedly that though the Khitans were of the Mongol family, and that Jenghiz Qan was listed as a Mongol, he was not necessarily a Khitan. There were other, if minor, Mongol tribes in Steppe—and these were the same that were now joining the general stir to the north.

Should he take another safe Sung part—or gamble again among the nomads? His mind urged the safe course—but his blood prevailed. Maybe he was misreading conditions—but this could be the situation he had been searching for all these centuries.

'Your choice of tribe?' the voice of the Game Machine inquired.

'Mongol,' Alp said. 'Chief level.'

'Few parts of that specification are currently available,' the Machine said. 'If you will consider a chief in one of the related nations—Naiman, Kerayit, Markit—'

'No. Only Mongol.'

'One thousand points entry fee.'

'Subtract it from my account.'

'As you wish.' The Machine listed several Mongol chiefs for the Game year 1175. None were named Jenghiz.

Alp flexed his muscles restlessly. 'I will wait,' he said at last.

The booth became silent as the Machine's presence left. The Machine did not need to inform him that he had forfeited his entrance fee by declining all offerings. This was now a necessary expense. Alp still had a little over two thousand points. If the Jenghiz part did not open up soon, he would have to take something else. His nomad feel for power told him that this was his chance to land a really major part, and so he was gambling everything on that. He could wait up to five days before finally deciding; then he would have to take a part, or leave the Game entirely.

How was Uga doing? The two had met now and again in the course of the Khitan history, with Uga generally doing better because of his ability to buy superior parts. Was Uga also now waiting in a booth for Jenghiz to appear?

Alp sat it out as long as he could bear—three days—then made a second application. Game time was now 1178.

As he entered the booth, he had a bright notion. 'I should like to consider Mongol chiefs and Uigur scholars,' he said.

The Machine accepted his fee and displayed a wide range of Uigur scholars. They were in small demand because of the prevailing illiteracy, so their entry fee was smaller—but he had to pay the full chief fee if he wanted to look at both. This was cheaper than paying two separate fees to check them one at a time, since he didn't really want a Uigur part.

There were over a hundred identities available. Alp checked each doggedly and paid close attention to each description. And suddenly he found it: Tata-tunga!

Now he was certain this was the age of Jenghiz Qan. Jenghiz and Tata-tunga were contemporaries. His heart pounding, he asked to see the Mongols.

They were now reduced to two; other players had snapped up the others, and new ones had not developed apace. Experienced Game players were quick to note new trends, and there was a lot of potential in the new Mongols should they ever become unified.

Neither was Jenghiz. 'I will wait,' Alp said again, regretfully. Had someone else already taken the part—or was it yet to come? If so, would it show within his time limit?

He waited one more day. His deadline, both in time and points, was near. This was it.

He applied the third time, in 1179, and paid his fee. Now there were two new parts—and neither was Jenghiz. He had lost.

Faced with that fatal prospect, Alp had a sudden inspiration. Jenghiz could be a title, not a name! One of the other parts, correctly played, could become Jenghiz! That threw the whole thing open again!

The parts offered were Jamuqa and Temujin. Alp considered them carefully. The first was a man of the Jajirat tribe of the Mongols, barely fourteen years old but technically a chief. The second was even younger, twelve or thirteen, the son of a powerful chief who had just died, Yesugei. Unfortunately that chief had also had powerful

Вы читаете Steppe
Добавить отзыв
ВСЕ ОТЗЫВЫ О КНИГЕ В ИЗБРАННОЕ

0

Вы можете отметить интересные вам фрагменты текста, которые будут доступны по уникальной ссылке в адресной строке браузера.

Отметить Добавить цитату